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22 août 2016 à 05:24:11 Monos dit: félicitation.
21 août 2016 à 23:33:22 Kloug dit: Trop fort, j'ai trouvé la cartouche de Kung Fu master sur Nes.
Ce jeu super chouette, manquait à ma collection.
Avec ma fille on s'est éclaté avec ce soir.
13 août 2016 à 08:04:59 Monos dit: http://img110.xooimage.com/files/f/1/9/cascade-2-1024-5021bba.jpg
J'adore ce genre de photo et passer des heures à la prise de vue.
11 août 2016 à 08:03:16 Monos dit: J'ai vu ça mais bon ça semble pas trop fonctionner chez moi. (Puis j'ai des vrais amigas de branché, un émulateur officiel je suis toujours bien équipé chez commodore.)
10 août 2016 à 17:25:02 Patrice dit: Rhooooo : https://archive.org/details/softwarelibrary_amiga
10 août 2016 à 09:22:53 Monos dit: http://img110.xooimage.com/files/5/8/9/montagne-501c231.jpg
Montagne dans les nuages.
09 août 2016 à 09:39:50 Xenon3K dit: Merci beaucoup :)
09 août 2016 à 08:13:33 Emmanuel dit: Stochastic Utility 1.2 :ICI
09 août 2016 à 00:27:09 Patrice dit: UltimateFullScreen
09 août 2016 à 00:26:56 Patrice dit: https://framadrop.org/r/AW2V5VcyoA#pkRpPE1mbTwETyy7DlHln9mr7GIkW+yCNL9CqG2tOfk=
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Tazador

Auteur Sujet: Annonce des Patchs Officiel et des Patchs en bêta.  (Lu 10203 fois)

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #120 le: 15 avril 2015 à 05:37:09 »
Le patch bêta 284.3 est téléchargeable.
Il y a des chances que cela soit le patch final pour la version "284".

Build 284.3 - Change log
------------------------

Windows runtime

- Crash if you use a shader that uses textures in a backdrop object.

Android runtime

- Incorrect values returned by the Random function for parameters above 32767 (note: the maximum value is 65535).

iOS runtime

- The application iPhone icon has been resized to 180x180 and there are 2 new iPhone launch images for iPhone6.
  When you load your application make sure these images are corect (CF 2.5 tries to automatically create them from existing images
  but as their size is quite different you'll certainly have to modify them).
- Problem in Set Position on layers with scrolling coefficients different from 1
- Faster loading for images in Active Picture object
- iOS / Edit object: Set Text Color not working

HTML5 runtime

- Crash if you use the v-sync option in conjunction with the new "Generate single file" option.
- "Follow the frame" option didn't work in Active System Box object.
- the Hot Spot was not correctly positionned in small images rotated and resized to a big size

Mac beta

- New fixes.

Various runtimes

- Retrieving loop indexes in the build 284 could be broken in certain cases in the Windows/iOS/Mac runtimes.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #121 le: 15 avril 2015 à 11:33:40 »
ils sont passés en version Build 284.4, dans la version précédente il y avait un Bug

Update: the build 284.4 has been released, those bugs have been fixed, as well as a bug with the "iOS images have been resized" message that was displayed even after saving the application.
« Modifié: 19 avril 2015 à 06:47:04 par Monos »
http://caverne02.free.fr/moi/PubArenaTrance.swf

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #122 le: 19 avril 2015 à 06:46:20 »
Depuis Vendredi nous sommes en pré rease 284.5
iOS runtime

- Fixes in collision/click detections in moved layers
- Active System Box: random problems for that have a tooltip text defined in their settings
- Date & Time: Display issue in digital clock

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Patch bêta 284.6
« Réponse #123 le: 29 avril 2015 à 18:58:44 »
Sortie du patch bêta 284.6
Build 284.6 - Change log
------------------------

Windows editor

- Data Elements editor: when you replace a sound with the same name and different data the name was modified in some cases.

Windows runtime

- This build could fix some random jittering on some machines in Vsync mode
- Fix in Every condition (precision errors in CF 2.5 since the build 281)
- The Compare Fixed Value condition is now optimized if the parameter is a global value.
- Rich Edit object: Get RTF Text was broken.

Android runtime

- Fit outside was buggged in the previous versions of the build 284

iOS runtime

- ChartBoost object: fixes
- Screen Zoom object: compilation issue when used in the same frame as a physics engine object

HTML5 runtime

- Fix in Calculate Rectangle object
- List object: fix for whitespace removal on string expression

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #124 le: 17 mai 2015 à 09:14:43 »
Tonton Yves vient de publier une nouvelle bêta hier.
Build 284.7 - Change log
------------------------

Windows editor

- Some betas of the build 284 could be broken in some cases.
- Import/Export toolbar settings didn't work unless CF is executed as administrator

Windows runtime

- Better optimization for the Compare Fixed Value condition if the parameter is a global value.

All runtimes

- Bug when you negate the new Is Running As condition

Monos

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  • Module APK: Oui
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  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #125 le: 19 mai 2015 à 05:29:13 »
Tonton Yves déploie une nouvelle bêta pour corriger un nouveau petit problème qui semble urgent.
Build 284.8 - Change log
------------------------

iOS / Android runtime

- The Chartboost extension was not the very last version due to a problem in a batch file...

