Le comptoir du clickeur

L'univers des Clickeurs => Généralités => Discussion démarrée par: Monos le 12 février 2012 à 19:58:17

Titre: Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 12 février 2012 à 19:58:17
Le topic des patchs et annonce des bêtas.
Voici le topic pour vous annoncer les sorties des patchs pour Clickteam Fusion 2.5. Les version Bêta ou Stable.


Les Patchs peuvent se trouver dans plusieurs endroits du site de la Clickteam.
-Dans la Zone Community Passport.
-Dans la Zone Poduct Owner's Lunge.
N'oubliez pas d'enregistrer vos codes de série dans Community Passport



==============
Multimedia Fusion 2
==============
#Stable#
MMF2/257
Android/281.3
HTML5/N/D
Ios/ ?
Flash/?
XNA/?

#Bêta#
MMF2/258 RC2
Android/?/i]
HTML5/
N/D
Ios/?
Flash?
XNA/?

Titre: Re : Patch et Bêta.
Posté par: Monos le 12 février 2012 à 20:01:59
Le patch beta 1 After Build 254 est disponible sur le site anglais avec les modifications suivantes :

- All runtimes : set animation speed had no effect for objects with static movements.
- Non-PC runtimes (Java, SWF, etc) : the collision detection is now faster.
- Non-PC runtimes (Java, SWF, etc) : sometimes the active object kept its previous animation direction.
- Non-PC runtimes (Java, SWF, etc) / Drag & Drop movement : sometimes the object was not selected when you clicked on it.
Titre: Re : Patch et Bêta.
Posté par: Monos le 20 avril 2012 à 08:47:01
Le patch bêta 2 après la 254 est sortie. Allez voir le fofo privé anglais que vous avez activé avec vos code de série.
Titre: Re : Patch et Bêta.
Posté par: Monos le 17 mai 2012 à 16:20:58
Bêta 3 après le patch 254 disponible dans le fofo anglais dans les catégories privés à activer avec vos licences.
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Fixes and new features in this beta version

- Fix in the drag & drop object in scrolling application, in the PC and Java runtimes.
- Japanese version : a bigger part of the documentation has been translated to Japanese, the translation of the final part will be available later.
- Java : a displayable extension object under an active object prevented it from being dragged.
- Java: Animations didn't sometimes end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame.

Titre: Re : Patch et Bêta.
Posté par: Monos le 28 mai 2012 à 10:27:21
Désolé du double post.
Pour les personnes qui ont MMF,(dev) vous pouvez allez récupérer le patch 255RC sur le site anglais. Lien (http://community.clickteam.com/)

Activez le fofo privé mmf, en trouvant et activant votre licence sur le forum. (Je ne sais plus ou ça se trouve, mais vous allez bien trouver.

Les divers corrections apporté avec ce patch par apport au patch 254.

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Fixes and new features in RC

- new Banned Extensions tab in the Preferences. Allows you to ignore some extensions when MMF2 starts. For example if you use both the normal and Unicode versions of MMF2, you can ignore crashing EDIF extensions only in the Unicode version. Also, when an extension crashes MMF at start, the new build automatically detects it when you restart it and the crashing extension is added to the Banned Extensions tab.
- Unicode version : the Edit Box, List Box and Combo Box objects are now able to load UTF-8 text files that start with the UTF-8 mark.
- Unicode version : display issues (and/or crash) in the Event editor when the Execute External Program action is displayed.

Refer to the beta test forums of the exporters for their specific fixes.


Fixes and new features in beta 3

- Fix in the drag & drop object in scrolling application, in the PC and Java runtimes.
- Japanese version : a bigger part of the documentation has been translated to Japanese, the translation of the final part will be available later.
- Java : a displayable extension object under an active object prevented it from being dragged.
- Java : Animations didn't sometimes end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame.
- Java : fixed a problem with action points.


Fixes and new features in Beta 2

- Japanese version : applications could crash due to corrupted memory due to registration issues with some Japanese names (this issue probably appeared in build 253).
- PC runtime : applications that contain objects without Data/Runtime MFX file could crash when you ran them from MMF2.
- PC runtime : various issues when objects were missing from the Data/Runtime folder when you run applications from MMF2 or when you save them as stand-alone applications.
- PC runtime : crash when you use several instances of the same global object and several of these instances have different alterable strings (this issue had been fixed previously, but not entirely).
- PC runtime : the documentation was not displayed anymore when you press F1.
- Direct3D mode : shaders were disabled in the effect selector for layers.
- Crash in applications with missing objects when the "Display build warning messages" option was unselected


Fixes and new features in Beta 1

- All runtimes : set animation speed had no effect for objects with static movements.
- Non-PC runtimes (Java, SWF, etc) : the collision detection is now faster.
- Non-PC runtimes (Java, SWF, etc) : sometimes the active object kept its previous animation direction.
- Non-PC runtimes (Java, SWF, etc) / Drag & Drop movement : sometimes the object was not selected when you clicked on it.
Titre: Re : Patch et Bêta.
Posté par: Monos le 02 juin 2012 à 12:06:42
Build 255

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- new 'Extensions to Ignore' tab in the Preferences. Allows you to ignore some extensions when MMF2 starts. For example if you use both the normal and Unicode versions of MMF2, you can ignore old crashing EDIF extensions only in the Unicode version. Also, when an extension crashes MMF at start, the new build automatically detects it when you restart it and the crashing extension is added to the Extensions to Ignore tab.
- Direct3D mode : shaders were disabled in the effect selector for layers.
- Crash in applications with missing objects when the "Display build warning messages" option was unselected
- All runtimes : set animation speed had no effect for objects with static movements.
- All runtimes : fix in the drag & drop object in scrolling applications.
- PC runtime : applications that contain objects without Data/Runtime MFX file could crash when you ran them from MMF2.
- PC runtime : various issues when objects were missing from the Data/Runtime folder when you run applications from MMF2 or when you save them as stand-alone applications.
- PC runtime : crash when you use several instances of the same global object and several of these instances have different alterable strings (this issue had been fixed previously, but not entirely).
- PC runtime : the documentation was not displayed anymore when you press F1.
- Java, SWF, iOS Runtimes : the collision detection is now faster.
- Java, SWF, iOS Runtimes : sometimes the active object kept its previous animation direction.
- Java, SWF, iOS Runtimes / Drag & Drop movement : sometimes the object was not selected when you clicked on it.
- Java Runtime : a displayable extension object under an active object prevented it from being dragged.
- Java Runtime : Animations didn't sometimes end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame.
- Java Runtime : fixed a problem with action points.

Corrections et nouveautés dans les versions Unicode

- Unicode version : the Edit Box, List Box and Combo Box objects are now able to load UTF-8 text files that start with the UTF-8 mark.
- Unicode version : display issues (and/or crash) in the Event editor when the Execute External Program action is displayed.
- Japanese version : a bigger part of the documentation has been translated to Japanese, the translation of the final part will be available later.
- Japanese version : applications could crash due to corrupted memory due to registration issues with some Japanese names (this issue probably appeared in build 253).
- INI object : new UTF8 option in the properties. When this option is selected, strings are written in UTF8 format in the INI file. This option is selected by default in new objects only, in old applications you have to select it manually if you want to use it. When this option is not selected, the characters are written in the current Windows character set, causing issues for example if you write Greek, Japanese or Chinese characters on an English machine. Note: be careful, you cannot use non-ANSI characters in the filename of the INI file if you use this option.


Corrections et nouveautés dans le module SWF

- Flash : crashes under certain circumstances with the Set angle action
- Fix in the drag & drop object in scrolling applications.
- Fix in the Q&A object.
- Flash : sometimes animations didn't end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame.
- Flash / Active Object : the Blend Coefficient property had no effect on the semi-transparency value
- Flash : Question object was not responding to mouse clicks


Corrections et nouveautés dans le module iOS

- New: ForEach object has been ported to iOS!
- New: CreateByName object has been ported to iOS!
- Crash in release mode when using qualifiers
- Crash when clicking an object with no sprite
- Crash with global string objects on frame change
- Rare crash dealing with objects that used CArrayList
- Fixed mouse and multitouch coordinate bug in scrolled games
- Reset the touch state after leaving iOS video fullscreen (the first fix didn't seem to work for all people)
- Rare crash when restarting the frame
- Setting an ink-effect manually could accidentally set it's semitransparency ratio as well
- Positioning of UI elements in subapps were wrong
- Mouse/touch coordinates were wrong inside subapps if the parent frame was scrolled
- Advanced scrolling fadeout bug
- Active Picture object had a wrong bounding box routine which made it invisible under certain circumstances.
- iOS video object captured mouse input when it had gone fullscreen
- Crash if string object had no paragraph
- Get object now uses UTF8 encoding to be able to get all sorts of accented strings (needs a bit more testing)
- Added backdrops could have a badly adjusted hotspot (needs a bit more testing)
- Ellipse rendering in quick backdrops was not working
- More accurate initial user interface orientation detection.- Note: It is still wrong in the simulator sometimes. This is because of a bug in the API.
- INI, Hiscores, List object : saved data are now saved in the document directory of the bundle.
- Looping sounds could not be paused
- Array object : global arrays were released when loading an array from a file, causing crashs and misbehaviors later
- Active System Box object : texts containing accents were not displayed
- Array object : accent in array files were not properly loaded.
- Active system box : object did not respond to click once the frame was scrolled
- Initial orientation was wrong on some devices (caused Game Center to mess up)
- Replace color now works
- List object should now be sized more closely to how it is sized in the frame editor
- Active picture offset scroll would go the wrong direction
- Active picture: The position would be adjusted wrong when the hotspot was updated
- Problem when the runtime reuploaded a texture to the graphics card
- Add backdrop of an object set to no collision had no effect on the collision mask
- Drag & drop movement did not work in a scrolling frame
- Drag & drop movement refused to move an object if it was laying over a larger non-sprite object
- A displayable extension object under an active object prevented it from being dragged
- Left$ Right$ crashed when given a negative parameter
- String object were not vertically centered or aligned on the bottom
- Optimization of the "On Loop" condition when used with a simple string constant (most of the cases)
- Transitions didn't work on scaled/rotated objects (and now work with some ink-effects too)
- Date & time object : crash in clock mode
- Multi-Touch object : event editor now displays the object icon before the conditions
- Leaderboard object : icon display before condition "An error has occured"
- Leaderboard object : getting the title of the leaderboard stopped all communications with the server
- Button : fully opaque images were wrong
- Easing object : expressions returned wrong values
- Active Picture object : crash on iPad when picking image from selector
- Active Picture : didn't use the resizing resample method
- Active object : sometimes animations didn't end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame
- Non unicode version : Fixed some strings failing to load because of a special character
- Screen orientation issues with GameCenter and Q&A object
- Several performance optimizations in Score object, expression evaluation, Quick backdrop rendering, string expression parameters
- Could not change INK effect to monochrome
- Possible fix for iOS Store crash when invalid data is returned from the store
- iOS Video object crashed if the file resource was missing
- iOS Video object could obstruct input events after it was removed from the frame
- iOS Button and Button objects : change text action had no effect
- Crash in when Game Center authenticated local player
- Global array could use incorrect old data
- Counters not appearing until changed
- SubApp 'every' event triggers like crazy after a pause
- Quick backdrop mosaic draw issue
- MoveIt crash
- Fixed filtering setting (resampling) on objects with the quality setting not always working
- Backdrop sprite ordering bug
- Game Center crashes in several conditions when sending and receiving data
- Flickering screen during pauses
- Possible crash when app goes to the background if the game is graphically complex (slow FPS)
- iOS Buttons not changing text properly
- Excessive CPU usage of the Date & Time object
- Button object : change text had no effect
- Animations didn't sometimes end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame
- String object was cuting long words, resulting in Chinese or Japanese words being half displayed
- Ini object : data was incorectly written in Unicode applications, and could cause a crash when read back.
- Unicode : actions containing a string were not read correctly, and sometimes crashed the runtime
- Optimized the core comparison conditions and expression evaluation. Complex games with many events should now run better.
- Optimized speed of hidden string objects
- Optimized counter object performance by 300%
- Optimized "mosaic" Quick Backdrop drawing
- Less memory consumption during image loading
- Faster loading of certain image resources (like Active Picture)
- Crash in movements that did not properly set the direction of objects in the 0..31 range. (like Pinball movement)
- Animations didn't sometimes end properly during lag/low framerate scenarios causing problems in games relying on the current animation frame
- Sounds not working when played from subapps
- iAD rotation problem (log error message)
- Array object crash when handling global arrays in combination with 'save' and 'load' array from file actions.
- Clickteam Movement Controller crash in 'set object' action if the object doesn't exist at the time of the call.
- Subtract INK-effect didn't use the alpha-coefficient
- All graphics now use nearest neighbor image filtering (pixelated) unless otherwise is stated when you set the quality value in 'set scale' or 'set angle' actions.
- Active Picture now no longer pauses the game while downloading an image from an URL. Note: The image name expression will keep returning the old image name until the new image has successfully been downloaded.
- Joystick images and buttons could have their transparency messed up. This was caused by a buggy XCode setting (Compress PNG images)
- Small memory leak in Game Center 'get category' expression
- Memory leak in sounds caused the application to quit abruptly after running for several minutes
- Game Center Leaderboard object : "Category" has been replaced by "Identifier". Documentation changes to reflect that. (tu as les sources deja)
- Background objects (like Active Background) in a scrolling game were incorrectly destroyed when far from the frame, resulting in a crash later
- Unicode wasn't fully working
- Retained mask bug during low memory scenarios
- The default build type should now be 'Release' instead of 'Debug' for better speeds when users test their games
- Crash in applications with missing objects when the "Display build warning messages" option was unselected
- Game Center has been reported by several users to work correctly when submitted to Apple. Seems to be a bug in the Sandbox mode.
- iOS applications created with the unicode version of MMF2 did not work.
- Unicode characters were read wrong (sometimes not even creating objects correctly)
- crash when adding backdrops (also fixes incorrect collision detection with added backdrops in scrolling games)
- memory leak when using scaled and/or rotated sprites in collisions
- UI controls could appear outside the main game window (in the black borders on iPad).
- sometimes UI elements would rotate when they were not supposed to.
- General positioning bug of some objects when using negative values (including joystick).
- the "Display status line" property had no effect.
- clicking in a subapp now only triggers the 'On click' event in the subapp itself.
- strange artifacts on objects of size 1x1 (bug in iPad2/iPhone4S chip).
- image loading has been optimized for when the images are power-of-two sized.
- iOSVideo object : new object, allows you to play video files in your application.
- Button object : "Hide on start" property was not taken into account.
- Hiscore object: crash in 'Reset' action (in later score inserts).
- List object: bug in LastIndex expression.
- List object: "Change Line" action didn't work on the last line in the list.
- Stretch 2 Transition : had flickering and left trails.
- Active Picture : could not load resources from subdirectories in the resources folder.
- Active Picture : the 'Load picture from selector' action didn't work. It now uses the iOS camera roll image selector.
- Camera object : The camera dialog might not close until a second button is pressed.
- Date and Time object : New Second/Minute/Hour/Day/Month/Year conditions didn't trigger.
- Get object: now escapes the entire URL before 'GET'ing
- Button object : crash when setting text or colors.
- Button object : crash when destroyed or changed frame.
- Button object : bitmap buttons no longer have white background.
- Easing object : bounce mode would look wrong using other amplitude values.

Titre: Re : Patch et Bêta.
Posté par: Monos le 15 novembre 2012 à 21:43:08
La Bêta 36 (4em bêta après la RC) du plugin XNA est sortie dans le forum "privé" du site anglais. Elle intègre la bêta 256.
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- Windows phone and XBOX : Compilation error in String Parser object
- Japanese version: the new Presence actions/expressions have been translated in the XNA Gamer Services object
Titre: Re : Patch et Bêta.
Posté par: Monos le 13 décembre 2012 à 19:17:48
Sortie du patch 256.30 en officiel.
Lien (http://community.clickteam.com/showthread.php?t=78162&p=577585#post577585)
1er post mise à jour et j'ai gardé que les deux derniers patchs !

Je r'appelle que les patchs sont des liens directes sur le serveur de la click team donc des patchs "sécurisés".
Titre: Re : Patch et Bêta.
Posté par: Monos le 24 décembre 2012 à 21:02:42
Le patch 256.33  est mise à disposition dans le forum privé. Au programme la bêta 8 de l'io et un Fix pour la version pc.
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Quick update: beta patch 256.33 now contains iOS beta 8 and PC runtime fix (Japanese IME fix was causing crashes).


Titre: Re : Patch et Bêta.
Posté par: Monos le 31 décembre 2012 à 18:19:22
La builde 256.34 pour MMF est disponible.
Lien (http://community.clickteam.com/showthread.php?t=78162)
Titre: Re : Patch et Bêta.
Posté par: Monos le 04 janvier 2013 à 11:55:52
Voila, la 256.34 est devenu officiel pour le patch (256).  Pardon pour le mail trompeur de la dernière fois.
 
Titre: Re : Patch et Bêta.
Posté par: Monos le 11 janvier 2013 à 10:41:12
Le patch bêta 257 est publié. Valable seulement pour les personnes qui sont en bêta test du HTML5. (Build #10)
Titre: Re : Patch et Bêta.
Posté par: Monos le 19 janvier 2013 à 12:25:32
Lien (http://community.clickteam.com/showthread.php?t=78677&p=581274#post581274)
Bêta 257.1
(Patch 256 + beta 11 HTML5)
Titre: Re : Patch et Bêta.
Posté par: Monos le 13 février 2013 à 09:02:44
La Build 257.2 Beta est disponible sur le forum officiel.

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- MMF2/MMF2 Dev (build 257.2)
- SWF exporter (build 256)
- iOS exporter (build 256)
- Android exporter (RC 4)
- XNA exporter (build 256)
- HTML5 exporter (beta 12)
- Unicode version (build 257.2)
Titre: Re : Patch et Bêta.
Posté par: Monos le 14 février 2013 à 08:38:00
LA 257.3 est sortie xd .
Titre: Re : Patch et Bêta.
Posté par: Monos le 23 février 2013 à 18:00:46
Le bêta 257.4 est disponible.
Titre: Re : Patch et Bêta.
Posté par: Monos le 08 mars 2013 à 10:34:55
Le Version 257.7 est la
http://community.clickteam.com/showthread.php?t=79514&p=586650#post586650

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- Path movement editor: crash when you want to set pause or speed for the first node of a single line.
- PC runtime (Direct3D): incorrect image or crash when you use shaders that use images, go to another frame and come back.
- PC runtime: Collision With Box was ignored on layers greater than 1 unless Handle Background Collisions Out of Window was selected.
- PC runtime: when you modify the font of text counters at runtime, it's sometimes incorrectly modified.


Titre: Re : Patch et Bêta.
Posté par: Monos le 19 mars 2013 à 21:39:12
MMF2 Build 257.8 - Beta est la.

- MMF2/MMF2 Dev (build 257.8)
- SWF exporter (build 256)
- iOS exporter (build 257.6)
- Android exporter (RC 7)
- XNA exporter (build 256)
- HTML5 exporter (beta 14)
- Unicode version (build 257.8)
Titre: Re : Patch et Bêta.
Posté par: Monos le 19 mars 2013 à 22:46:47
Ok donc on passe en bêta 257.9 xd
Titre: Re : Patch et Bêta.
Posté par: Monos le 26 mars 2013 à 17:19:38
Patch Beta 257.10
Nouveau patch pour XNA.
Titre: Re : Patch et Bêta.
Posté par: Monos le 12 avril 2013 à 22:34:33
Nouveau patch bête. 257,14.
Utile pour Android.

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- Black screen issue: if the "Force GPU rendering" option was checked in the Android Developer options Android was displaying a black screen for applications created with MMF2. Note: the "Force GPU rendering" option might cause reduced performance (not sure though), you should test your applications with and without this option and if any speed issue you should probably tell your users to turn it off.
- List and ComboBox objects were incorrectly initialized in the Unicode version.

et pour en général

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- The "Inactivate if too far" option is now displayed in the properties of the Active Picture object.
- Unicode version: incorrect font in the edit box that allows you to edit the content of a ComboBox object when you double click it in the frame editor.
Titre: Re : Patch et Bêta.
Posté par: Monos le 23 avril 2013 à 22:48:03
A new beta version of MMF2 is available, 257.16. This version contains an update for Android and HTML5.
Nouveau patch bêta qui corrige le HTML5 et Android.
Titre: Re : Patch et Bêta.
Posté par: Monos le 24 avril 2013 à 19:35:59
257.17. Nouveau patch beta qui corrige des petites erreurs sur le HTML5.

Titre: Re : Patch et Bêta.
Posté par: Monos le 11 juillet 2013 à 06:43:44
Nouveau patch Bêta. 257.22 est arrivé.
Pas mal de correction pour android.
RC2 du HTML5


Titre: Re : Patch et Bêta.
Posté par: Emmanuel le 11 juillet 2013 à 17:34:04
merci pour l info monos
Titre: Le patch Bêta 257.23
Posté par: Monos le 03 août 2013 à 09:08:50
Le patch Bêta 257.23 est la.
Peux de modification à par un bug de maximum/minimum en Runtime PC
Titre: patch Bêta 257.24
Posté par: Monos le 06 août 2013 à 06:59:04
Le patch Bêta 257.24 est la.
Il  corrige le gros bug de l'éditeur d'expression du patch 23.
Titre: patch Bêta 257.27
Posté par: Monos le 25 août 2013 à 10:49:16
Le nouveau patch beta est la.  C'est un gros patch dédié pour Android !

Les corrections apportés :

Android
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- New "Build API" option in the Android properties of the application to allow you to select the Android API you want to use to build your application with (PS: the API you indicate must be installed in the Android SDK). Note 1: even if you choose a recent API your application will continue working on devices with an older API (>= 2.3). Note 2: we've noticed a possible significant speed increase if you build with newer APIs, we would appreciate if you could build your applications with different APIs, test them on different devices and report your results, thanks!

- New Android Dialog object, allows you to display various types of Android controls
- (Dev only) New AdMob object, allowing to change size, color, alignment and others in Admob
- New features in the Android object to show/hide the action bar and retrieve information about the device
- New features in the Android object to show/hide the keyboard and detect if it's visible
- Various crashes have been fixed (waiting for an exact change log)
- Accelerometer object: it should now return values in G identical to the iOS version (it was previously returning values in m/s and these values were different on several devices)
- Fix in Center Display action in previous beta version
- Added security in INI object to avoid it to crash in some error cases
- Fix in radio button objects
- Easing object now ported to Android
- (Dev only) Update in LeadBolt and ChartBoost objects
- Video Android object: you can now pack up to 5 videos in the APK
- Get Object now can handle https and authorization (password and user)
- Security fixes in Listbox and Combobox objects
- Security added to Sound features
- Fixed crashs in OUYA apps
- Active and Background System Box objects: now follow the frame + images in pattern mode are now clipped to the object's rectangle.
- Fix in Location object
- Fix in Active Picture object (was not loading files in some cases)

I probably forget things...

Also I think OUYA InApp Purchase features have been implemented but the actions are not visible in this version, I think I haven't been sent the new OUYA object. I'll upload it later.

Le bug d'image active pour le chargement d'image semble corrigé. Ce qui est cool.

Titre: Re : Patch et Bêta.
Posté par: Emmanuel le 25 août 2013 à 11:48:53
merci pour l info mais comme toi j ai vus que le PATH DEV pour le téléchargé a un petit souci  :(
Titre: Re : Patch et Bêta.
Posté par: Patrice le 25 août 2013 à 11:52:15
C'est possible de mettre le lien pour les patch à chaque fois ? et préciser si c'est une beta ou stable ?
Merci les loulous
+
Titre: Re : Patch et Bêta.
Posté par: Emmanuel le 25 août 2013 à 12:01:28
sont on mais la version English on se retrouvera comment dans le bon vieux temps de MMF 1.5  :D
Titre: Re : Patch et Bêta.
Posté par: Monos le 25 août 2013 à 12:34:16
Patrice : Comme c'est dans le fofo "privé" ou il faut activer le forum avec le numéros de série, je ne peux pas vraiment poster le lien de téléchargement.
Titre: Re : Patch et Bêta.
Posté par: Patrice le 25 août 2013 à 13:01:18
Ok, mais faut vraiment préciser que ce sont des betas.
++
Titre: Re : Patch et Bêta.
Posté par: Monos le 25 août 2013 à 13:15:11
Ba c'est ce que j'ai dit patrice.
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Le nouveau patch beta est la.  C'est un gros patch dédié pour Android !
Titre: Re : Patch et Bêta.
Posté par: Patrice le 25 août 2013 à 13:54:22
Oui, je me suis mal exprimé.
C'est le titre du topic du forum qui porte à confusion : "Patch et Beta".
Ca laisse entendre qu'on va trouver les liens vers les patchs stables et les betas au fil de la discussion.
En fait on ne parle que des patchs "en" beta.
Donc il devrait s'appeler "Patch en beta".
Et laisser la boite en haut à gauche du site exclusivement pour les téléchargements des patchs stables.
Je dis ça parceque ça fait quelsques betas qui provoquents des petits dysfonctionnement dans MMF2, il ne faut pas confondre les 2.
tester une beta reste aux risques et périls de l'utilisateur.
Titre: Re : Patch et Bêta.
Posté par: Monos le 25 août 2013 à 15:55:12
Ba se topic je l'utilise aussi pour annoncer les patchs qui ne sont pas en bêta. J'annoncer les deux ici. Sauf que les bêtas je ne fais pas de news pour les bêtas justement à cause des problèmes.

C'est la place de ce topic qui est pas bon comme tu le dis car on s'attend à des liens de téléchargement par contre. Je vais voir ou je peux le déplacer.
Titre: Re : Patch et Bêta.
Posté par: Monos le 25 août 2013 à 15:56:15
Déplacer dans les Généralité pour plus de logique.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 30 août 2013 à 11:07:48
Comme Monos et en vacance voila il y a une nouvelle mis a jour  beta on passe en  Build 257.28
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 30 août 2013 à 17:29:34
J'ai le net chez ma tantine, j'ai réussis à installer le pc portable en wifi \o/
Merci pour l'annonce.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 07 septembre 2013 à 15:55:59
Le patch bêta 30 est la.

Fixes in the editor or PC runtime in 257.30
- Unicode version: "Play from disk" option for sounds didn't work.

Android

- Fixes on OUYA
- Fixes for the Chartboost object
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 05 octobre 2013 à 18:57:18
Le patch RC 258 (bêta) est dans les bacs.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 12 octobre 2013 à 06:30:03
Patch RC 258.1 spécial android.

- Graphics are rendered in 24 bit in OpenGL 2.0 mode if possible, this mode should be faster.
- Fixed black screen issue when you switch to another app and come back to the application
- Fix in “Follow the frame” option for some objects (button, active picture, etc) in scrolling applications.
- Ouya: joystick conditions supported by the OUYA controller if an OUYA object in the frame.
- Video Android, fix for OUYA, the media controller has no effect anymore in the video which is playing.
- Video Android, supports up to 10 videos.
- The MFX files of the Admob object were outdated in 258.0
- Fix in String object resizing.
- Translation fixes in French and Japanese versions, forgotten in the previous build.

Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Cyberclic le 12 octobre 2013 à 11:17:51
Le Patch RC 258.1 a été annulé et remplacé par le RC 258.2
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 13 décembre 2013 à 11:11:07
Clickteam Fusion 2.5 (Standard et Developer)
280.28
13 Décembre 2013
-Correction d'un Crash dans l'éditeur avec un certain temps à cause d'une fuite de mémoire.
-Correction d'un Crash avec l'objet 3D Mesh et très certainement d'autres types d'objets qui utilisent Direct Draw.
-Correction du problème avec l'objet Contrôleur de mouvement Clickteam de l'exportateur iOS.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Crystal Noir le 13 décembre 2013 à 14:16:15
Elle n'est pas déployée apparemment ?
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 13 décembre 2013 à 15:02:58
Si Si, mais c'est dans le truc "bêta" je crois que ce n'est pas rendu publique pour les personnes qui  ont placé leurs code.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Crystal Noir le 13 décembre 2013 à 15:30:05
Bah justement le problème c'est que je ne peux pas placer mon code de Fusion 2.5, ca me dit pas qu'il est invalide mais ca fait rien du tout de plus, du coup je dois pas avoir accès à ce forum bêta. J'ai juste accès au forum Beta de MMF2.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Miss Click le 13 décembre 2013 à 19:39:10
Le patch va arriver pour tout le monde bientôt.  C'est plus ou moins encore considéré comme bêta.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: ptiseigneur le 13 décembre 2013 à 20:37:38
Jeff a dit en MAJ auto...
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 14 décembre 2013 à 21:03:12
Le patch est devenu officiel. Avec en plus la correction du scrolling dans le module iOS.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 18 décembre 2013 à 18:56:45
Un patch bêta est sortie pour Fusion 2.5.

Citer
- Picture editor: pressing RETURN while importing an image in the picture editor was opening a second picture editor
- Picture editor: in zoom mode when you click at a negative position to set the hot spot, it's incorrectly positionned to the bottom-right by one pixel
- Graphic filters : crash when you import top-down BMP files
- Event editor : scrolling position was shifted up when going back and from the frame editor
- Event editor : deleting large chunks of code at the end of the program rendered the editor blank, forcing you to scroll up to get back to the program
- Event Editor : scrolling was impossible in certain situations with a small program of events
- Event editor : object lists could become randomly empty
- Event list editor : dragging object icons on other object icons of certain objects, like the String parser, put the dragged object at the wrong position in the event
- Event List editor : a true condition put at second position (displayed in bold / red) in an event induced a bad display of the rest of the event
- Event List editor : a true condition put at second place in an event made the actions being displayed in bold
- Expression editor : pressing OK quickly after type a new expression sometimes did not register the changes
- Expression editor, editing a behavior or a global event : choosing an expression in the IMPORT tab of the objects had unpredicted results, from BAD OBJECTS to crash
- Expression editor : random crash when you display certain expression editors after displaying others
- Windows Runtime : crash when a frame has a Physics Engine object and backdrop objects with the Load On Call option
- Windows Runtime : EditBox, ListBox, ComboBox objects couldn't save text files in Windows stand-alone apps
- Datagrid object : crash when you load MMF 2.0 apps
- All movements : new property "Extended collisions"
- Physics Engine object : Create revolute joint at position : the expression editor for entering X and Y position did not have a title
- Physics Rope and Chain, Particle with Multiple Touch, Windows : crash when clicking on the frame
- Physics Rope and Chain / Particules : Collision with object now works with qualifiers
- Physics movements : Set angle just after a Create Object immediately changes the angle of the object (the initial image of the object was displayed during one frame)
- Physics movements : Set X and Y position just after a Create Object immediately changes the position of the object (the object was displayed at its initial position during one frame)
- Physics Spring movement : the STOP action is now hilighted in the event editor, and stops the spring from working
- Physics Platform movement : when falling on the ground after a jump, one image of the jumping animation was briefly displayed when the object reached the ground
- Physics Particle object : crash when particles had a negative zoom factor and a set destroy distance
- Physics movements: Apply Linear Impulse stopped the current movement of the object to redirect it in the direction of the impulse
- Physics Bouncing ball movement : Stop action had no effect
- Physics Bouncing ball movement : Setting the speed of the object to 0 no longer changes its direction
- Physics Bouncing Ball movement : Setting the speed of a stopped object to a non-0 value makes it move in the last direction it was moving
- Physics 8 Directions movement : deceleration at maximum did not stop the object instantly
- HTML5 / Clock object : the font in digital mode was not properly drawn
- HTML5 / Clock object : digital mode, 12 hours display, AM was not displayed
- HTML5 / Clock object : digital mode, if the date changed while the application is running, it was not displayed
- HTML5 : on some occasions, fast loops only did one loop
- HTML5, Physics Platform movement : a double jump was possible (even if disabled in the properties) if you were jumping from a ground which shape was defined by the ground object
- HTML5, Physics Platform movement : walking on slopes displayed the falling animation
- HTML5, Physics Axial movement : Set Y coordinate made the object disappear
- HTML5, Physics Race Car movement : Set angle did not work
- HTML5, Physics Space ship movement : the power of the thruster was a lot inferior to the power of the Windows version
- HTML5, Rope and Chain object : Attach to current element did not work

Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 18 décembre 2013 à 20:38:11
Nouveau patch bêta qui corrige un problème de disparition d'objet.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 28 décembre 2013 à 13:44:46
Le patch 280.32 est téléchargeable en version bêta.

 
Citer
Bug fixes in 280.32:

The Android exporter was broken in the build 280.31. Also new features were missing in the Android object. Not sure which ones have been published, here is a list of the recent new features of this object:

- new "Open menu via action" action
- new "Show/Dim/Hide navigation bar" actions (different from the "Show/Hide action bar" actions)
- new "Disable/Enable hardware keys" actions
- new "Save Screenshot to file" action

No change in the other exporters nor in the editor.