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #126 le: 20 mai 2015 à 06:15:59 »
La 284.8 est  le patch stable et officiel !
Citer
Build 284.8 - Change log
------------------------

Editor
------
- UI: information boxes not large enough in some cases in the status bar
- UI: didn't support long click as right click on touch screens
- UI: new "Extension Manager" command in the View menu for direct access to the Extension Manager
- UI: Import/Export toolbar settings didn't work unless CF is executed as administrator
- Build: the format of applications has been modified
- CF could crash when building applications (or applications could crash at runtime) in certain cases if they contain expressions not used on the target platform
- Storyboard editor: crash if you select a frame and right click while pressing ALT.
- Frame editor: crash if the frame contains a Physics Engine object and you do a Try Movement for an object with a non-physical movement
- Event editor: the Open all groups / Close all groups commands are now also in the main menu so that you can add shortcuts
- Event List editor / Print Preview: the object icons were too small
- Expression editor: when a number is greater than 2147483647 it's converted to double-precision value (it was 2147483646 before, for an unknown reason)
- Picture editor: you couldn't import images with alpha channel in simple list editors (counters, some extensions, etc)
- Picture editor: when you switch between directions or animations the lower speed value was set to a wrong value if the lower speed of the new direction was higher than the higher speed of the old direction.
- Application icon editor: new "Copy to other resolutions" command in the frame context menu, allows you to import a single icon image and then automatically create the other images.
- Object properties: crash if you set a bad name to an alterable value and try to rename it without closing the alert message
- Data Elements editor: when you replace a sound with the same name and different data the name was modified in some cases.
- Default exporters: the limited HTML5 exporter of the free version of CF 2.5 is now also in the full version of CF 2.5 (unless the full version of the exporter is already installed). The limitations are the same (3 frames, 100 backdrop objects, 30 active objects or extensions, 150 events, no global events of behaviors).
- Debugger: new option in the preferences of the event editor, "Debugger / Remember objects from last session". In CF 2.5 the object list is saved when you exit an application, and restored when you restart it. This option allows you to deactivate this behavior.


All runtimes
------------
- New "Running as Windows/Android/iOS/Html5/etc application" condition and "Runtime name" expression. Allows you to perform different actions on various platforms.
- All the runtimes have been optimized, especially in global and alterable values and comparison functions, as well as the get/set loop index functions
- Physics: the Apply Impulse function as been modified so that it depends on the mass and behaves the same in all the runtimes. Sorry in advance if this forces you to makes changes in your applications, but this change was necessary.
- Multiple Touch object: "Touch N is active on object O" was selecting all the instances of object O instead of the touched object only.
- "X chances out of Y" was false when X was greater than Y
- Repeat Actions is not limited anymore
- Restrict Actions wouldn't work anymore above 11 minutes

Various platforms
-----------------
- Particle object: the Destroy Particle actions could cause crashes.
- String Tokenizer object: crash when you ask for the number of elements (2D) before a string is passed to the object.
- Presentation movement: malfunctionning or crash if several objects have a presentation movement and one of them is deleted.


Windows runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- Rounding issue in Set/Get Font Size functions.
- Applications without caption couldn't be minimized.
- Active System Box object: didn't work correctly in Button mode if the Resize display option was selected.
- Clickteam Movement Controller: fixed an issue with negative fixed values.
- This build could fix some random jittering on some machines in Vsync mode
- Crash if you use a shader that uses textures in a backdrop object.
- Fix in Every condition (precision errors in CF 2.5 since the build 281)
- The Compare Fixed Value condition is now optimized if the parameter is a global value.
- Precision errors in Mouse On Object condition with scaled & rotated objects
- "Load on call" was ignored for objects with the "Create at start" option unchekced
- VRAM usage has been optimized
- Memory leak if you try to retrieve a parameter that doesn't exist in the command line
- File object: the filter string was limited to 300 characters
- File object: "Get default filter" renamed to "Get selected filter" (as it can be used to retrieve the filter selected by the user in a Save dialog).
- Rich edit object: the change made in the build 283.5 has been canceled. The Set Text function has been renamed to "Append text" (old behavior, to avoid breaking existing apps) and a new "Set Text" function has been added. Sorry for the inconvenience if you have already modified your applications in the meantime.
- Rich Edit object: Get RTF Text was broken.
- String object: fixed a slowdown issue in the Windows runtime.
- Sub-application object: set width and set height functions now work.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Speech Bubble object: ported to Unicode, use the Extension manager to update it.
- String Tokenizer object: ported to Unicode, use the Extension manager to update it.
- Extensions: the hook function for extensions didn't work in subapps.