Bug fixes in 280.31:

- Editor: crash when you change the number of colors of an application
- HTML5: Applications now load under IE11, IE10, IE9, Chrome from version 14.0 to 33, Firefox from version 4.0 to 27.0, Opera versions 15 to 19, Safari 5 and 6, iPhone 5 to 3GS, most modern Android devices (not the ones with a screen size of 320x200)
- HTML5: Counters higher than the default integer limit were set to a very low number
- HTML5: Sub-Application Object made the application crash
- HTML5: Crash in Physics engine on certain occasions
- All runtimes, Ground object : crash at start of frame if you have 2 different Ground objects or more in the frame at the same time
- Android: Joystick: now the control size react to the density of each devices scaling from 0.75 to 2.0
- Android: fix in orientation
- Android: case issue in loop names
- Android: List and Combo now react to "Use system font in text object" and system color
- Android: Button (checkbox) now reacts to background, transparent and text colors
- Android: INI object, item and group names are converted to lowercase to avoid integer parsing issues
- Android: fixes in LeadBolt object
- Android: fixes in Edit object


Bug fixes in 280.30:

- Build 280.29 - LoadOnCall objects not loaded
- Picture editor: pressing RETURN while importing an image in the picture editor was opening a second picture editor
- Picture editor: in zoom mode when you click at a negative position to set the hot spot, it's incorrectly positionned to the bottom-right by one pixel
- Graphic filters : crash when you import top-down BMP files
- Event editor : scrolling position was shifted up when going back and from the frame editor
- Event editor : deleting large chunks of code at the end of the program rendered the editor blank, forcing you to scroll up to get back to the program
- Event Editor : scrolling was impossible in certain situations with a small program of events
- Event editor : object lists could become randomly empty
- Event list editor : dragging object icons on other object icons of certain objects, like the String parser, put the dragged object at the wrong position in the event
- Event List editor : a true condition put at second position (displayed in bold / red) in an event induced a bad display of the rest of the event
- Event List editor : a true condition put at second place in an event made the actions being displayed in bold
- Event List editor : crash when you paste a condition while the New Action dialog box is open
- Expression editor : pressing OK quickly after type a new expression sometimes did not register the changes
- Expression editor, editing a behavior or a global event : choosing an expression in the IMPORT tab of the objects had unpredicted results, from BAD OBJECTS to crash
- Expression editor : random crash when you display certain expression editors after displaying others
- Windows Runtime : crash when a frame has a Physics Engine object and backdrop objects with the Load On Call option
- Windows Runtime : EditBox, ListBox, ComboBox objects couldn't save text files in Windows stand-alone apps
- Datagrid object : crash when you load MMF 2.0 apps
- All movements : new property "Extended collisions"
- Physics Engine object : Create revolute joint at position : the expression editor for entering X and Y position did not have a title
- Physics Rope and Chain, Particle with Multiple Touch, Windows : crash when clicking on the frame
- Physics Rope and Chain / Particules : Collision with object now works with qualifiers
- Physics movements : Set angle just after a Create Object immediately changes the angle of the object (the initial image of the object was displayed during one frame)
- Physics movements : Set X and Y position just after a Create Object immediately changes the position of the object (the object was displayed at its initial position during one frame)
- Physics Spring movement : the STOP action is now hilighted in the event editor, and stops the spring from working
- Physics Platform movement : when falling on the ground after a jump, one image of the jumping animation was briefly displayed when the object reached the ground
- Physics Particle object : crash when particles had a negative zoom factor and a set destroy distance
- Physics movements: Apply Linear Impulse stopped the current movement of the object to redirect it in the direction of the impulse
- Physics Bouncing ball movement : Stop action had no effect
- Physics Bouncing ball movement : Setting the speed of the object to 0 no longer changes its direction
- Physics Bouncing Ball movement : Setting the speed of a stopped object to a non-0 value makes it move in the last direction it was moving
- Physics 8 Directions movement : deceleration at maximum did not stop the object instantly
- HTML5 / Clock object : the font in digital mode was not properly drawn
- HTML5 / Clock object : digital mode, 12 hours display, AM was not displayed
- HTML5 / Clock object : digital mode, if the date changed while the application is running, it was not displayed
- HTML5 : on some occasions, fast loops only did one loop
- HTML5, Physics Platform movement : a double jump was possible (even if disabled in the properties) if you were jumping from a ground which shape was defined by the ground object
- HTML5, Physics Platform movement : walking on slopes displayed the falling animation
- HTML5, Physics Axial movement : Set Y coordinate made the object disappear
- HTML5, Physics Race Car movement : Set angle did not work
- HTML5, Physics Space ship movement : the power of the thruster was a lot inferior to the power of the Windows version
- HTML5, Rope and Chain object : Attach to current element did not work
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 04 janvier 2014 à 10:10:55
Le patch est officiel.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 16 janvier 2014 à 05:56:48
Le patch 281.00 (en bêta) est disponible. Il corrige pas mal de bug.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 26 janvier 2014 à 15:37:41
La patch 181.1 est passé en officiel.

Citer
Build 281.1 - Change log
------------------------

- Startup: when you launch multiple instances of CF 2.5 at the same time, you could get a wrong error message about an extension not correctly loaded
- General: when you run the main application of a project and other applications are built as sub-applications, they weren't correctly built (incorrect "Cannot load K.mfx extension" message).
- General: when a MMF 2.0 extension has a HWA MFX in the Extensions\Hwa folder and you run an application that contains it, the runtime was loading the MFX from the wrong folder.
- Frame editor: when cloning or duplicating objects, the Row field is now automatically selected
- Frame editor: a new option in the preferences allows you to change the border color
- Frame editor / Path movement editor: cannot manually enter a speed greater than 99 and annoying message box when you delete the content of the speed edit box
- Frame editor: in non-autohide mode the Layers toolbar was hidden at startup even if it was visible in the previous session
- Frame editor: the auto-show and auto-lock options in the Layers toolbar are now saved between sessions
- Properties: Html5 tab missing in Frame properties when the build type of the application is set to Html5
- Properties: resize issue in the movement list + the qualifier list is now resizable
- Properties: when you change the html5 project name in the properties and do a build & run the application was built in the previous folder
- Extension Manager: extensions not displayed on Windows XP
- Extension Manager: error if you click the Refresh button twice before the list is entirely refreshed
- Extension Manager: you can no longer install an extension that is currently used by a loaded application
- Extension Manager: when you install an extension that has been ported to Unicode, the old non-Unicode extension was still used until you restart the program, even after clicking the Refresh button
- Event Editor: Goto Line did not work if the line was located in a closed group
- Event List editor: Print Preview was not working and graphics were not printed
- Event List editor: immediate conditions and OR operator did not resize when you changed the zoom factor
- Event List Editor: the bold font used to display true conditions in red was not affected by the zoom factor
- Event List Editor:  a true condition placed after an OR operator was displayed in red, instead of green
- Expression editor: ALTGR+Z was sending an Undo command
- Expression editor / String object: the paragraph$ expression was displayed with the wrong parameter string
- Path movement: when importing a MMF 2.0 application, doing a reverse at the end of the movement could cause problems
- Sub-application: when you create a new sub-application, the size of the sub-application was not correct
- Registry2 object: a new "Set 64-bit mode" action allows you to read/write keys in the 64-bit HKLM\Software folder
- Rich Edit object: Save Ascii was not working.

- All platforms: "Every xx" conditions now have the same comportement as in MMF 2.0 : they initially wait for the given delay before being true
- All platforms bar Android / Timer object: interlaced Timer actions "Fire event" did not work
- All platforms / Physics: calling one of the Physics expressions of the Movement expression menu if the movement was not a physical movement crashed the runtime
- All platforms / Physics: crash if more than one kind of Ground object was used in the frame.
- All platforms / Physics: "Add backdrop" and "Paste object into background" did not have any effect, or pasted at the wrong position in the physical world.
- All platforms / Physics: rapidely changing the movement from non-physical and physical, and testing for physical data could cause a crash
- All platforms / Physics - Background movement: the object can now be animated (only the STOPPED animation plays, with speed = 0=)
- All platforms / Physics - Background object: if this object is marked as no collision and a collision detection between this object and another physical-moving object was defined, some collisions were missed
- All platforms / Physics - Platform movement: when climbing a platform, leaving it by moving left or right at the same time as climbing transported the object directly at the top of the platform
- All platforms / Physics - Platform movement: treadmill object used to make the character move at high speeds.
- All platforms / Physics - Platform movement: you can now walk through platforms, if the ground is flat or climbing. But you cant (and certainly will never be able to) walk though a platform on a descending slope.
- All platforms / Physics - Platform movement: ladders now have an effect even if placed in different layer than the object
- All platforms / Physics - Platform movement: ladders now work with scrolling games
- All platforms / Physics - 8-direction movement: the object could disappear if the "auto-rotation" property was not checked.

- Windows Runtime: some objects were ignored by the "Mouse over object" condition
- Windows Runtime / Physics - Platform movement: when jumping off a moving platform (active object with a path movement), the character kept having the movement of the platform
- Windows Runtime / Multiple Touch object: the object reported that a gesture was recognised even if it was not
- Windows Runtime / Multiple Touch object: gesture name, percentage and number were not erased by a new recognition
- Windows Runtime / Multiple Touch object: the depth of the recognition was always the depth indicated in the properties, not the depth of the action
- Windows Runtime / Multiple Touch object: object crashed on some recognition

- Android: no wrong colors or crash anymore on some old devices.
- Android: only the first number of the version name was stored
- Android / Multiple Touch object : some conditions of the object (Like A new touch on an object has started) crashed the application at start
- Android / Physics - Spaceship movement: the thruster had a very limited effect
- Android / Physics - Rope and Chain: Attach to rope had no effect
- Android: improvements in Joystick Control object (more accurate and the size depends and the size of the device)
- Android: DPAD movement in OUYA console now more accurate
- Android: you can retrieve the index of a loop out of the On Loop condition.
- Android: MultipleTouch now properly detects touches on active objects during scrolling and inside sub-applications.
- Android: backdrop objects created from active objects outside the screen were not correctly located when scrolling.
- Android: "Total Object Number" now returns the real value.
- Android / Array object: the arrays are now saved in the Android data folder if a simple name without pathname is used.
- Android / Array object: no more crash in text array when the index is negative.
- Android / Active System Box: resizing now acts like the Windows version.
- Android / Edit Box: "Upon Pressing a Key" now works when the virtual keyboard is open.
- Android / Accelerometer: the Y coordinate was inverted compared with the other exporters

- HTML5: controls (buttons, lists, etc) were displayed at the wrong position if the property "Resize display to fill window size" was set
- HTML5: controls were not or badly re-positionned if the browser was resized or the device rotated
- HTML5: Create by Name action now takes account of the layer parameter
- HTML5: very large applications crashed the runtime on start
- HTML5: sounds were not looping under Firefox
- HTML5: Active objects with fade in transitions appeared briefly before the start of the transition
- HTML5 / "Open" transition: crash in the middle of this transition in Firefox and Internet Explorer
- HTML5 / Sub-application object: some conditions of the object caused a crash
- HTML5 / Sub-application object: now clipped. The objects laying out of the frame are not displayed any more.
- HTML5 / Easing object: the object crashed in Final build mode
- HTML5 / Button object: actions like disable / enable had no effect on bitmap buttons

- Android, HTML5 / Physics: having only one Ground object of a type crashed the application at start
- Android, HTML5 / Physics: non-physical objects added to the Box2D world made the application crash when they entered the active zone of a fan, treadmill or magnet
- Android, HTML5 / Physics - SpaceShip movement: the initial angle of the object was not set according to the value defined in the properties

- iOS: Scrolling issues
- iOS: Fixed major performance issue when scrolling and using offscreen UI controls
- iOS: Fixed crash when testing for touching an object at a point
- iOS: Different Quick backdrops using the same 'Motif' image could render incorrectly giving stretched apperance
- iOS: Fix for frame transitions not always showing when scrolling was involved
- iOS: Fixed Accelerometer values not being rotated to match the device orientation
- iOS: Fixed bug that could cause rendering not to work properly after using an object transition (it would zoom in quite a lot)
- iOS / Physics: some background objects set as obstacle or platforms were not created in the Box2D world
- iOS / Physics - Rope And Chain : Attach to rope at element crashed the runtime

- SWF / Timer object : EVERY and TIMER EQUALS condition crashed the runtime
- SWF / For Each object : Max Iteration returned the value + 1
- SWF :  the first frame of Counter objects displayed as animation was displayed even if the counter was equal to 1 (for a counter with 10 images for example)

- XNA / Timer object : EVERY and TIMER EQUALS conditions crashed the runtime
- XNA : Date & Time object was crashing when the month was December
- XNA : INI object on XBOX and Windows Phone, when loading the INI file from the Binary Data, the object did not read anything if the UTF_8 property of the INI object was checked
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Nuagedan100 le 26 janvier 2014 à 15:51:03
181.1 -->281.1 :) bizouille :)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 26 janvier 2014 à 15:53:40
oups oui xd
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 29 janvier 2014 à 07:22:46
Patch en version 281.2.
C'est une correction de patch pour les français.
Quand on installait le patch en choisissant la langue Française, les installateurs n'était pas mise à jour. Ce patch le corrige !
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 18 mars 2014 à 06:44:17
Patch non officiel bêta  281.3 pour Android disponible.

Citer
Keyboard detection: was fully reimplemented and now is working correct from EditBox object or actions inside android object.
List Object: font size now work inside list according what user set and if non "use of system default font" is set.
OUYA Touchpad: Now you can define which controller's touchpad will act as principal.
Pause any Key: now is working correctly and exit when tap on screen.
IN-APP: fixed in manifest that did not allowed to receive conditions for purchase items.
Intents: added setType feature, so now intents which require type can be executed.
Multitouch: relative tap are now correctly located when scrolling.
Hide Navigation Bar: if hide command is request and application is in kitkat (4.4) it will go full screen as specify in the api.
Active Object: get angle now works when object is rotating.
AdMob: Interstitial now work without crashing, in some devices interstitial destroy the surface, use restart frame action to avoid, this. in next beta the admob code will be modified to accomplish Goggle requirement for august 2014, using google play services instead of sdk 6.4.1.
Buttons Bitmap: now user can disable and enable.
Buttons Text: now text is according the size set in properties.
Restart Current Frame and Jump Frame: now correctly reset fastloop.
Text: Resize now work like windows runtime so please provide enough space for text object.
Screen capture: now works correctly, please notice that some device for security issue doe snot allow to capture the screen.
Accelerometer: finally made the changes and should be working in all devices.
INI: a new lib was implemented to write and read INI file as they are in Windows, Linux, etc.. so from now on, is a file which can be copied, moved and deleted when the user need to do that, so no more information inside a preferences, the speed was increased dramatically, now 1300 items are read in less than half of second.
The new implementation works according theses premises: if the ini does not exist but is referenced inside the ccn; it will be read from ccn, if exist in devices will prefer to read the existing one. (User can delete when updating the application and copy again to SD) also user can decide to save in datafolder or any place he choose (to do so, set current file needs to have the full path).
Chartboost: re-tested the object, the last lib had a problem from their side not recognising the location and email was sent to Chartboost´s Team and they fix that, after they test the Chartboost object and an implementation in fusion and everything is working, they recommend to remove the track data and purchase since they have not enable that in their server.
Hi-Score: the reset, insert, change name or score were not updating the text surface after changes; the render method was included to correctly create the texture to display.
Multitouch: the “GetAngle” expression was included and now fully working.
OUYA: fixed the crash during jumping frames and pressing buttons (for good).
Foreach: was not retrieving the index correctly when using qualifiers.
ARRAY: Fixed a crash when saving the array and the values are not fully used from start.
Fastloop: where not correctly reseated after frame jump or restart application.
AddBackdrop: Add backdrop is now working from creation outside the screen window.
Get PixelColor: Get Pixel color work for image that have transparency or alpha channels, Note: make it work with other JPG or other format crash the application.


PHYSICS
Bouncing Ball: initial direction is now the direction of the relative object or the initial direction set in the object properties.
General Performance: some works was done to increase speed and smoother behavior inside the android runtime.

De même pour le HTML5. Bêta 3 du patch 281.3 (par contre il n'y pas de change log)


Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: graboide le 18 mars 2014 à 17:58:54
j'ai un vilain bug, les objets actifs coller en décore non bloquant deviennent des décores bloquant avec le module android  :-\
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 18 mars 2014 à 18:29:48
Ba il faut remonter le bug.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: graboide le 18 mars 2014 à 20:39:26
ba c'est fait ....  ;D
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 08 avril 2014 à 22:52:41
Lien (http://community.clickteam.com/threads/85930-Beta-281-3/page6)
Nouvelle bêta pour Android.

Citer
Beta 281.3.03
-. New way to obtain OpenGL Context that is compatible with all devices.
-. LeadBolt: updated with the new libs.
-. CreateByName will not crash if the object does not exist.
-. SpaceShip actions from Movement controller object now works as intended.
-. Pause application remaining paused even after return from background until "tap on screen".
-. EditBox, cut and paste now works in multi and single line setting.
-. Infinite Scrolling now works even when reach limit of 32767.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 08 avril 2014 à 23:00:22
Hier c'était le patch bêta pour Ios.
Lien (http://community.clickteam.com/threads/86344-iOS-Exporter-Build-282-Beta-140404)

Citer
- Various physics and movement crashes fixed
- Fixed some compile-errors after updating XCode: ScreenZoom and ArrayList compile errors.
- Several layer scroll fix when using scroll coefficients
- 'Follow frame' property didn't work on layers with 0 as scroll coefficient
- Edit box + iOS Single line edit box: Went out of the screen when tapping them if the screen was scrolled
- iAD: Fixed iAD placement on the screen
- Effects: Fixed setting monochrome effect at runtime using the non-compatibility effect selector
- Transitions: Some objects would render incorrectly during another object's fade-in/out transition.
- Button object: Fixed button images getting a blue overlay
- Button object: Setting font color didn't work correctly
- Button object: Bug that caused the button not to respond
- Button object: Enable/disable didn't work properly and didn't respec the initial enabled state
- Sub-Applications didn't scroll properly in the host frame
- Quick Backdrop: tiled backdrops sometimes didn't work when using certain image sizes
- Array Object: Didn't load unicode files properly
- Added backdrops didn't always have the correct position and/or disappeared at the wrong time when scrolling
- Timer: Interlaced timer events did not work
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 11 avril 2014 à 10:08:42
Nouveau patch bêta pou Android.
Beta 281.3.04
-. Pause application remaining paused even after return from background until "tap on screen". or screen is off.
-. Reverted infinite scroll to original code to be compatible with flash and iOS. (important)
-. Better perfomance when creating object for non physics objects.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 07 mai 2014 à 11:35:07
Nouveau patch android stable beta

Beta 281.3.06
-. Layer Object, some object not ready at start made the object crash.
-. Path Movement, some node were not displayed when speed is above 129.
-. Launch object with physics was not reproducing the correct movement.
-. If Sound is not reachable get the position will bring -1, if not playing or available 0.
-. Fontmetric added underline to String, ASB, BSB, Button.