Android runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- The SDK directory is now automatically detected if Android Studio is installed.
- New property that allows you to retrieve the number of the newest API installed in your SDK folder
- AdMob / Google Play Services: the runtime is no longer linked with Google Play Services unless the application uses the AdMob object. This results in faster build times.
  This also implies changes if you use the AdMob object: the AdMob properties have been moved from the application and frame to the AdMob object.
  If your application uses AdMob you have to put an AdMob object into frames you display ads in and update its properties.
  This also allows you to use multiple AdMob IDs and gives more flexibility. AdMob now also checks at runtime if Google Play is installed and warns the user if necessary.
- AdMob: now requires Android API #10 to be installed (additionnally to the build API), so please check with the Android SDK Manager if this API is installed if you use the Admob object.
- AdMob: fixed a problem when in one frame ads were "displayed overframe" and not in another one.
- AndroidObbMaker: now applications can handle as many videos and pictures as needed. Note: this object is available separately, it's not installed by the patch.
- ChartBoost Object: updated to latest SDK and ported to iOS (in progress).
- Active Backdrop: fixed a performance issue.
- Active Picture: faster expressions.
- Button Object: Font size.
- Chartboost updated to newest library
- Create Object: the Action point was not correctly set when the object was created.
- Camera Object: if the user hasn't set the album name, the application name is used.
- Checkbox Buttons: fixed Uncheck action.
- Combobox Object: now resizes better accordingly to the screen size and device.
- Combobox Object: fixed a problem due to Java 8.
- Dialog: fonts are now smaller to fit in all devices.
- Edit object: crash on old devices (lower than Android 3.0)
- FIRETV Object: internal changes for future object.
- Get Object: if the charset is not detected from the server, the text is translated to iso-8559-1. If the block of data has charset information it's tranlated to it.
- Google InApp: added a protection for a variable.
- INI Object: now uses UTF-8 characters if UTF-8 is checked in the object's properties.
- INI Object: modified INI objects are now saved to disk only once per loop.
- InAndOut Movement: now works correctly.
- Layer Object: background objects created at runtime did not correctly scroll.
- List Object: now behaves exactly like Windows.
- List object: if the "hide at start" option is selected, the control is not created until you show it. This allow you to use this object as simple internal list without any display handling.
- List object: bug in Delete Line action
- Physics Object: fixed a crash when destroying objects, also the mass was not correctly returned in expression.
- Radio Buttons: fixes.
- String Object: fixed Flash Text.
- String Parser: updated.
- Runtime: Read Text now detects the type of file (ANSI, UTF-8, UTF16LE, UTF16BE, or other).
- Runtime: new code for OpenGL Context, hopefully context problems are gone, please test with the MALI GPU.
- Runtime: heap size is now only set for Android version 11 and beyond.
- Menu: added detection for software menu button in action bar.
- Sounds: the sound routines have been improved.
- The angles were sometimes converted to integer values, resulting in poor precision.
- Incorrect values returned by the Random function for parameters above 32767 (note: the maximum value is 65535).
- Set Position relative to Action Point was bugged
- fix in Set Layer Position
- corrected sound issue after return from pause/ads
- corrected gap between Motif Quickbackdrop objects of certain sizes


HTML5 runtime
-------------
All the fixes and new features in the "All runtimes" section above plus:

- New "Transparent Background" option in the Frame properties.
- New "Generate a single source file" option. This option allows to avoid issues like for example when several apps are used in the same page.
  This option is ON by default. If it causes any issue in your application please turn it off and send us a report.
- Invader movement causing crash
- Physics Particles crashed apps
- Graphic font rounding issue on Safari
- Bug in Background System Box object
- Apps would not refocus or un-pause if in an IFrame and user clicks elsewhere on parent page.
- Calculate Rectangle object: fix.
- List object: fix for whitespace removal on string expression
- "Follow the frame" option didn't work in Active System Box object.
- The Hot Spot was not correctly positionned in small images rotated and resized to a big size
- Pick object conditions not working correctly
- Tweaked positioning of Radio Button Elements to better match Windows counterpart for selection spacing and label alignment
- Fixed a potential issue where 'document.write' would overwrite the entire pages content in Internet Explorer.


iOS runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- The application iPhone icon has been resized to 180x180 and there are 2 new iPhone launch images for iPhone6.
  When you load your application make sure these images are corect (CF 2.5 tries to automatically create them from existing images
  but as their size is quite different you'll certainly have to modify them).
- Added the iOS version of Chartboost (ps: you need to manually add the Chartboost framework if you want to use the extension, refer to the Chartboost post in the forum)
- Improved iOS6 compatibility
- Big frame load time optimization.
- Fixed rare internal memory issue.
- Fixes in collision/click detections in moved layers
- Fix in Set Layer Position
- Problem in Set Position on layers with scrolling coefficients different from 1
- The Set Effect action was broken.
- Active Picture: Now un-premultiplies loaded images with alpha channels to avoid a dark 'shadow' on semitransparent areas of the image.
- Active System Box: possible crash when the object is deleted.
- Active System Box: random problems for that have a tooltip text defined in their settings
- Box2D Particles and Rope&Chain was using non-scroll adjusted coordinates.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Date & Time: Optimized drawing a bit and fixed not updating after setting the size at runtime.
- Date & Time: Display issue in digital clock
- Fixed edit box, iOS single and multi-line edit box ‘Set background color’ actions (colors were inverted).
- Edit object: Set Text Color not working
- iAD now supports landscape ads again.
- INI: Having the same file open in multiple places (for example subapps) now carries over any changes instantly so it works exactly like on the PC version. It is now useful for carrying over information from subapps to the main app or vice-versa.
- Fixed ‘is overlapping’ condition on scrolled layers with a different scroll coefficient than 1.
- iOS button: Fixed setting button title for all button states.
- Quick backdrop: Tweaked how it draws tiled images. Images should get less blurrier now.
- Screen Zoom object: compilation issue when used in the same frame as a physics engine object
- String Tokenizer: Now ignores Windows '\r' carriage return characters in newline characters to support input from all sources.
- String Tokenizer: the X and Y delimiters were exchanged in the Split String 2D action.
- String Tokenizer: bug in Get Element (2D) expression.
- Sub-application: clipping issue on scrolling layers.