LIEN (http://community.clickteam.com/threads/86744-Android-Stable-Beta?p=630670#post630670)

ps (ça fait la deux foix que je telecharge les version beta fait par  FVivolo que mon anti virus detecte un vers)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: jymswiss le 07 mai 2014 à 14:26:45
Mon antivirus McAfee, qui est parano avec le html5 de Clickteam, n'a cette fois si rien remarqué
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 22 mai 2014 à 07:16:00
Nouvelle bêta pour android. Une nouvelle extension,  Android Font Packer pour la version dev.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 22 juin 2014 à 08:22:08
Le patch Bêta 281.4 en Pre Release est disponible.
Pour le télécharger, vous devez aller dans l'onglet Community Passport du forum officiel.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Dany66 le 22 juin 2014 à 11:10:51
Bonjour,

j'ai vu que quelqu'un avait des soucis avec cette version Bêta  :-\
http://community.clickteam.com/threads/87584-Fusion-Developer-2-5-Crash-after-install-281-4

par ailleurs, la version Free est annoncée pour bientôt  ::)

page tutoriels "alimentée" - seulement sur le site US - http://www.clickteam.com/tutorials
mais je me demande s'ils n'existaient pas déjà

a+Dany
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 27 juin 2014 à 06:01:57
Le patch bêta 281.7 est sortie.

- Editor: links in the welcome page are now opened in the default browser.
- Editor: Fix in new All Boxed Up tutorial
- Editor: FGL Html5 object didn't appear in the object list on some machines
- Editor: FGL Flash object caused compilation errors
- Editor / Android: an old version of the Android object was installed by the previous beta versions, causing crashes in the event editor
- Editor / SWF: Mochiads options have been removed and the 'Use Mochiads' option is automatically unchecked when you load a MFA.
- Android: new fix in accelerometer
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Cyberclic le 28 juin 2014 à 12:11:31
Le patch met à jour tous les modules ou il faut télécharger un patch par module (flash, ios, html5...)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 28 juin 2014 à 13:20:42
Il met à jour tous les modules.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 06 juillet 2014 à 08:56:33
Le patch 282.0 est en pré release. Cela va être très certainement le future patch. Il apporte par apport à la bêta 281.9 :
Correction de crash sur la version steam avec la selection de Windows Explorer tool.
Correction d'un crash quand on convertie un projet mmf1
Et l'intégration de l'objet Xbox Gamepad qui à la base était disponible seulement avec le module XNA.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Dany66 le 14 juillet 2014 à 11:30:43
Bonjour,

Patch de mise à jour pour Fusion 2.5 > version Build R282.0
par contre, je ne vois pas où se "niche" la mise à jour téléchargée dans Windows

sinon, liens fournis sur cette page - http://community.clickteam.com/threads/84521-Download-links -

a+ Dany
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 16 juillet 2014 à 07:07:43
FVivolo nous fait une mise à jour du plugin Android. Build 282.1
- AndroidPlus: Added Start Sleep process in X secs.
- AndroidPlus: Added Inject key.
- AndroidPlus: Added Flashlight ON/OFF. (please test in all devices you can)
- AndroidPlus: Added Start External Apk.
- OUYA: Reset controller when returning from pause.
- OUYA: Games when return from "System Menu" now restart correctly.
- OUYA: Added analog buttons L2 and R2 as expressions in the object.
- Multitouch: some changes made in the code for newer API.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 19 juillet 2014 à 08:08:49
Bêta 281.1 pour Fusion.
Build 282.1 - Change log
------------------------
- Event editor: when you display the names of the alterable values/strings for a qualifier, it now displays the names of the alterable values/strings of the real objects (if these names are identical for all the objects). Same thing for the user animations.
- Windows runtime: you can now have an unlimited number of alterable values at runtime via indexes (named values are still limited to 26). We'll port this feature to other runtimes in a future build.
- Layer Object (Windows): "Always sort by Y position" crashes if there is a Physics Particle object in the frame
- Dialog Box object (Windows): corrupted names when you paste controls
- Event editor: incorrect message when you search for an object and it's not found.
- Event editor: F3 didn't work when you search for objects.
- Translations weren't handled in movement extensions at runtime (causing non translated messages to be displayed by physical movements when there was no Physics Engine object in the frame)
- Help missing in non-physics movement extensions
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 26 juillet 2014 à 08:42:44
Le patch 282.3 est un patch officiel !

Build 282.3 - Change log
------------------------
- Preferences: the new "D3D by default in new applications" option in the preferences was unchecked by default, it's fixed.
- Event editor: when you display the names of the alterable values/strings for a qualifier, it now displays the names of the alterable values/strings of the real objects if these names are identical for all the objects. Same thing for the user animations.
- Event editor: incorrect message when you search for an object and it's not found.
- Event editor: F3 didn't work when you search for objects.
- Help missing in non-physics movement extensions
- Help: you can now search for double-byte characters in Japanese help
- Translations weren't handled in movement extensions at runtime (causing non translated messages to be displayed by physical movements when there was no Physics Engine object in the frame)
- Windows runtime: you can now have an unlimited number of alterable values at runtime via indexes (named values are still limited to 26). We'll port this feature to other runtimes in a future build. Note: alterable strings are still limited to 10, this will be changed in a future build too. Also the title of the expression editor still says "Please enter an index between 0 and 25", this will be fixed.
- Layer Object (Windows): "Always sort by Y position" crashes if there is a Physics Particle object in the frame
- Dialog Box object (Windows): corrupted names when you paste controls
- Physics Fan / Magnet / TreadMill objects (Windows and HTML5 runtimes): fix in Get Height expression (will be fixed in other runtimes in the next update)
- HTML5 object: Read Cookie expression was broken in the expression editor
- HTML5: some sounds were not played even if their format was supported by the browser
- HTML5: the application was stuck in the preloader when a sound was not compatible with the browser
- HTML5: new option in the preferences: "Build mp3 sounds instead of m4a sounds if lame_enc.dll is installed in data\runtime\flash".
  If this option is selected (default), and lame_enc.dll is installed in data\runtime\flash,
  then CF 2.5 builds MP3 sound files instead of M4A files when you build the HTML5 application. This is recommended
  if you want your app to work on machines where M4A sounds are not supported, like iPads. lame_enc.dll is installed
  by the Flash exporter of CF 2.5. If you haven't this exporter you can find it on the Internet, as it's used
  by other programs like Audacity.
- Hi-Score object (HTML5 runtime): application freezes when you click Cancel when prompted for your name
- iOS Store object: On payment canceled/failed conditions should be now triggered again
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 26 juillet 2014 à 12:05:52
il aurais metre aussi dans la mis a jour le xna et le htlm5 en version gratuit limite comme sur la version free.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 08 septembre 2014 à 11:43:52
Une petit info de dernier minute Francois vont sortir en béta test un Profiler qui permettra de voir ce qui se passe à l'intérieur des applications, et de voir ou cela ralentit (dans quelques semaines)...  ça sera super utiles pour trouve les petit problème surtout sur les téléphone  :).
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Pit73 le 08 septembre 2014 à 19:32:45
c top ca!
c'est juste html5 ou toutes plateformes confondues?
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 09 septembre 2014 à 19:17:39
Toujours pas de version gratuite qui compile vraiment en html5? J'ai tout essayé, ça marche pas, j'ai le blues...
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Pit73 le 09 septembre 2014 à 21:37:46
Patience. francois est en train de bosser dessus...
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 15 novembre 2014 à 06:27:51
Nouveau patch bêta qui s'emble être la pre relase du patch fixed ! Un peu de nouveauté dans le logiciel en plus !

Build 283.2 - Change log
------------------------

Citer
Editor

- Event editor: when you select a movement with an expression the title now says "Enter an index between 0 and 1023" (instead of 1 and 1024). Also the movement names in the frame editor start at Movement #0 (in new movements only, not easy to change them in existing movements).
- Build issues when external sub-apps are automatically built when you build the main application
- Path movement: conversion issue from MMF 2.0 application, the movement structure was not correctly terminated causing issues with the Reverse command (note: editing the movement fixes the issue for already converted apps)

Windows runtime

- Crash when you create backdrop objects in the physical world and you jump to another frame
- Memory leak in physics engine when you add non-physical objects to the physical world
- Physics Fan/Treadmill/Magnet objects now work when they are created at runtime
- INI object: converts the INI filename to current user's language even if the UTF-8 option is selected.
- INI object: string limitation extended from 1 Kb to 10 Kb.
- Combo box / List box objects: lists with the Sort option weren't sorted after changing a string.

SWF runtime

- Physics Fan/Treadmill/Magnet objects now work when they are created at runtime
- Array, INI, HIScore objects, now save values as expected.
- Every seconds: now behave correctly.
- INI Object: didn't work anymore if the UTF-8 option was selected.

Android

- Runtime: improved performance.
- Easing Object: improved performance.
- Sub-app: final position was not updated when used in scrolling frames.
- Backdrops: Destroy at X,Y was not correctly working.
- Active & Background System Box: change in setText to avoid unnecessarily redraw.
- Physics Fan/Treadmill/Magnet objects now work when they are created at runtime
- Support Screens: added multiple screen support in manifest.
- The launcher icon is now 144x144 in size

iOS

- Now requires the iOS7 SDK or greater and handles icons and launch images via the assets catalog
- 64-bit implementation
- Active Picture: the Set Semi-transparency Coefficient action was not implemented (you could use the Set alpha blending coefficient action though)
- Physics Fan/Treadmill/Magnet objects now work when they are created at runtime
- Active Picture object: Set Semi-transparency coefficient not working
- Fixed a crash in INI object
- Fixed iOS Store not triggering cancel events
- Fixed a crash with subapps
- Fixed issue in info.plist file
- Speed was not the same in all the directions, bug introduced in a previous beta version of the build 283

HTML5

- Physics Fan/Treadmill/Magnet objects now work when they are created at runtime
- Fix in HTML header
- HTML5 app properties: Allow Offline option has been disabled, it was causing problems
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 15 novembre 2014 à 10:45:54
Je suis allé sur le site de Clickteam, je ne trouve aucune trace de ce Build 283.2, et quand je démarre la recherche de mise à jour j'ai un message qui dit que la version est à jour (282.3).
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Cyberclic le 15 novembre 2014 à 11:13:31
Faut lire le post de Monos. C'est un patch bêta. Donc il ne risque pas de se retrouver sur le circuit de production via le système de mise à jour automatique de Fusion.

Tu peux néanmoins le télécharger manuellement à cette adresse :
http://community.clickteam.com/threads/84521-Download-links
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 15 novembre 2014 à 13:54:01
Merki Cyberclic. En effet, il va falloir que je change de binocles pour mieux voir les messages.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 17 novembre 2014 à 21:28:17
petit truc rigolo qui on rajoute j ai installe la version beta du Build 283.3
si je clique sur recherche mis a jour dans fusion j ai le message.
(http://caverne02.free.fr/moi/283.3.jpg)
et si on clique sur oui on revient sur la version 282.3

Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 17 novembre 2014 à 21:34:08
Idem avec la version gratuite du logiciel. Si tu l'installe, tu reviens à l'ancienne version qui plante à la compilation HTML5. Rigolo, mais sans plus.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 18 novembre 2014 à 07:14:04
Non c'est utile dans certain cas. Cela permet facilement de revenir à un patch stable quand tu as installé une bêta qui fous la merde !
Le patch 283.3 à était re uploadé. Donc il faut le réinstallé.

Citer
Build 283.3 - Change log
------------------------

SWF runtime

- Array, INI, HIScore objects, now save values as expected.

Android

- Edit box was adding a new line when saving a file (bug introduced in latest beta)
- Build error when a frame uses a touch joystick (bug introduced in latest beta)
- Crash with Easing object, changes made in build 283.2 have been canceled
- Security added to INI file handling
- Fixes and improvements in multi-touch functions

iOS

- Fix in tiled quick backdrops
- Fix in collision detection in movements in 64-bit mode


HTML5

- A temporary file was not deleted in "HTML5 final mode"
- Added a security to use the default preloader image if the image defined in the properties doesn't exist
- Fixed issues with non-ANSI characters in the pathname (you have to use characters from the current user's character set though)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 21 novembre 2014 à 13:58:49
Patch Bêta 183.4
Citer
Android

- Fix in List object
- Fix in Easing object
- Fix in font size

Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 27 novembre 2014 à 06:18:37
Citer
Build 283.5 - Change log
------------------------

iOS

- Multi-lines with vertical center alignment were aligned to the bottom
- Fixed a crash in strings on iOS 6
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 26 décembre 2014 à 15:11:47
Une bêta pour Android.
Citer
Build 284b
------------------------
- Performance: include a super work to increase speed by Yves.
- Google Play Services: verification of the right version added
- Sounds: re-coded sounds to make sure the sound is loaded and play, fixed uninterruptable flag.
- Radio Buttons: corrected actions related.
- Check Buttons: corrected unchecked action.
- Menu: added detection for menu software button in action bar.
- String Object: flash text corrected.
- Dialog: fonts now are smaller to fit in all devices.
- OpenGL Context: some code changed for obtaining context for all OpenGL versions, future Opengl3.0
- FIRETV Object: some internal changes to future object.
- Obb Object: Creation and changes inside runtime to meet obb requirements. (Developer)
- Button Object: Font size.
- List Object: now behave exactly like windows, mentioning changes from 283.5
- InAndOut Movement: now works correctly.
- Create Object: Action point was not correctly set when created.
- Heap Size: only set for android version 11 and beyond.
- Read text now detect what type of file is, ANSI, UTF-8, UTF16LE, UTF16BE or any.
- OUYA Object: tested to work with latest update.


This beta will not work in Steam Version.

notice it make a backup of the full folder.

Please let us know if any error appear.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: ValLoche23 le 26 décembre 2014 à 15:35:17
En Français, parce-que c'est mieux :

Citer
Built 284b
------------------------
- Performance: Inclut un super travail de Yves pour augmenter la vitesse.
- Google Play Services: Ajout de la vérification de la bonne version
- Sons: Sons recordé pour s'assurer que le son est chargé et jouer, drapeau fixé sans coupure.
- Boutons radio: Actions liées sont corrigées .
- Vérifiez Boutons: L'action incontrôlée est corrigée.
- Menu: Détection ajoutée pour le bouton de logiciel du menu dans la barre d'action.
- Objet de Chaîne: Texte flash corrigé.
- Dialogue: Les polices sont maintenant plus petites pour s'adapter à tous les appareils.
- OpenGL Contexte: Un code modifié pour obtenir un contexte pour toutes les versions OpenGL, future Opengl3.0
- FIRETV Objet: Quelques changements internes à l'objet futur.
- Obb Object: Création et changements à l'intérieur de l'exécution pour répondre aux exigences OBB. (Développeur)
- Objet de bouton: Changement de taille de la police.
- Objet Liste: Il peut désormais se comporter exactement comme les fenêtres, de mentionner les changements de 283,5
- Mouvement INANDOUT: Fonctionne correctement désormais.
- Créer un objet: Le point d'action à été correctement réglé.
- Heap Size: Uniquement défini pour la version Android 11 et au-delà.
- Lire le texte maintenant détecter ce type de fichier est, ANSI, UTF-8, UTF16LE, UTF16BE ou tout.
-Objet Ouya: Testé pour fonctionner avec la dernière mise à jour.


Cette version bêta ne fonctionnera pas dans la version de Steam.

Ne pas faire une sauvegarde du dossier complet.

S'il vous plaît, laissez-nous savoir si une erreur apparaît.

Je ne sais pas si la traduction est exacte à 100%, mais c'est le mieux que j'ai pu faire ^^"
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 26 décembre 2014 à 18:57:47
La builde 284 ajoute des nouvelles fonctions à l'objet GET et me permet même de le traduire en Français. C'est cool ça.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 03 janvier 2015 à 08:38:50
Nouvelle bêta android.
Citer
Build 284c
------------------------
- Google InApp: added a protection for a variable.
- Context: add secondary context for some devices that may have been mod.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 14 janvier 2015 à 06:32:22
Fernando boss dure, plusieurs mini bêta pour Android : nous somme en 284g
Les derniers modifes par apport au C

Citer
- Camera Object: if user have not set the album name, the application name will be used.
- AdMob: resolved a problem when in one frame ads were "display overframe" and another not. (thanks Perry)
- AndroidObbMaker: now application can handle as many videos and pictures are needed.
- Google Play Services: Runtime will only use Google play services if admob object is used,
internal admob inside runtime was deleted to allow build without Google play services.
- String Parser: updated.
- AdMob Object: now use full google play services lib dependencies, also will notify user which does not have Google Play installed but will not check the lib version anymore.
- Get Object: If not charset detected from server, response is translated to iso-8559-1 and if the block of data have charset info it will be translated to it after.
- INI Object: now correctly use utf-8 or iso8559-1 responding to UTF8 or ANSI flag in editor properties.
- Sounds: some works done to avoid mislead sounds during start.


Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 14 janvier 2015 à 15:19:35
Fernando ajoute qu il faut  téléchargé l 'api, 10 du sdk manager.exe pour utils le Admob dans le cas où vous ne l'avez pas.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 26 janvier 2015 à 12:49:51
Build 284h pour l'android.
------------------------
- Combobox Object: now resize more accordingly the screen size and device.
- Multitouch Object: a speedy way to detect when touch started over an object (by Yves)
- Active Backdrop: modify for painting performance.
- Active Picture: faster way to return expressions.
- Runtime: new code for OpenGL Context, hopefully context problem will disappears from now. (please test with MALI GPU and test also admob)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 01 février 2015 à 19:23:10
Build 284i pour l'android.
- Layer Object: background created during runtime were not scrolling correctly.

Lien (http://community.clickteam.com/threads/90820-Android-Beta-284i-201503101?p=654107)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 10 février 2015 à 05:54:23
Aller Bêta pour android, on passe de I à K.

Citer
Build 284k
------------------------
- Edit Object: clipboard action will not work if is in read only mode.
- INI Object: optimized expression behavior.

Big thanks to TheChiller, he kindly test this runtime against admob interstitial and seems everything is working, please notice that not all device trigger "on dismissed ad" so please use "on return from Ad"
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 12 février 2015 à 05:54:01
Citer
Build 284l
------------------------
- LOOKAT: added a verification to avoid possible crash.
- INI Object: added a low memory detection to save ini when application stay some days at background.
- Runtime: added, again, a secondary context detection.



this version among to add some features and fix some errors also allow to choose a secondary context via internal.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 12 février 2015 à 10:59:51
on passe en Build 284m
------------------------
- Combobox Object: fixed the size of the control.
- Runtime: some devices have a crash when going to background, fixed.

Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 16 février 2015 à 18:15:23
Build 284n
------------------------
- Active Picture Object: fixed the loaded conditions.
- Clock Object: some work for improvement for displaying and speed
- String Object: some work for increase speed.
- INI Object: new and better way for saving the ini.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 06 mars 2015 à 06:06:10
Avec une semaine de retard, (pour mon annonce) le patch bêta 284 est dispo.
Le plugin HTML5 free est disponible dans tous Fusions. Les limites sont toujours la biensur.

Build 284 - Change log
----------------------

Editor

- UI: information boxes not large enough in some cases in the status bar
- UI: didn't support long click as right click on touch screens
- UI: new "Extension Manager" command in the View menu for direct access to the Extension Manager
- Build: the format of applications has been modified
- Storyboard editor: crash if you select a frame and right click while pressing ALT.
- Frame editor: crash if the frame contains a Physics Engine object and you do a Try Movement for an object with a non-physical movement
- Event editor: the Open all groups / Close all groups commands are now also in the main menu so that you can add shortcuts
- Event List editor / Print Preview: the object icons were too small
- Picture editor: you couldn't import images with alpha channel in simple list editors (counters, some extensions, etc)
- Picture editor: when you switch between directions or animations the lower speed value was set to a wrong value if the lower speed of the new direction was higher than the higher speed of the old direction.
- Application icon editor: new "Copy to other resolutions" command in the frame context menu, allows you to import a single icon image and then automatically create the other images.
- Object properties: crash if you set a bad name to an alterable value and try to rename it without closing the alert message
- Data Elements editor: when you replace a sound with the same name and different data, "(2)" was appended to the end of the name
- Default exporters: the limited HTML5 exporter of the free version of CF 2.5 is now also in the full version of CF 2.5 (unless the full version of the exporter is already installed). The limitations are the same (3 frames, 100 backdrop objects, 30 active objects or extensions, 150 events, no global events of behaviors).
- Debugger: new option in the preferences of the event editor, "Debugger / Remember objects from last session". In CF 2.5 the object list is saved when you exit an application, and restored when you restart it. This option allows you to deactivate this behavior.


All runtimes

- New "Running as Windows/Android/iOS/Html5/etc application" condition and "Runtime name" expression. Allows you to perform different actions on various platforms.
- All the runtimes have been optimized, especially in global and alterable values and comparison functions, as well as the get/set loop index functions
- Physics: the Apply Impulse function as been modified so that it depends on the mass and behaves the same in all the runtimes. Sorry in advance if this forces you to makes changes in your applications, but this change was necessary.
- Multiple Touch object: "Touch N is active on object O" was selecting all the instances of object O instead of the touched object only.
- "X chances out of Y" was false when X was greater than Y
- Repeat Actions is not limited anymore
- Restrict Actions wouldn't work anymore above 11 minutes


Windows runtime

All the fixes and new features in the "All runtimes" section above plus:

- Rounding issue in Set/Get Font Size functions.
- Applications without caption couldn't be minimized.
- Active System Box object: didn't work correctly in Button mode if the Resize display option was selected.
- Clickteam Movement Controller: fixed an issue with negative fixed values.
- File object: "Get default filter" renamed to "Get selected filter" (as it can be used to retrieve the filter selected by the user in a Save dialog).
- Rich edit object: the change made in the build 283.5 has been canceled. The Set Text function has been renamed to "Append text" (old behavior, to avoid breaking existing apps) and a new "Set Text" function has been added. Sorry for the inconvenience if you have already modified your applications in the meantime.
- String object: fixed a slowdown issue in the Windows runtime.
- Sub-application object: set width and set height functions now work.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Speech Bubble object: ported to Unicode, use the Extension manager to update it.
- String Tokenizer object: ported to Unicode, use the Extension manager to update it.
- Extensions: the hook function for extensions didn't work in subapps.


Android runtime

All the fixes and new features in the "All runtimes" section above plus:

- The SDK directory is now automatically detected if Android Studio is installed.
- Google Play Services / AdMob: the runtime is no longer linked with Google Play Services unless the application uses the AdMob object. This results in faster build times. This also implies changes if you use the AdMob object: the AdMob properties have been moved from the application and frame to the AdMob object, If your application uses AdMob you have to put an AdMob object to frames you display ads in and update its properties. This also allows you to use multiple AdMob IDs and gives more flexibility. AdMob now also checks at runtime if Google Play is installed and warns the user if necessary.
- AdMob: now requires Android API #10, so please check with the Android SDK Manager if this API is installed.
- AdMob: fixed a problem when in one frame ads were "displayed overframe" and not in another one.
- AndroidObbMaker: now applications can handle as many videos and pictures as needed. Note: this object is available separately, it's not installed by the patch.
- ChartBoost Object: updated to latest SDK and ported to iOS (in progress).
- Active Backdrop: fixed a performance issue.
- Active Picture: faster expressions.
- Button Object: Font size.
- Create Object: the Action point was not correctly set when the object was created.
- Combobox Object: now resizes better accordingly to the screen size and device.
- Camera Object: if the user hasn't set the album name, the application name is used.
- Checkbox Buttons: fixed Uncheck action.
- Dialog: fonts are now smaller to fit in all devices.
- FIRETV Object: internal changes for future object.
- Get Object: if the charset is not detected from the server, the text is translated to iso-8559-1. If the block of data has charset information it's tranlated to it.
- Google InApp: added a protection for a variable.
- INI Object: now uses UTF-8 characters if UTF-8 is checked in the object's properties.
- InAndOut Movement: now works correctly.
- Layer Object: background objects created at runtime did not correctly scroll.
- List Object: now behaves exactly like Windows.
- Physics Object: fixed a crash when destroying objects, also the mass was not correctly returned in expression.
- Radio Buttons: fixes.
- String Object: fixed Flash Text.
- String Parser: updated.
- Runtime: Read Text now detects the type of file (ANSI, UTF-8, UTF16LE, UTF16BE, or other).
- Runtime: new code for OpenGL Context, hopefully context problems are gone, please test with the MALI GPU.
- Runtime: heap size is now only set for Android version 11 and beyond.
- Menu: added detection for software menu button in action bar.
- Sounds: the sound routines have been improved.
- The angles were sometimes converted to integer values, resulting in poor precision.


HTML5 runtime

All the fixes and new features in the "All runtimes" section above plus:

- New "Transparent Background" option in the Frame properties.
- New "Generate a single source file" option. This option allows to fix several problems. We've added an option in this version so that you can turn it off if it causes problems in your applications.
- Invader movement causing crash
- Physics Particles crashed apps
- Graphic font rounding issue on Safari
- Bug in Background System Box object
- Apps would not refocus or un-pause if in an IFrame and user clicks elsewhere on parent page.

iOS runtime

All the fixes and new features in the "All runtimes" section above plus:

- Big frame load time optimization.
- Fixed rare internal memory issue.
- The Set Effect action was broken.
- Active Picture: Now un-premultiplies loaded images with alpha channels to avoid a dark 'shadow' on semitransparent areas of the image.
- Active System Box: possible crash when the object is deleted.
- Box2D Particles and Rope&Chain was using non-scroll adjusted coordinates.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Date & Time: Optimized drawing a bit and fixed not updating after setting the size at runtime.
- Fixed edit box, iOS single and multi-line edit box ‘Set background color’ actions (colors were inverted).
- iAD now supports landscape ads again.
- INI: Having the same file open in multiple places (for example subapps) now carries over any changes instantly so it works exactly like on the PC version. It is now useful for carrying over information from subapps to the main app or vice-versa.
- Fixed ‘is overlapping’ condition on scrolled layers with a different scroll coefficient than 1.
- iOS button: Fixed setting button title for all button states.
- Quick backdrop: Tweaked how it draws tiled images. Images should get less blurrier now.
- String Tokenizer: Now ignores Windows '\r' carriage return characters in newline characters to support input from all sources.
- String Tokenizer: the X and Y delimiters were exchanged in the Split String 2D action.
- Sub-application: clipping issue on scrolling layers.


SWF runtime

All the fixes and new features in the "All runtimes" section above plus:

- New "Generate HTML file" option. Unselect it if you don't want CF to modify your HTML file.
- The angles were sometimes converted to integer values, resulting in poor precision.
- The timer was not correctly reset at start of frame.
- The frame rate was not correctly set for physics calculations.
- The ObjectMover object was not included in this exporter.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 16 mars 2015 à 17:57:40
Nouveau patch Bêta.
Build 284.1 - Change log
------------------------

Editor

- CF could crash when building applications (or applications could crash at runtime) in certain cases if they contain expressions not used on the target platform

Windows runtime

- "Load on call" was ignored for objects with the "Create at start" option unchekced
- VRAM usage has been optimized a bit
- File object: the filter string was limited to 300 characters
- memory leak if you try to retrieve a parameter that doesn't exist in the command line

Android runtime

- more optimizations
- Chartboost updated to latest library
- corrected sound issue after return from pause/ads
- corrected gap between Motif Quickbackdrop objects of certain sizes
- List object: if the "hide at start" option is selected, the control is not created until you show it. This allow you to use this object as simple internal list without any display handling.

iOS runtime

- removed quick backdrop optimization for non-power-of-2-sized images as this was causing display glitches in some games
- improved iOS6 compatibility
- added the iOS version of Chartboost (ps: you need to manually add the Chartboost framework if you want to use the extension, refer to the post in the forum)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 04 avril 2015 à 20:25:37
Build 284.2 en Bêta !
Build 284.2 - Change log
------------------------

Editor

- Expression editor: when a number is greater than 2147483647 it's converted to double-precision value (it was 2147483646 before, for an unknown reason)

Windows runtime

- Pick object from alterable value was broken in the build 284.
- Crash in the build 284.1 with shaders that use images
- File object: the previous change for the Set Filter action could cause random crashes.
- Precision errors in Mouse On Object condition with scaled & rotated objects

Android runtime

- improved support of OpenGL3.
- Date & Time object bug with Set Time due to change in previous version of the build 284
- modified INI objects are now saved to disk only once per loop
- other optimisations
- new property that allows you to retrieve the number of the newest API installed in your SDK folder
- Set Position relative to Action Point was bugged
- fix in Set Layer Position
- fixed a problem in Combo Box object due to Java 8
- List object: bug in Delete Line action
- Edit object: crash on old devices (lower than Android 3.0)

iOS runtime

- bug in Get Element (2D) expression of the String Tokenizer object
- fix in Set Layer Position

SWF runtime

- modified INI objects are now saved to disk only once per loop
- loops weren't correctly reset after a Restart Frame in the build 284.1
- blend coefficient had not the same effect as on the other platforms
- fix in layer positions

HTML5 runtime

- Pick object conditions not working correctly
- fixed "Seams" in between scaled and patterned images (motif quick backdrop objects)
- Tweaked positioning of Radio Button Elements to better match Windows counterpart for selection spacing and label alignment
- fixed a potential issue where 'document.write' would overwrite the entire pages content in Internet Explorer.
- application display now runs in its own element.

Mac runtime

- Mac: lots of fixes

XNA runtime

- the source code of the new Is Running As and Runtime Name functions was not in the build 284.1

Various platforms

- Particle object: the Destroy Particle actions could cause crashes.
- String Tokenizer object: crash when you ask for the number of elements (2D) before a string is passed to the object.
- Presentation movement: malfunctionning or crash if several objects have a presentation movement and one of them is deleted.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Patrice le 04 avril 2015 à 22:01:51
Citer
HTML5 runtime

- Pick object conditions not working correctly

Le bug d'atheros est réglé ;)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 05 avril 2015 à 12:33:44
En effet c'est réglé, j'ai testé sur la 1ère version du memory et ça fonctionne.
Mais c'était déjà réglé quand tu as modifié le fichier original. La preuve :
http://wolfgrey75.free.fr/gemstone/gemstone.htm (http://wolfgrey75.free.fr/gemstone/gemstone.htm)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: ValLoche23 le 05 avril 2015 à 16:52:41
C'est bizarre, ton jeu plante au chargement. A chaque fois que j'actualise, la barre de chargement se bloque à un endroit différent, mais n'avance plus... :/
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 06 avril 2015 à 22:15:58
Donne-nous une idée de ta config, d'un PC à l'autre ça peut merder apparemment.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: ValLoche23 le 06 avril 2015 à 22:21:16
Windows 7 Familial 32Bits, 4Go de ram, processeur double cœur, Pour la carte graphique, c'est une Ati Radeon..
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 06 avril 2015 à 23:37:50
OUAIP ! Ce n'est pas plus parlant. J'ai testé sur XP pro, Win 7 familial et Win 8.1 pro (mon pc), et ça marche sur les 3 machines. Ta config est proche de la mienne (4Go de ram, carte AMD radeon 4Go, etc... à l'exception des processeurs (bi-processeur AMD double coeur)===> ça chauffe pas mal ! C'est rageant de ne pas comprendre pourquoi ça marche sur une bécane et pas sur une autre...
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Xsoul le 07 avril 2015 à 09:18:20
Chez moi non plus ça marchait pas alors que j'ai un gros PC alors j'ai réfléchis et je me suis dit que ça venait de l'explorateur internet et c'est le cas.

Ca bloque à 50% sur Chrome et ça charge instantanément sur Internet Explorer. J'ai pas testé les autres explorateurs.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 07 avril 2015 à 10:49:41
pour moi il y a pas de problème ça passe avec  l'explorateur internet 11.0.9600.17691  et firefox 37.01.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 07 avril 2015 à 13:25:35
J'ai fais quelques tests ce matin avec Windows 8.1 64 et XP pro : avec Chrome (dernière version à jour) ça plante effectivement à 50% du chargement, avec Internet Explorer 8 et XP pro ça renvoie directement sur une page d'erreur (par défaut la page de la Clickteam), ça fonctionne nickel avec Internet Explorer 11 et Mozilla Firefox sur Win 8.1 64, et sur SAFARI l'application ne se charge même pas (XP pro et Win 8.1 64). Voili voilou.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: volgot le 10 avril 2015 à 17:28:15
hello !
j'ai rencontré ce soucis à plusieurs reprises en html5. La plupart du temps quand ça bloquait au niveau du chargement comme ça, c'était à cause des sons.
Suivant la qualité de la compression certains passent et d'autres pas. Si un seul son ne passe pas, le chargement ne se finit pas;
faudrait que t'essayes de virer les sons pour voir...
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: ValLoche23 le 11 avril 2015 à 18:41:52
Voilà pourquoi je préfère le flash. Plus ancien peut-être, mais plus connu et beaucoup plus stable...

J'ai fait des tests avec la version démo de CT 2.5 pour tester le HTML5. ça plante selon les navigateur selon le nombre de sons qu'on met.

Sans aucun sons, ça passe nickel
Avec un son, le chargement est plus long
Avec plusieurs sons, soit le chargement plante, ou soit il met 100 ans à charger...
Titre: Re : Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: atheros le 11 avril 2015 à 19:41:20
Suivant la qualité de la compression certains passent et d'autres pas. Si un seul son ne passe pas, le chargement ne se finit pas;
faudrait que t'essayes de virer les sons pour voir...

J'ai en effet remarqué que si on bidouille trop la compression des sons (notamment avec Goldwave), ça plante assez vite. Virer les sons, je l'ai fait sans succès. Comme dit ValLoche, le module HTML5 souffre encore de défauts de jeunesse. Mais il faut persister et traquer les bugs !
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 15 avril 2015 à 05:37:09
Le patch bêta 284.3 est téléchargeable.
Il y a des chances que cela soit le patch final pour la version "284".

Build 284.3 - Change log
------------------------

Windows runtime

- Crash if you use a shader that uses textures in a backdrop object.

Android runtime

- Incorrect values returned by the Random function for parameters above 32767 (note: the maximum value is 65535).

iOS runtime

- The application iPhone icon has been resized to 180x180 and there are 2 new iPhone launch images for iPhone6.
  When you load your application make sure these images are corect (CF 2.5 tries to automatically create them from existing images
  but as their size is quite different you'll certainly have to modify them).
- Problem in Set Position on layers with scrolling coefficients different from 1
- Faster loading for images in Active Picture object
- iOS / Edit object: Set Text Color not working

HTML5 runtime

- Crash if you use the v-sync option in conjunction with the new "Generate single file" option.
- "Follow the frame" option didn't work in Active System Box object.
- the Hot Spot was not correctly positionned in small images rotated and resized to a big size

Mac beta

- New fixes.

Various runtimes

- Retrieving loop indexes in the build 284 could be broken in certain cases in the Windows/iOS/Mac runtimes.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 15 avril 2015 à 11:33:40
ils sont passés en version Build 284.4, dans la version précédente il y avait un Bug

Update: the build 284.4 has been released, those bugs have been fixed, as well as a bug with the "iOS images have been resized" message that was displayed even after saving the application.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 19 avril 2015 à 06:46:20
Depuis Vendredi nous sommes en pré rease 284.5
iOS runtime

- Fixes in collision/click detections in moved layers
- Active System Box: random problems for that have a tooltip text defined in their settings
- Date & Time: Display issue in digital clock
Titre: Patch bêta 284.6
Posté par: Monos le 29 avril 2015 à 18:58:44
Sortie du patch bêta 284.6
Build 284.6 - Change log
------------------------

Windows editor

- Data Elements editor: when you replace a sound with the same name and different data the name was modified in some cases.

Windows runtime

- This build could fix some random jittering on some machines in Vsync mode
- Fix in Every condition (precision errors in CF 2.5 since the build 281)
- The Compare Fixed Value condition is now optimized if the parameter is a global value.
- Rich Edit object: Get RTF Text was broken.

Android runtime

- Fit outside was buggged in the previous versions of the build 284

iOS runtime

- ChartBoost object: fixes
- Screen Zoom object: compilation issue when used in the same frame as a physics engine object

HTML5 runtime

- Fix in Calculate Rectangle object
- List object: fix for whitespace removal on string expression
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 17 mai 2015 à 09:14:43
Tonton Yves vient de publier une nouvelle bêta hier.
Build 284.7 - Change log
------------------------

Windows editor

- Some betas of the build 284 could be broken in some cases.
- Import/Export toolbar settings didn't work unless CF is executed as administrator

Windows runtime

- Better optimization for the Compare Fixed Value condition if the parameter is a global value.

All runtimes

- Bug when you negate the new Is Running As condition
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 19 mai 2015 à 05:29:13
Tonton Yves déploie une nouvelle bêta pour corriger un nouveau petit problème qui semble urgent.
Build 284.8 - Change log
------------------------

iOS / Android runtime

- The Chartboost extension was not the very last version due to a problem in a batch file...
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 20 mai 2015 à 06:15:59
La 284.8 est  le patch stable et officiel !
Citer
Build 284.8 - Change log
------------------------

Editor
------
- UI: information boxes not large enough in some cases in the status bar
- UI: didn't support long click as right click on touch screens
- UI: new "Extension Manager" command in the View menu for direct access to the Extension Manager
- UI: Import/Export toolbar settings didn't work unless CF is executed as administrator
- Build: the format of applications has been modified
- CF could crash when building applications (or applications could crash at runtime) in certain cases if they contain expressions not used on the target platform
- Storyboard editor: crash if you select a frame and right click while pressing ALT.
- Frame editor: crash if the frame contains a Physics Engine object and you do a Try Movement for an object with a non-physical movement
- Event editor: the Open all groups / Close all groups commands are now also in the main menu so that you can add shortcuts
- Event List editor / Print Preview: the object icons were too small
- Expression editor: when a number is greater than 2147483647 it's converted to double-precision value (it was 2147483646 before, for an unknown reason)
- Picture editor: you couldn't import images with alpha channel in simple list editors (counters, some extensions, etc)
- Picture editor: when you switch between directions or animations the lower speed value was set to a wrong value if the lower speed of the new direction was higher than the higher speed of the old direction.
- Application icon editor: new "Copy to other resolutions" command in the frame context menu, allows you to import a single icon image and then automatically create the other images.
- Object properties: crash if you set a bad name to an alterable value and try to rename it without closing the alert message
- Data Elements editor: when you replace a sound with the same name and different data the name was modified in some cases.
- Default exporters: the limited HTML5 exporter of the free version of CF 2.5 is now also in the full version of CF 2.5 (unless the full version of the exporter is already installed). The limitations are the same (3 frames, 100 backdrop objects, 30 active objects or extensions, 150 events, no global events of behaviors).
- Debugger: new option in the preferences of the event editor, "Debugger / Remember objects from last session". In CF 2.5 the object list is saved when you exit an application, and restored when you restart it. This option allows you to deactivate this behavior.


All runtimes
------------
- New "Running as Windows/Android/iOS/Html5/etc application" condition and "Runtime name" expression. Allows you to perform different actions on various platforms.
- All the runtimes have been optimized, especially in global and alterable values and comparison functions, as well as the get/set loop index functions
- Physics: the Apply Impulse function as been modified so that it depends on the mass and behaves the same in all the runtimes. Sorry in advance if this forces you to makes changes in your applications, but this change was necessary.
- Multiple Touch object: "Touch N is active on object O" was selecting all the instances of object O instead of the touched object only.
- "X chances out of Y" was false when X was greater than Y
- Repeat Actions is not limited anymore
- Restrict Actions wouldn't work anymore above 11 minutes

Various platforms
-----------------
- Particle object: the Destroy Particle actions could cause crashes.
- String Tokenizer object: crash when you ask for the number of elements (2D) before a string is passed to the object.
- Presentation movement: malfunctionning or crash if several objects have a presentation movement and one of them is deleted.


Windows runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- Rounding issue in Set/Get Font Size functions.
- Applications without caption couldn't be minimized.
- Active System Box object: didn't work correctly in Button mode if the Resize display option was selected.
- Clickteam Movement Controller: fixed an issue with negative fixed values.
- This build could fix some random jittering on some machines in Vsync mode
- Crash if you use a shader that uses textures in a backdrop object.
- Fix in Every condition (precision errors in CF 2.5 since the build 281)
- The Compare Fixed Value condition is now optimized if the parameter is a global value.
- Precision errors in Mouse On Object condition with scaled & rotated objects
- "Load on call" was ignored for objects with the "Create at start" option unchekced
- VRAM usage has been optimized
- Memory leak if you try to retrieve a parameter that doesn't exist in the command line
- File object: the filter string was limited to 300 characters
- File object: "Get default filter" renamed to "Get selected filter" (as it can be used to retrieve the filter selected by the user in a Save dialog).
- Rich edit object: the change made in the build 283.5 has been canceled. The Set Text function has been renamed to "Append text" (old behavior, to avoid breaking existing apps) and a new "Set Text" function has been added. Sorry for the inconvenience if you have already modified your applications in the meantime.
- Rich Edit object: Get RTF Text was broken.
- String object: fixed a slowdown issue in the Windows runtime.
- Sub-application object: set width and set height functions now work.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Speech Bubble object: ported to Unicode, use the Extension manager to update it.
- String Tokenizer object: ported to Unicode, use the Extension manager to update it.
- Extensions: the hook function for extensions didn't work in subapps.


Android runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- The SDK directory is now automatically detected if Android Studio is installed.
- New property that allows you to retrieve the number of the newest API installed in your SDK folder
- AdMob / Google Play Services: the runtime is no longer linked with Google Play Services unless the application uses the AdMob object. This results in faster build times.
  This also implies changes if you use the AdMob object: the AdMob properties have been moved from the application and frame to the AdMob object.
  If your application uses AdMob you have to put an AdMob object into frames you display ads in and update its properties.
  This also allows you to use multiple AdMob IDs and gives more flexibility. AdMob now also checks at runtime if Google Play is installed and warns the user if necessary.
- AdMob: now requires Android API #10 to be installed (additionnally to the build API), so please check with the Android SDK Manager if this API is installed if you use the Admob object.
- AdMob: fixed a problem when in one frame ads were "displayed overframe" and not in another one.
- AndroidObbMaker: now applications can handle as many videos and pictures as needed. Note: this object is available separately, it's not installed by the patch.
- ChartBoost Object: updated to latest SDK and ported to iOS (in progress).
- Active Backdrop: fixed a performance issue.
- Active Picture: faster expressions.
- Button Object: Font size.
- Chartboost updated to newest library
- Create Object: the Action point was not correctly set when the object was created.
- Camera Object: if the user hasn't set the album name, the application name is used.
- Checkbox Buttons: fixed Uncheck action.
- Combobox Object: now resizes better accordingly to the screen size and device.
- Combobox Object: fixed a problem due to Java 8.
- Dialog: fonts are now smaller to fit in all devices.
- Edit object: crash on old devices (lower than Android 3.0)
- FIRETV Object: internal changes for future object.
- Get Object: if the charset is not detected from the server, the text is translated to iso-8559-1. If the block of data has charset information it's tranlated to it.
- Google InApp: added a protection for a variable.
- INI Object: now uses UTF-8 characters if UTF-8 is checked in the object's properties.
- INI Object: modified INI objects are now saved to disk only once per loop.
- InAndOut Movement: now works correctly.
- Layer Object: background objects created at runtime did not correctly scroll.
- List Object: now behaves exactly like Windows.
- List object: if the "hide at start" option is selected, the control is not created until you show it. This allow you to use this object as simple internal list without any display handling.
- List object: bug in Delete Line action
- Physics Object: fixed a crash when destroying objects, also the mass was not correctly returned in expression.
- Radio Buttons: fixes.
- String Object: fixed Flash Text.
- String Parser: updated.
- Runtime: Read Text now detects the type of file (ANSI, UTF-8, UTF16LE, UTF16BE, or other).
- Runtime: new code for OpenGL Context, hopefully context problems are gone, please test with the MALI GPU.
- Runtime: heap size is now only set for Android version 11 and beyond.
- Menu: added detection for software menu button in action bar.
- Sounds: the sound routines have been improved.
- The angles were sometimes converted to integer values, resulting in poor precision.
- Incorrect values returned by the Random function for parameters above 32767 (note: the maximum value is 65535).
- Set Position relative to Action Point was bugged
- fix in Set Layer Position
- corrected sound issue after return from pause/ads
- corrected gap between Motif Quickbackdrop objects of certain sizes


HTML5 runtime
-------------
All the fixes and new features in the "All runtimes" section above plus:

- New "Transparent Background" option in the Frame properties.
- New "Generate a single source file" option. This option allows to avoid issues like for example when several apps are used in the same page.
  This option is ON by default. If it causes any issue in your application please turn it off and send us a report.
- Invader movement causing crash
- Physics Particles crashed apps
- Graphic font rounding issue on Safari
- Bug in Background System Box object
- Apps would not refocus or un-pause if in an IFrame and user clicks elsewhere on parent page.
- Calculate Rectangle object: fix.
- List object: fix for whitespace removal on string expression
- "Follow the frame" option didn't work in Active System Box object.
- The Hot Spot was not correctly positionned in small images rotated and resized to a big size
- Pick object conditions not working correctly
- Tweaked positioning of Radio Button Elements to better match Windows counterpart for selection spacing and label alignment
- Fixed a potential issue where 'document.write' would overwrite the entire pages content in Internet Explorer.


iOS runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- The application iPhone icon has been resized to 180x180 and there are 2 new iPhone launch images for iPhone6.
  When you load your application make sure these images are corect (CF 2.5 tries to automatically create them from existing images
  but as their size is quite different you'll certainly have to modify them).
- Added the iOS version of Chartboost (ps: you need to manually add the Chartboost framework if you want to use the extension, refer to the Chartboost post in the forum)
- Improved iOS6 compatibility
- Big frame load time optimization.
- Fixed rare internal memory issue.
- Fixes in collision/click detections in moved layers
- Fix in Set Layer Position
- Problem in Set Position on layers with scrolling coefficients different from 1
- The Set Effect action was broken.
- Active Picture: Now un-premultiplies loaded images with alpha channels to avoid a dark 'shadow' on semitransparent areas of the image.
- Active System Box: possible crash when the object is deleted.
- Active System Box: random problems for that have a tooltip text defined in their settings
- Box2D Particles and Rope&Chain was using non-scroll adjusted coordinates.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Date & Time: Optimized drawing a bit and fixed not updating after setting the size at runtime.
- Date & Time: Display issue in digital clock
- Fixed edit box, iOS single and multi-line edit box ‘Set background color’ actions (colors were inverted).
- Edit object: Set Text Color not working
- iAD now supports landscape ads again.
- INI: Having the same file open in multiple places (for example subapps) now carries over any changes instantly so it works exactly like on the PC version. It is now useful for carrying over information from subapps to the main app or vice-versa.
- Fixed ‘is overlapping’ condition on scrolled layers with a different scroll coefficient than 1.
- iOS button: Fixed setting button title for all button states.
- Quick backdrop: Tweaked how it draws tiled images. Images should get less blurrier now.
- Screen Zoom object: compilation issue when used in the same frame as a physics engine object
- String Tokenizer: Now ignores Windows '\r' carriage return characters in newline characters to support input from all sources.
- String Tokenizer: the X and Y delimiters were exchanged in the Split String 2D action.
- String Tokenizer: bug in Get Element (2D) expression.
- Sub-application: clipping issue on scrolling layers.


SWF runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- New "Generate HTML file" option. Unselect it if you don't want CF to modify your HTML file.
- The angles were sometimes converted to integer values, resulting in poor precision.
- The timer was not correctly reset at start of frame.
- The frame rate was not correctly set for physics calculations.
- The ObjectMover object was not included in this exporter.
- Modified INI objects are now saved to disk only once per loop
- Blend coefficient had not the same effect as on the other platforms
- Fix in layer positions
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 24 mai 2015 à 11:12:35
On passe a la version 248.9 final

Build 284.9 - Change log
------------------------

Editor
------
- UI: information boxes not large enough in some cases in the status bar
- UI: didn't support long click as right click on touch screens
- UI: new "Extension Manager" command in the View menu for direct access to the Extension Manager
- UI: Import/Export toolbar settings didn't work unless CF is executed as administrator
- Build: the format of applications has been modified
- CF could crash when building applications (or applications could crash at runtime) in certain cases if they contain expressions not used on the target platform
- Storyboard editor: crash if you select a frame and right click while pressing ALT.
- Frame editor: crash if the frame contains a Physics Engine object and you do a Try Movement for an object with a non-physical movement
- Event editor: the Open all groups / Close all groups commands are now also in the main menu so that you can add shortcuts
- Event List editor / Print Preview: the object icons were too small
- Expression editor: when a number is greater than 2147483647 it's converted to double-precision value (it was 2147483646 before, for an unknown reason)
- Picture editor: you couldn't import images with alpha channel in simple list editors (counters, some extensions, etc)
- Picture editor: when you switch between directions or animations the lower speed value was set to a wrong value if the lower speed of the new direction was higher than the higher speed of the old direction.
- Application icon editor: new "Copy to other resolutions" command in the frame context menu, allows you to import a single icon image and then automatically create the other images.
- Object properties: crash if you set a bad name to an alterable value and try to rename it without closing the alert message
- Data Elements editor: when you replace a sound with the same name and different data the name was modified in some cases.
- Default exporters: the limited HTML5 exporter of the free version of CF 2.5 is now also in the full version of CF 2.5 (unless the full version of the exporter is already installed). The limitations are the same (3 frames, 100 backdrop objects, 30 active objects or extensions, 150 events, no global events of behaviors).
- Debugger: new option in the preferences of the event editor, "Debugger / Remember objects from last session". In CF 2.5 the object list is saved when you exit an application, and restored when you restart it. This option allows you to deactivate this behavior.
- Bug in download progress bar for the update patches, fixed for the next update patches.

All runtimes
------------
- New "Running as Windows/Android/iOS/Html5/etc application" condition and "Runtime name" expression. Allows you to perform different actions on various platforms.
- All the runtimes have been optimized, especially in global and alterable values and comparison functions, as well as the get/set loop index functions
- Physics: the Apply Impulse function as been modified so that it depends on the mass and behaves the same in all the runtimes. Sorry in advance if this forces you to makes changes in your applications, but this change was necessary.
- Multiple Touch object: "Touch N is active on object O" was selecting all the instances of object O instead of the touched object only.
- "X chances out of Y" was false when X was greater than Y
- Repeat Actions is not limited anymore
- Restrict Actions wouldn't work anymore above 11 minutes

Various platforms
-----------------
- Particle object: the Destroy Particle actions could cause crashes.
- String Tokenizer object: crash when you ask for the number of elements (2D) before a string is passed to the object.
- Presentation movement: malfunctionning or crash if several objects have a presentation movement and one of them is deleted.