SWF runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- New "Generate HTML file" option. Unselect it if you don't want CF to modify your HTML file.
- The angles were sometimes converted to integer values, resulting in poor precision.
- The timer was not correctly reset at start of frame.
- The frame rate was not correctly set for physics calculations.
- The ObjectMover object was not included in this exporter.
- Modified INI objects are now saved to disk only once per loop
- Blend coefficient had not the same effect as on the other platforms
- Fix in layer positions

Emmanuel

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  • Abonnement IOS: Oui
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  • Module APK: Oui
  • Module Flash: Oui
  • Module HTML5: Oui
  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #127 le: 24 mai 2015 à 11:12:35 »
On passe a la version 248.9 final

Build 284.9 - Change log
------------------------

Editor
------
- UI: information boxes not large enough in some cases in the status bar
- UI: didn't support long click as right click on touch screens
- UI: new "Extension Manager" command in the View menu for direct access to the Extension Manager
- UI: Import/Export toolbar settings didn't work unless CF is executed as administrator
- Build: the format of applications has been modified
- CF could crash when building applications (or applications could crash at runtime) in certain cases if they contain expressions not used on the target platform
- Storyboard editor: crash if you select a frame and right click while pressing ALT.
- Frame editor: crash if the frame contains a Physics Engine object and you do a Try Movement for an object with a non-physical movement
- Event editor: the Open all groups / Close all groups commands are now also in the main menu so that you can add shortcuts
- Event List editor / Print Preview: the object icons were too small
- Expression editor: when a number is greater than 2147483647 it's converted to double-precision value (it was 2147483646 before, for an unknown reason)
- Picture editor: you couldn't import images with alpha channel in simple list editors (counters, some extensions, etc)
- Picture editor: when you switch between directions or animations the lower speed value was set to a wrong value if the lower speed of the new direction was higher than the higher speed of the old direction.
- Application icon editor: new "Copy to other resolutions" command in the frame context menu, allows you to import a single icon image and then automatically create the other images.
- Object properties: crash if you set a bad name to an alterable value and try to rename it without closing the alert message
- Data Elements editor: when you replace a sound with the same name and different data the name was modified in some cases.
- Default exporters: the limited HTML5 exporter of the free version of CF 2.5 is now also in the full version of CF 2.5 (unless the full version of the exporter is already installed). The limitations are the same (3 frames, 100 backdrop objects, 30 active objects or extensions, 150 events, no global events of behaviors).
- Debugger: new option in the preferences of the event editor, "Debugger / Remember objects from last session". In CF 2.5 the object list is saved when you exit an application, and restored when you restart it. This option allows you to deactivate this behavior.
- Bug in download progress bar for the update patches, fixed for the next update patches.

All runtimes
------------
- New "Running as Windows/Android/iOS/Html5/etc application" condition and "Runtime name" expression. Allows you to perform different actions on various platforms.
- All the runtimes have been optimized, especially in global and alterable values and comparison functions, as well as the get/set loop index functions
- Physics: the Apply Impulse function as been modified so that it depends on the mass and behaves the same in all the runtimes. Sorry in advance if this forces you to makes changes in your applications, but this change was necessary.
- Multiple Touch object: "Touch N is active on object O" was selecting all the instances of object O instead of the touched object only.
- "X chances out of Y" was false when X was greater than Y
- Repeat Actions is not limited anymore
- Restrict Actions wouldn't work anymore above 11 minutes

Various platforms
-----------------
- Particle object: the Destroy Particle actions could cause crashes.
- String Tokenizer object: crash when you ask for the number of elements (2D) before a string is passed to the object.
- Presentation movement: malfunctionning or crash if several objects have a presentation movement and one of them is deleted.