Windows runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- Rounding issue in Set/Get Font Size functions.
- Applications without caption couldn't be minimized.
- Active System Box object: didn't work correctly in Button mode if the Resize display option was selected.
- Clickteam Movement Controller: fixed an issue with negative fixed values.
- This build could fix some random jittering on some machines in Vsync mode
- Crash if you use a shader that uses textures in a backdrop object.
- Fix in Every condition (precision errors in CF 2.5 since the build 281)
- The Compare Fixed Value condition is now optimized if the parameter is a global value.
- Precision errors in Mouse On Object condition with scaled & rotated objects
- "Load on call" was ignored for objects with the "Create at start" option unchekced
- VRAM usage has been optimized
- Memory leak if you try to retrieve a parameter that doesn't exist in the command line
- File object: the filter string was limited to 300 characters
- File object: "Get default filter" renamed to "Get selected filter" (as it can be used to retrieve the filter selected by the user in a Save dialog).
- Rich edit object: the change made in the build 283.5 has been canceled. The Set Text function has been renamed to "Append text" (old behavior, to avoid breaking existing apps) and a new "Set Text" function has been added. Sorry for the inconvenience if you have already modified your applications in the meantime.
- Rich Edit object: Get RTF Text was broken.
- String object: fixed a slowdown issue in the Windows runtime.
- Sub-application object: set width and set height functions now work.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Speech Bubble object: ported to Unicode, use the Extension manager to update it.
- String Tokenizer object: ported to Unicode, use the Extension manager to update it.
- Extensions: the hook function for extensions didn't work in subapps.
- Using Replace Color or Load Frame with Add Backdrop could cause random graphic glitches, or even crashes if objects use physical movements.
- Bugs have been fixed in the Easing object, please reinstall it from the extension manager.

Android runtime
---------------
All the fixes and new features in the "All runtimes" section above plus:

- The SDK directory is now automatically detected if Android Studio is installed.
- New property that allows you to retrieve the number of the newest API installed in your SDK folder
- AdMob / Google Play Services: the runtime is no longer linked with Google Play Services unless the application uses the AdMob object. This results in faster build times.
  This also implies changes if you use the AdMob object: the AdMob properties have been moved from the application and frame to the AdMob object.
  If your application uses AdMob you have to put an AdMob object into frames you display ads in and update its properties.
  This also allows you to use multiple AdMob IDs and gives more flexibility. AdMob now also checks at runtime if Google Play is installed and warns the user if necessary.
- AdMob: now requires Android API #10 to be installed (additionnally to the build API), so please check with the Android SDK Manager if this API is installed if you use the Admob object.
- AdMob: fixed a problem when in one frame ads were "displayed overframe" and not in another one.
- AndroidObbMaker: now applications can handle as many videos and pictures as needed. Note: this object is available separately, it's not installed by the patch.
- ChartBoost Object: updated to latest SDK and ported to iOS (in progress).
- Active Backdrop: fixed a performance issue.
- Active Picture: faster expressions.
- Button Object: Font size.
- Chartboost updated to newest library
- Create Object: the Action point was not correctly set when the object was created.
- Camera Object: if the user hasn't set the album name, the application name is used.
- Checkbox Buttons: fixed Uncheck action.
- Combobox Object: now resizes better accordingly to the screen size and device.
- Combobox Object: fixed a problem due to Java 8.
- Dialog: fonts are now smaller to fit in all devices.
- Edit object: crash on old devices (lower than Android 3.0)
- FIRETV Object: internal changes for future object.
- Get Object: if the charset is not detected from the server, the text is translated to iso-8559-1. If the block of data has charset information it's tranlated to it.
- Google InApp: added a protection for a variable.
- INI Object: now uses UTF-8 characters if UTF-8 is checked in the object's properties.
- INI Object: modified INI objects are now saved to disk only once per loop.
- InAndOut Movement: now works correctly.
- Layer Object: background objects created at runtime did not correctly scroll.
- List Object: now behaves exactly like Windows.
- List object: if the "hide at start" option is selected, the control is not created until you show it. This allow you to use this object as simple internal list without any display handling.
- List object: bug in Delete Line action
- Physics Object: fixed a crash when destroying objects, also the mass was not correctly returned in expression.
- Radio Buttons: fixes.
- String Object: fixed Flash Text.
- String Parser: updated.
- Runtime: Read Text now detects the type of file (ANSI, UTF-8, UTF16LE, UTF16BE, or other).
- Runtime: new code for OpenGL Context, hopefully context problems are gone, please test with the MALI GPU.
- Runtime: heap size is now only set for Android version 11 and beyond.
- Menu: added detection for software menu button in action bar.
- Sounds: the sound routines have been improved.
- The angles were sometimes converted to integer values, resulting in poor precision.
- Incorrect values returned by the Random function for parameters above 32767 (note: the maximum value is 65535).
- Set Position relative to Action Point was bugged
- fix in Set Layer Position
- corrected sound issue after return from pause/ads
- corrected gap between Motif Quickbackdrop objects of certain sizes


HTML5 runtime
-------------
All the fixes and new features in the "All runtimes" section above plus:

- New "Transparent Background" option in the Frame properties.
- New "Generate a single source file" option. This option allows to avoid issues like for example when several apps are used in the same page.
  This option is ON by default. If it causes any issue in your application please turn it off and send us a report.
- Invader movement causing crash
- Physics Particles crashed apps
- Graphic font rounding issue on Safari
- Bug in Background System Box object
- Apps would not refocus or un-pause if in an IFrame and user clicks elsewhere on parent page.
- Calculate Rectangle object: fix.
- List object: fix for whitespace removal on string expression
- "Follow the frame" option didn't work in Active System Box object.
- The Hot Spot was not correctly positionned in small images rotated and resized to a big size
- Pick object conditions not working correctly
- Tweaked positioning of Radio Button Elements to better match Windows counterpart for selection spacing and label alignment
- Fixed a potential issue where 'document.write' would overwrite the entire pages content in Internet Explorer.


iOS runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- The application iPhone icon has been resized to 180x180 and there are 2 new iPhone launch images for iPhone6.
  When you load your application make sure these images are corect (CF 2.5 tries to automatically create them from existing images
  but as their size is quite different you'll certainly have to modify them).
- Added the iOS version of Chartboost (ps: you need to manually add the Chartboost framework if you want to use the extension, refer to the Chartboost post in the forum)
- Improved iOS6 compatibility
- Big frame load time optimization.
- Fixed rare internal memory issue.
- Fixes in collision/click detections in moved layers
- Fix in Set Layer Position
- Problem in Set Position on layers with scrolling coefficients different from 1
- The Set Effect action was broken.
- Active Picture: Now un-premultiplies loaded images with alpha channels to avoid a dark 'shadow' on semitransparent areas of the image.
- Active System Box: possible crash when the object is deleted.
- Active System Box: random problems for that have a tooltip text defined in their settings
- Box2D Particles and Rope&Chain was using non-scroll adjusted coordinates.
- Create Object Relatively to a Parent object: the object was created (at random, undetermined coordinates) even if the parent didn't exist.
- Date & Time: Optimized drawing a bit and fixed not updating after setting the size at runtime.
- Date & Time: Display issue in digital clock
- Fixed edit box, iOS single and multi-line edit box ‘Set background color’ actions (colors were inverted).
- Easing object: crash when you reverse a movement.
- Edit object: Set Text Color not working
- HiScore object: Fix
- iAD now supports landscape ads again.
- INI: Having the same file open in multiple places (for example subapps) now carries over any changes instantly so it works exactly like on the PC version. It is now useful for carrying over information from subapps to the main app or vice-versa.
- Fixed ‘is overlapping’ condition on scrolled layers with a different scroll coefficient than 1.
- iOS button: Fixed setting button title for all button states.
- Quick backdrop: Tweaked how it draws tiled images. Images should get less blurrier now.
- Screen Zoom object: compilation issue when used in the same frame as a physics engine object
- String Tokenizer: Now ignores Windows '\r' carriage return characters in newline characters to support input from all sources.
- String Tokenizer: the X and Y delimiters were exchanged in the Split String 2D action.
- String Tokenizer: bug in Get Element (2D) expression.
- Sub-application: clipping issue on scrolling layers.


SWF runtime
-----------
All the fixes and new features in the "All runtimes" section above plus:

- New "Generate HTML file" option. Unselect it if you don't want CF to modify your HTML file.
- The angles were sometimes converted to integer values, resulting in poor precision.
- The timer was not correctly reset at start of frame.
- The frame rate was not correctly set for physics calculations.
- The ObjectMover object was not included in this exporter.
- Modified INI objects are now saved to disk only once per loop
- Blend coefficient had not the same effect as on the other platforms
- Fix in layer positions
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 26 mai 2015 à 11:13:14
Et bien non c est pas encore la version final on passe en version 284.10 je pense que ça toi être la bonne.  ;D
yves a fait une petit mis a jour pour un problème sur le flash  si on utiles la Physique  en mouvement  8 direction. 
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 25 juillet 2015 à 12:43:31
C'est partie pour le patch le builde de la famille 285. Le premier patch bêta est disponible.
Notons des corrections sur XNA.


Build 285.0 - Change log
------------------------

Windows editor

- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.

Windows runtime

- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- Crash at start in some cases when there are more than 10000 collision detections.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.
- New "Fit inside" option, available when you select the "Resize display to fill window size" option.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly

Android runtime

- Crash in some cases when a sub-application object is created
- Fixes in Easing object
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Crash in Platform Movement object in some cases
- Crash in Movement controller object in some cases
- Calculate Text Rect object was broken
- Optimization of display speed and collision detection for added backdrops.
- String parser: Append/Prepend didn't add the string delimiter
- Chartboost: modified to meet the latest requirements
- Sounds wouldn't start on some devices
- ComboBox: crash if you try to remove an item at a negative index
- Restore Animation Direction was bugged
- New features in OUYA object
- String object not resized after a font change

Flash runtime

- Fixes in Easing object
- INI files not loaded anymore from embedded binary files
- Build error on Turkish machines
- The HTML file would be corrupted if the filename was too long

Html5 runtime

- No seams anymore between backdrop objects when scaling is used
- Fixes in Easing object
- Crash in sub-application object
- Bug in RGB At function
- Crash with the "Link to the ground" option in the "Physics - Joint" object
- Bug in Mutipletouch object
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Control objects not displayed in sub-apps (new in build 284)
- Control objects not displayed if the application has a preloader (new in build 284)
- Cursor object: Hand cursor was not a hand

iOS runtimr

- Improved AGBO performance
- Minimum target is now iOS 6.0 in the Xcode projects.
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Fixed object transitions offsetting image
- Fix in Calculate Text Rect object
- Fixed a white flash in iOS Video object
- Fixed some random clicking at the end of sounds
- List object: object couldn't be shown if the Hide at start option was checked
- Date & Time object: fixed font related bugs

Mac runtime

- New Video object (iOS/Mac Video)
- Now supports OGG sound files
- Repeat while mouse button is clicked couldn't be negated
- The pathname returned by Apppath$ now has a terminating / at the end (to match the Windows runtime)
- Back ported a bunch of fixes from iOS runtime

XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 13 septembre 2015 à 05:54:37
Le patch 282.1 en bêta est disponible.
Build 285.1 - Change log
------------------------

Editor

- New tutorial made by Olivier, Faulty Flap, a Flappy Bird-like game.
- Picture editor: color picker couldn't pick colors from the selected area.
- Event editor: you can't insert conditions into comments or groups anymore, this was causing MFA corruption.
- Event editor: you can now edit an action by double-clicking on it in the popup action list.
- Action editor: double clicking under the action list now inserts a new action.
- Picture editor: when you import a sprite sheet, fully transparent images could be removed anywhere in the sheet (instead of the ones at the bottom only).
- Picture editor: when you import a sprite sheet, full transparency detection was incorrect for pictures with alpha channel.
- Backdrop object now have global object sub-options like active objects ("same name and type", etc).

All runtimes

- The "Destroy if too far from frame" option was ignored if "Inactivate if too far from window" was set to No, causing those objects being not destroyed when they were far from frame. This is fixed, however as this fix could cause issues in existing applications, a new option has been added to the Runtime properties of the application, to keep the previous behavior. This option is ON by default in existing applications and OFF in new applications.
- Crash in Pick object from Fixed value when you pass random values.

Windows runtime

- OS object: now detects Windows 10.
- DialogBox object: Incorrect indexes in combobox & listbox after inserting or deleting strings.
- DialogBox object: the Selected Item expression in the ComboBox control is updated when the dropdown list is open.
- New Fit inside option: the window is now correctly resized if you maximize it, hide the menu and restore it.
- If you reach the maximum amount of backdrops and then the maximum number of objects in a frame Fusion no longer crashes.
- ClickBlocker object caused the Windows explorer to hang during several seconds after the stand-alone EXE is closed.
- Easing object: odd parameter sizes in some actions, causing the next events to be aligned on odd addresses (causing issues in actions of Windows control using text parameters and possibly performance issues). The alignment is fixed when you load old applications with the build 285.1.
- The Global Function object was broken in CF 2.5, it's fixed and available through the extension manager.

Android runtime

- String object not resized after a font change
- Set Radius not working for the Circular movement in the Clickteam Movement Controller
- Every 0"00 didn't work
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Physics - Bouncing Ball movement, Set Deceleration had no effect
- List box / Combo box: crash if you use -1 as index when you insert a line
- Crash in some cases when a Physics Bouncing Ball movement is destroyed
- ChartBoost has been updated with the latest SDK

SWF runtime

- Lacewing: Villy fixed it, it now works with CF 2.5, the version in the extension manager has been updated.
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Physics - Bouncing Ball movement, Set Deceleration had no effect

HTML5 runtime

- ComboBox: 1-based index option had no effect.
- Controls: the tab order was wrong
- The previous change to avoid seams between backdrop objects with scaling has been limited to backdrop objects to avoid distortions in small images
- The limited runtime was broken in the build 285.0
- Date & Time object: crash after hour change
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Create Object By Name crash if name is invalid
- List box / Combo box: Insert Line didn't work
- Fixes in Location object
- Active System Box: the Set Text Color action in the general Text menu had no immediate effect

iOS runtime

- Fixed crash when reading alt values by index out of range.
- List objects were invisible except when hidden at startup and then shown.
- Touch co-ordinates wrong within sub-apps, with or without the "Follow the frame" option.
- Jerky sub-apps when "Follow the frame" is selected
- INI object: Delete Group had no effect if no other change was made to the INI file before going to another frame.
- Platform Movement Object: collision events weren't triggered in some cases for the selected object.

Mac runtime

- same fixes as iOS
- INI object was loading values only if the INI file exists before the application starts
- List / ComboBox objects: Load Directory / File list now implemented
- Sub-apps were broken


Build 285.0 - Change log
------------------------

Windows editor

- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.

Windows runtime

- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- Crash at start in some cases when there are more than 10000 collision detections.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.
- New "Fit inside" option, available when you select the "Resize display to fill window size" option.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly

Android runtime

- Crash in some cases when a sub-application object is created
- Fixes in Easing object
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Crash in Platform Movement object in some cases
- Crash in Movement controller object in some cases
- Calculate Text Rect object was broken
- Optimization of display speed and collision detection for added backdrops.
- String parser: Append/Prepend didn't add the string delimiter
- Chartboost: modified to meet the latest requirements
- Sounds wouldn't start on some devices
- ComboBox: crash if you try to remove an item at a negative index
- Restore Animation Direction was bugged
- New features in OUYA object
- String object not resized after a font change

Flash runtime

- Fixes in Easing object
- INI files not loaded anymore from embedded binary files
- Build error on Turkish machines
- The HTML file would be corrupted if the filename was too long

Html5 runtime

- No seams anymore between backdrop objects when scaling is used
- Fixes in Easing object
- Crash in sub-application object
- Bug in RGB At function
- Crash with the "Link to the ground" option in the "Physics - Joint" object
- Bug in Mutipletouch object
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Control objects not displayed in sub-apps (new in build 284)
- Control objects not displayed if the application has a preloader (new in build 284)
- Cursor object: Hand cursor was not a hand

iOS runtime

- Improved AGBO performance
- Minimum target is now iOS 6.0 in the Xcode projects.
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Fixed object transitions offsetting image
- Fix in Calculate Text Rect object
- Fixed a white flash in iOS Video object
- Fixed some random clicking at the end of sounds
- List object: object couldn't be shown if the Hide at start option was checked
- Date & Time object: fixed font related bugs

Mac runtime

- New Video object (iOS/Mac Video)
- Now supports OGG sound files
- Repeat while mouse button is clicked couldn't be negated
- The pathname returned by Apppath$ now has a terminating / at the end (to match the Windows runtime)
- Back ported a bunch of fixes from iOS runtime

XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 24 septembre 2015 à 07:44:12
La bêta est maintenant disponible sous Steam.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 28 février 2016 à 13:30:33
j us pour info en se moment  Fernando n arrête pas de sortie des version Beta pour Android
dont on et arrive en Android Beta 285.2g

Build 285.2g
------------------------
- Added in Android Object the feature that allow to capture portion of the screen
- Modified capture screen to capture only the window size.
- Some work done for collisions performance during evaluation.
- Frequency in sound now return the frequency and work for preload sounds, not "play from disk" (media player)
- Parser object was not correctly sorting.
- Corrected an introduced error in Active System Box/Background System Box, achieveing performance. (sorry)
- Corrected the expression Float To String.
- Corrected 8 direction movement, did not respond correctly to joystick when non rotation was set in properties.
- Added in Android Plus, a feature to set layout orientation, so you can use all orientation cuadran.
- Final Implementation for audio fix for samsung and anothers devices that require audiofocus. (please test deeply).
- Navigation bar as immersive sticky where possible, need you to uncheck status barline also don't forget heading.
- Modification of the runtime to allow better wrap object when scrolling.
- Correction in Hi Score, UTF8 flags was not correctly interpreted.
- Fix some wrong behavior in Range
- Corrected Angle To Dir behavior in physics objects.