Windows runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- Rounding issue in Set/Get Font Size functions.
- Applications without caption couldn't be minimized.
- Active System Box object: didn't work correctly in Button mode if the Resize display option was selected.
- Clickteam Movement Controller: fixed an issue with negative fixed values.
- This build could fix some random jittering on some machines in Vsync mode
- Crash if you use a shader that uses textures in a backdrop object.
- Fix in Every condition (precision errors in CF 2.5 since the build 281)
- The Compare Fixed Value condition is now optimized if the parameter is a global value.
- Precision errors in Mouse On Object condition with scaled & rotated objects
- "Load on call" was ignored for objects with the "Create at start" option unchekced
- VRAM usage has been optimized
- Memory leak if you try to retrieve a parameter that doesn't exist in the command line
- File object: the filter string was limited to 300 characters
- File object: "Get default filter" renamed to "Get selected filter" (as it can be used to retrieve the filter selected by the user in a Save dialog).
- Rich edit object: the change made in the build 283.5 has been canceled. The Set Text function has been renamed to "Append text" (old behavior, to avoid breaking existing apps) and a new "Set Text" function has been added. Sorry for the inconvenience if you have already modified your applications in the meantime.
- Rich Edit object: Get RTF Text was broken.
- String object: fixed a slowdown issue in the Windows runtime.
- Sub-application object: set width and set height functions now work.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Speech Bubble object: ported to Unicode, use the Extension manager to update it.
- String Tokenizer object: ported to Unicode, use the Extension manager to update it.
- Extensions: the hook function for extensions didn't work in subapps.
- Using Replace Color or Load Frame with Add Backdrop could cause random graphic glitches, or even crashes if objects use physical movements.
- Bugs have been fixed in the Easing object, please reinstall it from the extension manager.

Android runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- The SDK directory is now automatically detected if Android Studio is installed.
- New property that allows you to retrieve the number of the newest API installed in your SDK folder
- AdMob / Google Play Services: the runtime is no longer linked with Google Play Services unless the application uses the AdMob object. This results in faster build times.
  This also implies changes if you use the AdMob object: the AdMob properties have been moved from the application and frame to the AdMob object.
  If your application uses AdMob you have to put an AdMob object into frames you display ads in and update its properties.
  This also allows you to use multiple AdMob IDs and gives more flexibility. AdMob now also checks at runtime if Google Play is installed and warns the user if necessary.
- AdMob: now requires Android API #10 to be installed (additionnally to the build API), so please check with the Android SDK Manager if this API is installed if you use the Admob object.
- AdMob: fixed a problem when in one frame ads were "displayed overframe" and not in another one.
- AndroidObbMaker: now applications can handle as many videos and pictures as needed. Note: this object is available separately, it's not installed by the patch.
- ChartBoost Object: updated to latest SDK and ported to iOS (in progress).
- Active Backdrop: fixed a performance issue.
- Active Picture: faster expressions.
- Button Object: Font size.
- Chartboost updated to newest library
- Create Object: the Action point was not correctly set when the object was created.
- Camera Object: if the user hasn't set the album name, the application name is used.
- Checkbox Buttons: fixed Uncheck action.
- Combobox Object: now resizes better accordingly to the screen size and device.
- Combobox Object: fixed a problem due to Java 8.
- Dialog: fonts are now smaller to fit in all devices.
- Edit object: crash on old devices (lower than Android 3.0)
- FIRETV Object: internal changes for future object.
- Get Object: if the charset is not detected from the server, the text is translated to iso-8559-1. If the block of data has charset information it's tranlated to it.
- Google InApp: added a protection for a variable.
- INI Object: now uses UTF-8 characters if UTF-8 is checked in the object's properties.
- INI Object: modified INI objects are now saved to disk only once per loop.
- InAndOut Movement: now works correctly.
- Layer Object: background objects created at runtime did not correctly scroll.
- List Object: now behaves exactly like Windows.
- List object: if the "hide at start" option is selected, the control is not created until you show it. This allow you to use this object as simple internal list without any display handling.
- List object: bug in Delete Line action
- Physics Object: fixed a crash when destroying objects, also the mass was not correctly returned in expression.
- Radio Buttons: fixes.
- String Object: fixed Flash Text.
- String Parser: updated.
- Runtime: Read Text now detects the type of file (ANSI, UTF-8, UTF16LE, UTF16BE, or other).
- Runtime: new code for OpenGL Context, hopefully context problems are gone, please test with the MALI GPU.
- Runtime: heap size is now only set for Android version 11 and beyond.
- Menu: added detection for software menu button in action bar.
- Sounds: the sound routines have been improved.
- The angles were sometimes converted to integer values, resulting in poor precision.
- Incorrect values returned by the Random function for parameters above 32767 (note: the maximum value is 65535).
- Set Position relative to Action Point was bugged
- fix in Set Layer Position
- corrected sound issue after return from pause/ads
- corrected gap between Motif Quickbackdrop objects of certain sizes


HTML5 runtime
-------------
All the fixes and new features in the "All runtimes" section above plus:

- New "Transparent Background" option in the Frame properties.
- New "Generate a single source file" option. This option allows to avoid issues like for example when several apps are used in the same page.
  This option is ON by default. If it causes any issue in your application please turn it off and send us a report.
- Invader movement causing crash
- Physics Particles crashed apps
- Graphic font rounding issue on Safari
- Bug in Background System Box object
- Apps would not refocus or un-pause if in an IFrame and user clicks elsewhere on parent page.
- Calculate Rectangle object: fix.
- List object: fix for whitespace removal on string expression
- "Follow the frame" option didn't work in Active System Box object.
- The Hot Spot was not correctly positionned in small images rotated and resized to a big size
- Pick object conditions not working correctly
- Tweaked positioning of Radio Button Elements to better match Windows counterpart for selection spacing and label alignment
- Fixed a potential issue where 'document.write' would overwrite the entire pages content in Internet Explorer.


iOS runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- The application iPhone icon has been resized to 180x180 and there are 2 new iPhone launch images for iPhone6.
  When you load your application make sure these images are corect (CF 2.5 tries to automatically create them from existing images
  but as their size is quite different you'll certainly have to modify them).
- Added the iOS version of Chartboost (ps: you need to manually add the Chartboost framework if you want to use the extension, refer to the Chartboost post in the forum)
- Improved iOS6 compatibility
- Big frame load time optimization.
- Fixed rare internal memory issue.
- Fixes in collision/click detections in moved layers
- Fix in Set Layer Position
- Problem in Set Position on layers with scrolling coefficients different from 1
- The Set Effect action was broken.
- Active Picture: Now un-premultiplies loaded images with alpha channels to avoid a dark 'shadow' on semitransparent areas of the image.
- Active System Box: possible crash when the object is deleted.
- Active System Box: random problems for that have a tooltip text defined in their settings
- Box2D Particles and Rope&Chain was using non-scroll adjusted coordinates.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Date & Time: Optimized drawing a bit and fixed not updating after setting the size at runtime.
- Date & Time: Display issue in digital clock
- Fixed edit box, iOS single and multi-line edit box ‘Set background color’ actions (colors were inverted).
- Easing object: crash when you reverse a movement.
- Edit object: Set Text Color not working
- HiScore object: Fix
- iAD now supports landscape ads again.
- INI: Having the same file open in multiple places (for example subapps) now carries over any changes instantly so it works exactly like on the PC version. It is now useful for carrying over information from subapps to the main app or vice-versa.
- Fixed ‘is overlapping’ condition on scrolled layers with a different scroll coefficient than 1.
- iOS button: Fixed setting button title for all button states.
- Quick backdrop: Tweaked how it draws tiled images. Images should get less blurrier now.
- Screen Zoom object: compilation issue when used in the same frame as a physics engine object
- String Tokenizer: Now ignores Windows '\r' carriage return characters in newline characters to support input from all sources.
- String Tokenizer: the X and Y delimiters were exchanged in the Split String 2D action.
- String Tokenizer: bug in Get Element (2D) expression.
- Sub-application: clipping issue on scrolling layers.


SWF runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- New "Generate HTML file" option. Unselect it if you don't want CF to modify your HTML file.
- The angles were sometimes converted to integer values, resulting in poor precision.
- The timer was not correctly reset at start of frame.
- The frame rate was not correctly set for physics calculations.
- The ObjectMover object was not included in this exporter.
- Modified INI objects are now saved to disk only once per loop
- Blend coefficient had not the same effect as on the other platforms
- Fix in layer positions
http://caverne02.free.fr/moi/PubArenaTrance.swf

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #128 le: 26 mai 2015 à 11:13:14 »
Et bien non c est pas encore la version final on passe en version 284.10 je pense que ça toi être la bonne.  ;D
yves a fait une petit mis a jour pour un problème sur le flash  si on utiles la Physique  en mouvement  8 direction. 
http://caverne02.free.fr/moi/PubArenaTrance.swf

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #129 le: 25 juillet 2015 à 12:43:31 »
C'est partie pour le patch le builde de la famille 285. Le premier patch bêta est disponible.
Notons des corrections sur XNA.


Build 285.0 - Change log
------------------------

Windows editor

- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.

Windows runtime

- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- Crash at start in some cases when there are more than 10000 collision detections.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.
- New "Fit inside" option, available when you select the "Resize display to fill window size" option.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly

Android runtime

- Crash in some cases when a sub-application object is created
- Fixes in Easing object
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Crash in Platform Movement object in some cases
- Crash in Movement controller object in some cases
- Calculate Text Rect object was broken
- Optimization of display speed and collision detection for added backdrops.
- String parser: Append/Prepend didn't add the string delimiter
- Chartboost: modified to meet the latest requirements
- Sounds wouldn't start on some devices
- ComboBox: crash if you try to remove an item at a negative index
- Restore Animation Direction was bugged
- New features in OUYA object
- String object not resized after a font change

Flash runtime

- Fixes in Easing object
- INI files not loaded anymore from embedded binary files
- Build error on Turkish machines
- The HTML file would be corrupted if the filename was too long

Html5 runtime

- No seams anymore between backdrop objects when scaling is used
- Fixes in Easing object
- Crash in sub-application object
- Bug in RGB At function
- Crash with the "Link to the ground" option in the "Physics - Joint" object
- Bug in Mutipletouch object
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Control objects not displayed in sub-apps (new in build 284)
- Control objects not displayed if the application has a preloader (new in build 284)
- Cursor object: Hand cursor was not a hand

iOS runtimr

- Improved AGBO performance
- Minimum target is now iOS 6.0 in the Xcode projects.
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Fixed object transitions offsetting image
- Fix in Calculate Text Rect object
- Fixed a white flash in iOS Video object
- Fixed some random clicking at the end of sounds
- List object: object couldn't be shown if the Hide at start option was checked
- Date & Time object: fixed font related bugs

Mac runtime

- New Video object (iOS/Mac Video)
- Now supports OGG sound files
- Repeat while mouse button is clicked couldn't be negated
- The pathname returned by Apppath$ now has a terminating / at the end (to match the Windows runtime)
- Back ported a bunch of fixes from iOS runtime

XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #130 le: 13 septembre 2015 à 05:54:37 »
Le patch 282.1 en bêta est disponible.
Build 285.1 - Change log
------------------------

Editor

- New tutorial made by Olivier, Faulty Flap, a Flappy Bird-like game.
- Picture editor: color picker couldn't pick colors from the selected area.
- Event editor: you can't insert conditions into comments or groups anymore, this was causing MFA corruption.
- Event editor: you can now edit an action by double-clicking on it in the popup action list.
- Action editor: double clicking under the action list now inserts a new action.
- Picture editor: when you import a sprite sheet, fully transparent images could be removed anywhere in the sheet (instead of the ones at the bottom only).
- Picture editor: when you import a sprite sheet, full transparency detection was incorrect for pictures with alpha channel.
- Backdrop object now have global object sub-options like active objects ("same name and type", etc).

All runtimes

- The "Destroy if too far from frame" option was ignored if "Inactivate if too far from window" was set to No, causing those objects being not destroyed when they were far from frame. This is fixed, however as this fix could cause issues in existing applications, a new option has been added to the Runtime properties of the application, to keep the previous behavior. This option is ON by default in existing applications and OFF in new applications.
- Crash in Pick object from Fixed value when you pass random values.

Windows runtime

- OS object: now detects Windows 10.
- DialogBox object: Incorrect indexes in combobox & listbox after inserting or deleting strings.
- DialogBox object: the Selected Item expression in the ComboBox control is updated when the dropdown list is open.
- New Fit inside option: the window is now correctly resized if you maximize it, hide the menu and restore it.
- If you reach the maximum amount of backdrops and then the maximum number of objects in a frame Fusion no longer crashes.
- ClickBlocker object caused the Windows explorer to hang during several seconds after the stand-alone EXE is closed.
- Easing object: odd parameter sizes in some actions, causing the next events to be aligned on odd addresses (causing issues in actions of Windows control using text parameters and possibly performance issues). The alignment is fixed when you load old applications with the build 285.1.
- The Global Function object was broken in CF 2.5, it's fixed and available through the extension manager.

Android runtime

- String object not resized after a font change
- Set Radius not working for the Circular movement in the Clickteam Movement Controller
- Every 0"00 didn't work
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Physics - Bouncing Ball movement, Set Deceleration had no effect
- List box / Combo box: crash if you use -1 as index when you insert a line
- Crash in some cases when a Physics Bouncing Ball movement is destroyed
- ChartBoost has been updated with the latest SDK

SWF runtime

- Lacewing: Villy fixed it, it now works with CF 2.5, the version in the extension manager has been updated.
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Physics - Bouncing Ball movement, Set Deceleration had no effect

HTML5 runtime

- ComboBox: 1-based index option had no effect.
- Controls: the tab order was wrong
- The previous change to avoid seams between backdrop objects with scaling has been limited to backdrop objects to avoid distortions in small images
- The limited runtime was broken in the build 285.0
- Date & Time object: crash after hour change
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Create Object By Name crash if name is invalid
- List box / Combo box: Insert Line didn't work
- Fixes in Location object
- Active System Box: the Set Text Color action in the general Text menu had no immediate effect

iOS runtime

- Fixed crash when reading alt values by index out of range.
- List objects were invisible except when hidden at startup and then shown.
- Touch co-ordinates wrong within sub-apps, with or without the "Follow the frame" option.
- Jerky sub-apps when "Follow the frame" is selected
- INI object: Delete Group had no effect if no other change was made to the INI file before going to another frame.
- Platform Movement Object: collision events weren't triggered in some cases for the selected object.

Mac runtime

- same fixes as iOS
- INI object was loading values only if the INI file exists before the application starts
- List / ComboBox objects: Load Directory / File list now implemented
- Sub-apps were broken


Build 285.0 - Change log
------------------------

Windows editor

- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.

Windows runtime

- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- Crash at start in some cases when there are more than 10000 collision detections.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.
- New "Fit inside" option, available when you select the "Resize display to fill window size" option.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly

Android runtime

- Crash in some cases when a sub-application object is created
- Fixes in Easing object
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Crash in Platform Movement object in some cases
- Crash in Movement controller object in some cases
- Calculate Text Rect object was broken
- Optimization of display speed and collision detection for added backdrops.
- String parser: Append/Prepend didn't add the string delimiter
- Chartboost: modified to meet the latest requirements
- Sounds wouldn't start on some devices
- ComboBox: crash if you try to remove an item at a negative index
- Restore Animation Direction was bugged
- New features in OUYA object
- String object not resized after a font change

Flash runtime

- Fixes in Easing object
- INI files not loaded anymore from embedded binary files
- Build error on Turkish machines
- The HTML file would be corrupted if the filename was too long

Html5 runtime

- No seams anymore between backdrop objects when scaling is used
- Fixes in Easing object
- Crash in sub-application object
- Bug in RGB At function
- Crash with the "Link to the ground" option in the "Physics - Joint" object
- Bug in Mutipletouch object
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Control objects not displayed in sub-apps (new in build 284)
- Control objects not displayed if the application has a preloader (new in build 284)
- Cursor object: Hand cursor was not a hand

iOS runtime

- Improved AGBO performance
- Minimum target is now iOS 6.0 in the Xcode projects.
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Fixed object transitions offsetting image
- Fix in Calculate Text Rect object
- Fixed a white flash in iOS Video object
- Fixed some random clicking at the end of sounds
- List object: object couldn't be shown if the Hide at start option was checked
- Date & Time object: fixed font related bugs

Mac runtime

- New Video object (iOS/Mac Video)
- Now supports OGG sound files
- Repeat while mouse button is clicked couldn't be negated
- The pathname returned by Apppath$ now has a terminating / at the end (to match the Windows runtime)
- Back ported a bunch of fixes from iOS runtime

XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #131 le: 24 septembre 2015 à 07:44:12 »
La bêta est maintenant disponible sous Steam.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #132 le: 28 février 2016 à 13:30:33 »
j us pour info en se moment  Fernando n arrête pas de sortie des version Beta pour Android
dont on et arrive en Android Beta 285.2g

Build 285.2g
------------------------
- Added in Android Object the feature that allow to capture portion of the screen
- Modified capture screen to capture only the window size.
- Some work done for collisions performance during evaluation.
- Frequency in sound now return the frequency and work for preload sounds, not "play from disk" (media player)
- Parser object was not correctly sorting.
- Corrected an introduced error in Active System Box/Background System Box, achieveing performance. (sorry)
- Corrected the expression Float To String.
- Corrected 8 direction movement, did not respond correctly to joystick when non rotation was set in properties.
- Added in Android Plus, a feature to set layout orientation, so you can use all orientation cuadran.
- Final Implementation for audio fix for samsung and anothers devices that require audiofocus. (please test deeply).
- Navigation bar as immersive sticky where possible, need you to uncheck status barline also don't forget heading.
- Modification of the runtime to allow better wrap object when scrolling.
- Correction in Hi Score, UTF8 flags was not correctly interpreted.
- Fix some wrong behavior in Range
- Corrected Angle To Dir behavior in physics objects.

This version should behave like 285.1 in speed and performance.

Modification of the runtime to fit api 23 permission among the following objects;

Active picture: Write/Read permissions
Android Camera: Write/Read/Camera permissions
===============
List Object: Write/Read permissions if external files are use
Edit Object: Write/Read permissions if external files are use
Combo Object: Write/Read permissions if external files are use
===============
If not data folder use
INI: Write/Read permissions if external files are use
HiScore: Write/Read permissions if external files are use
===============
WebView: Location permissions
Location: Location permissions
need to wait for next version of editor to set api 23 in target, also you need to set the proper manifest permissions for this to work.
please remember this is a beta so please test deeply before use into production.
Also it is important to make a full backup of data\runtime\android folder previous installing this version.

Comme dit  Fernando pense a faire une copy du repetoire (data\runtime\android) avant de lance la mis a jour de la beta si vous avait un problème vous pourrait revenir en arrière.








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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #133 le: 28 février 2016 à 21:10:03 »
Coool !! :D

(dommage que j'ai pas l'extension ! XD)
Pourquoi faire aujourd'hui ce qu'on l'on peut faire demain ? Être glandeur, c'est le bonheur !

http://image.gilawhost.com/15/07/25/mkdzn6z8.swf
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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #134 le: 29 février 2016 à 06:28:43 »
L'extenssion android est cool. (Même ios si on a le matos).  Et Fernando met du coeur à l'ouvrage sur son maintient.

 


+-MiniChat

22 août 2016 à 05:24:11 Monos dit: félicitation.
21 août 2016 à 23:33:22 Kloug dit: Trop fort, j'ai trouvé la cartouche de Kung Fu master sur Nes.
Ce jeu super chouette, manquait à ma collection.
Avec ma fille on s'est éclaté avec ce soir.
13 août 2016 à 08:04:59 Monos dit: http://img110.xooimage.com/files/f/1/9/cascade-2-1024-5021bba.jpg
J'adore ce genre de photo et passer des heures à la prise de vue.
11 août 2016 à 08:03:16 Monos dit: J'ai vu ça mais bon ça semble pas trop fonctionner chez moi. (Puis j'ai des vrais amigas de branché, un émulateur officiel je suis toujours bien équipé chez commodore.)
10 août 2016 à 17:25:02 Patrice dit: Rhooooo : https://archive.org/details/softwarelibrary_amiga
10 août 2016 à 09:22:53 Monos dit: http://img110.xooimage.com/files/5/8/9/montagne-501c231.jpg
Montagne dans les nuages.
09 août 2016 à 09:39:50 Xenon3K dit: Merci beaucoup :)
09 août 2016 à 08:13:33 Emmanuel dit: Stochastic Utility 1.2 :ICI
09 août 2016 à 00:27:09 Patrice dit: UltimateFullScreen
09 août 2016 à 00:26:56 Patrice dit: https://framadrop.org/r/AW2V5VcyoA#pkRpPE1mbTwETyy7DlHln9mr7GIkW+yCNL9CqG2tOfk=
Voir l'historique
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