This version should behave like 285.1 in speed and performance.

Modification of the runtime to fit api 23 permission among the following objects;

Active picture: Write/Read permissions
Android Camera: Write/Read/Camera permissions
===============
List Object: Write/Read permissions if external files are use
Edit Object: Write/Read permissions if external files are use
Combo Object: Write/Read permissions if external files are use
===============
If not data folder use
INI: Write/Read permissions if external files are use
HiScore: Write/Read permissions if external files are use
===============
WebView: Location permissions
Location: Location permissions
need to wait for next version of editor to set api 23 in target, also you need to set the proper manifest permissions for this to work.
please remember this is a beta so please test deeply before use into production.
Also it is important to make a full backup of data\runtime\android folder previous installing this version.

Comme dit  Fernando pense a faire une copy du repetoire (data\runtime\android) avant de lance la mis a jour de la beta si vous avait un problème vous pourrait revenir en arrière.








Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: ValLoche23 le 28 février 2016 à 21:10:03
Coool !! :D

(dommage que j'ai pas l'extension ! XD)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 29 février 2016 à 06:28:43
L'extenssion android est cool. (Même ios si on a le matos).  Et Fernando met du coeur à l'ouvrage sur son maintient.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 29 février 2016 à 10:55:06
Oui c est le seul qui Bosse  :P
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: ValLoche23 le 29 février 2016 à 12:49:37
C'est vrai que c'est bien !!

Mais par contre, le plus gros problème reste l'optimisation ! T_T

J'espère que ce sera corrigé pour Fusion 3 !
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 09 mars 2016 à 11:13:21
Houp fernando a sortie deux nouvelles mis a jour Beta Android dans la foule plus vite que Lucky_Luke  :D
on passe de  Beta 285.2g a Beta 285.2h a Beta 285.2i

info
Build 285.2i
------------------------
- Properly Updated OUYA object in this installer (sorry)
- String antia-aliasing will work when smooth resizing is check, (now it should work, beta was not properly updated).
- Edit Object now have blinking cursor (in android it make play each letter you type though. let me know what you think about this)
- Edit Object can now set back color and text color via Control --- Aspect
- List Object respect "Use system text font" until a new font action is requested.
- Added in Android Object the feature that allow to capture portion of the screen
- Modified capture screen to capture only the window size.
- Some work done for collisions performance during evaluation.
- Frequency in sound now return the frequency and work for preload sounds, not "play from disk" (media player)
- Parser object was not correctly sorting.
- Corrected an introduced error in Active System Box/Background System Box, achieving performance. (sorry)
- Corrected the expression Float To String.
- Corrected 8 direction movement, did not respond correctly to joystick when non rotation was set in properties.
- Added in Android Plus, a feature to set layout orientation, so you can use all orientation cuadran.
- Final Implementation for audio fix for Samsung and another devices that require audiofocus. (please test deeply).
- Navigation bar as immersive sticky where possible, need you to uncheck status barline also don't forget heading.
- Modification of the runtime to allow better wrap object when scrolling.
- Correction in Hi Score, UTF8 flags was not correctly interpreted.
- Fix some wrong behavior in Range
- Corrected Angle To Dir behavior in physics objects.






This version should behave like 285.1 in speed and performance.



Modification of the runtime to fit api 23 permission among the following objects;



Active picture: Write/Read permissions
Android Camera: Write/Read/Camera permissions
===============
List Object: Write/Read permissions if external files are use
Edit Object: Write/Read permissions if external files are use
Combo Object: Write/Read permissions if external files are use
===============
If not data folder use
INI: Write/Read permissions if external files are use
HiScore: Write/Read permissions if external files are use
===============
WebView: Location permissions
Location: Location permissions



need to wait for next version of editor to set api 23 in target, also you need to set the proper manifest permissions for this to work.
please remember this is a beta so please test deeply before use into production.



Also it is important to make a full backup of data\runtime\android folder previous installing this version.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Monos le 17 avril 2016 à 10:19:23
Le patch bêta 285.2 est disponible sur le site officiel.
Citer
Build 285.2 - Change log
------------------------

Editor

- General: new preferences (in the Workspace tab) to change the delay of tooltips in event/frame editor. By default it's 500 ms but you might want to reduce it to display tooltips faster, especially in object lists in the event editor.
- Frame editor: Ctrl+A now works when you edit a string object.
- Event editor: the build type compatibility is not checked anymore for deactivated lines.
- Event editor: if a line contains more than 40 actions and you try to edit one of the last actions via the popup menu in the event editor this could corrupt events.
- Event List editor: crash when you try to display an event with 128 actions.
- Expression editor: possible crash in some cases
- Expression editor: the random/min/max buttons were broken
- Expression editor: deleting a selection was clearing the entire content
- Frame properties: entering a filename in the Demo File box could corrupt the frame.
- Picture editor: when you export an animation in a sprite sheet in box mode, the action point position had an incorrect color.
- Picture editor: resizing horizontally a selection may change its vertical size.
- The build time of mosaics in HTML5 applications has been reduced.

All runtimes

- All runtimes except the Windows runtime: position errors after a Wrap action if the timer-based movements are enabled.
- A new "Do not reset frame duration after animation change" option has been added in the Active object's properties (Run options tab), as some applications have been affected by a previous fix that was done in the build 285.0 ("the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly"). By default this option is not checked, i.e. the frame duration is reset, you have to check it if you want to keep the old behavior.
- The Get object is now installed by the patches (for info the latest version is Unicode and supports different character sets).

Windows Runtime

- Certain conditions that do a string comparison wouldn't work in non-Unicode extensions, for example the condition that compares the message type in the Instance Communicator object.
- Graphic filters not automatically included if Load Frame actions were used only in global events
- Debugger: the Step button was randomly working.
- Edit Box object: Ctrl+A now works in multiline mode.
- Double-Precision Calculator object: fixed a crash in Add/Multiply.
- Hi-Score object: couldn't access file if the filename was containing Unicode characters. Note: this is fixed but those characters must be in the current user's language.
- ListView object: setting the column alignement to Left after setting it to Right or Center didn't work.
- ODBC object: incorrect character conversion in Get Text expression
- Multiple Touch object: the Load Gesture function was broken
- Multiple Touch object: a second touch started event was triggered when you touch and drag.
- Physics: the Velocity Angle now returns -1 instead of -1.#QNAN if the object isn't moving
- Physics Fan: bug in Set Strencth action.
- String object: the text was sometimes incorrectly wrapped in Direct3D 9 mode.
- Sub-application object: if the Display as sprite option was checked, the object was displayed below all the grtaphical objects of the frame.
- Sub-application object: if the Display as sprite option was checked, the mouse clicks were intercepted even if the sub-app object was invisible.

HTML5 runtime

- You couldn't use the Bounce action on a qualifier if an object with this qualifier hadn't a bouncing ball movement.
- StringParser: the delimiter was not added in Append & Prepend expressions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Sound issue on iOS devices.
- ForEachLoopIndex no longer returns 0 for qualifiers.
- Extension objects: position parameters didn't work correctly (in Set Position for example).
- Active Backdrop object: crash after Restart Frame
- Hi-score object: Show / Hide didn't work and could crash the application.
- Multiple Touch object: Scrolling position was not taken into account in "touch on object" conditions.
- Picture object: crash in New Picture action.
- Sub-application: you couldn't create more than a limited number of sub-apps in Chrome.
- Pinball movement: added Set Deceleration + fix in maximum speed.

Flash runtime

- Fix in layer scrolling.
- Fix in effects for frame and layers.
- Physics objects: better precision in direction calculations.
- StringParser object: the delimiter was not added in Append & Prepend expressions.
- StringParser object: bug in sort functions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- 8-direction movement: did not respond correctly to joystick when non rotation was set in properties.

Android runtime

- The launcher icon is now 192x192 in size. The existing icon is automatically resized in the MFA, please check the image is OK and update it if necessary.
- The AdMob ID is removed from the app properties in the MFA
- Now supports API 23 of the Android SDK
- Runtime: textures are recreated if necessary when activity is resumed.
- Runtime: corrected the Float To String expression.
- Runtime: the Frequency expression now returns the frequency for preloaded sounds, not for sounds with the "play from disk" option.
- Runtime: Immersive Navigation sticky bar is available for devices with api 19+ (4.4). For this, uncheck “Display Status Bar” in the Android app properties and uncheck the heading properties in the Window properties.
- Runtime: fix in Range expression.
- Sounds: audio fix for Samsung and other devices that require audiofocus. (please test deeply)
- Physics objects: better precision in direction calculations.
- Active System Box/Background System Box: optimizations.
- Admob: changes in interstitial to correctly detect conditions.
- Android Object: new feature to capture a portion of screen.
- Android Plus: corrected a typo in float expression in windows extension.
- Android Plus: added a feature to set layout orientation using sensor, so you can use all orientation quadran.
- Android Plus: added condition to compare share with returned result.
- Chartboost: updated to SDK 6.4
- Edit Object: now has a blinking cursor (in Android it makes play each letter you type though).
- Edit Object: you can now set the background and text colors via Control --- Aspect.
- HiScore Object: the UTF-8 flag was not correctly interpreted.
- List Object: the "Use system text font" option is valid until a new font action is requested.
- OUYA: updated the version number in the windows extension to avoid problems with old versions.
- Parser object: was not correctly sorting.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- 8 direction movement: did not respond correctly to joystick when non rotation was set in properties.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- There are changes in the permissions if target API of your application is the API #23 (Android 6+) and the device is running Android 6 or greater.
In this case the authorization is asked when the permission is used (or when the object is created if the permission concerns an object).

Reminder of some cases where you have to select Android permissions:
* if one of your objects reads files from external storage (i.e. not from an embedded binary file and not from the application directory), you have to select the READ_EXTERNAL_STORAGE permission.
* if one of your objects writes files, you have to select the WRITE_EXTERNAL_STORAGE permission (unless you write files to the application directory and your app requires API #19+ / Android 4.4+, as since API #19 this permission is not required if you write files to the directory of your application).
* Camera object: you have to select READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE and CAMERA
* GMaps and Location objects, and Webview if geolocation is used: you have to select ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION

iOS runtime

- Fixed "Play sound over frames" option.
- Fixes in the sound player.
- Fixed scroll independent object jumping around on some layers.
- Added support for any type of URL connection.
- Updated project and settings files to fix compatibility issues.
- Now supports iPadPro icon, the iPad icon is automatically resized when you load the MFA, check it.
- Fixed a crash in the renderer.
- Crash when you use more than 26 alterable values.
- The runtime supports the new features in the Get object.
- StringParser: the delimiter was not added in Append & Prepend expressions.
- Physics Fan: bug in Set Strength action.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: denisstephane le 17 avril 2016 à 12:55:49
L'objet boite systeme active ne marche plus du tout. :-[
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Patrice le 17 avril 2016 à 13:01:01
Fais le remonter sur le fil officiel Clickteam. Svp
http://community.clickteam.com/threads/96934-Build-285-2-beta-version
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: denisstephane le 17 avril 2016 à 14:15:44
Fait. :)
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 03 mai 2016 à 18:02:30
une petit mis a jour pour Android on passe en Beta 285.3a

Build 285.3a
------------------------
- Corrected an error in Val() function converting string to numbers, introduced in last release.
- OUYA, Updated to latest ODK 2.1a.
- ChartBoost, added a modification that will allow to create the object after destroying.
- Set Frame Width and Height, now work from start of frame.



This version should behave like 285.2 in speed and performance, also notice that this version will NOT WORK in Steam version.



Remember is important to make a full backup of data\runtime\android folder previous installing this version.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 07 mai 2016 à 12:45:00
bonjour Yves vient de mettre a disponibilité Le patch bêta 285.3
dont c est une super bonne nouvelle Yves et de retour et a repris le travaille.

Build 285.3 - Change log
------------------------

Editor

- Application properties: New Disable IME option (in the Windows tab) to disable IME in Windows stand-alone applications.
- Picture editor: the scrolling position in the frame list is now preserved when an operation forces a refresh of this list.
- Event editor: Undo "Insert comment" didn't work correctly.
- Event editors: the "you cannot have more than 127 actions in a single event" is now also displayed when you drag and drop actions.
- Event editors: new error message when you try to add more than 127 conditions in a single event.
- Event editor: Collision conditions were disabled if you check the new "Do not reset frame duration after animation change" option in the properties of the active object.

Windows Runtime

- Debugger: the mouse cursor is now visible when it's over the debugger window, even if it's hidden in the application.
- Set Frame Width and Set Frame Height now resize the child window if necessary.
- Array object: crash when resizing the array in build 285.2.
- File object: possible random bug in the Open Selector functions, especially when the runtime is executed through Wine.
- HiScore object: Ask Player Name function didn't work for player 2.
- INI and HiScore objects: they no longer modify the current directory.
- Rope & Chain object: fixed crashes.
- String object: strings ending with a space character were no longer displayed in Direct3D 9 mode.

All runtimes except Windows runtime

- Advanded Direction object: bug in Compare Distance and Compare Direction conditions.

HTML5 Runtime

- HiScore object: incorrect score alignment.
- HiScore object: incorrect alignments and crash when the score is displayed first.
- String Parser object: ListContains expression always returns 0.
- Calculate Text Rect object: the font name was not taken into account, causing incorrect height in some cases and the height was incorrect when the text ends with an empty line.
- Get object: fixed minor bugs.

Flash runtime

- HiScore object: incorrect score alignment when the name is displayed first.
- HiScore object: incorrect name alignment when the score is displayed first.
- Multiple Touch object: problem with New Touch On Object condition.

iOS runtime

- Edit object: bug in the Is Number condition.
- Get object: fixed minor bugs an default encoding.
- Fixed error when using text in iOS 6.
- RopeAndChain object: fixed weird rope positions due to damping.
- Webview2: updated.

Android runtime

- Val function was returning incorrect values in build 285.2.
- Fix in Set Frame Width and Height at Start of frame.
- OUYA lib updated to odk 2.1a.
- Chartboost object: change made to allow the object to be re-created at runtime.
- ActiveBackdrop / Active Picture objects: now correctly displayed even in pause.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 26 mai 2016 à 12:30:25
Bonjour les amies voila on passe en version  285.6 patchs officiel

Build 285.6 - Change log
------------------------

Editor

- New tutorial made by Olivier, Faulty Flap, a Flappy Bird-like game.
- General:  new Tooltip Delay preference (in the Workspace tab) to change the delay of tooltips in event/frame editor. By default it's 500 ms but you might want to reduce it to display tooltips faster, especially in object lists in the event editor.
- Application properties: new "Disable IME" option (in the Windows tab) to disable IME in Windows stand-alone applications.
- Frame properties: entering a filename in the Demo File box could corrupt the frame.
- Frame editor: Ctrl+A now works when you edit a string object.
- Backdrop objects now have global object sub-options like active objects ("same name and type", etc).
- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.
- Picture editor: when you export an animation in a sprite sheet in box mode, the action point position had an incorrect color.
- Picture editor: resizing horizontally a selection may change its vertical size.
- Picture editor: the scrolling position in the frame list is now preserved when an operation forces a refresh of this list.
- Picture editor: color picker couldn't pick colors from the selected area.
- Picture editor: when you import a sprite sheet, fully transparent images could be removed anywhere in the sheet (instead of the ones at the bottom only).
- Picture editor: when you import a sprite sheet, full transparency detection was incorrect for pictures with alpha channel.
- Action editor (new): double clicking under the action list now inserts a new action.
- Event editor: Crash in Find Object function.
- Event editor: Object qualifier dialog box: typing a qualifier name after clicking another qualifier icon selected the wrong qualifier.
- Event editor: Undo "Insert comment" didn't work correctly.
- Event editor: the build type compatibility is not checked anymore for deactivated lines.
- Event editor: if a line contains more than 40 actions and you try to edit one of the last actions via the popup menu in the event editor this could corrupt events.
- Event editor: you can't insert conditions into comments or groups anymore, this was causing MFA corruption.
- Event editor (new): you can now edit an action by double-clicking on it in the popup action list.
- Event editors: the "you cannot have more than 127 actions in a single event" is now also displayed when you drag and drop actions.
- Event editors: new error message when you try to add more than 127 conditions in a single event.
- Event List editor: crash when you try to display an event with 128 actions.
- Expression editor: crash with some language configurations.
- Expression editor: the random/min/max buttons were broken
- Expression editor: deleting a selection was clearing the entire content
- The build time of mosaics in HTML5 applications has been reduced.


Windows runtime

- Application properties: new "Fit inside"option, available when you select the "Resize display to fill window size" option. If this option is selected, the width/height ratio of the application is preserved and black bands are added if necessary vertically or horizontally.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Debugger: the Step button was randomly working.
- Debugger: the mouse cursor is now visible when it's over the debugger window, even if it's hidden in the application.
- Set Frame Width and Set Frame Height now resize the child window if it's larger than the new size.
- Certain conditions that do a string comparison wouldn't work in non-Unicode extensions, for example the condition that compares the message type in the Instance Communicator object.
- Graphic filters not automatically included if Load Frame actions were used only in global events
- If you reach the maximum amount of backdrops and then the maximum number of objects in a frame Fusion no longer crashes.
- Crash at start in some cases when there are more than 10000 collision detections.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly
- ClickBlocker object caused the Windows explorer to hang during several seconds after the stand-alone EXE is closed.
- DialogBox object: Incorrect indexes in combobox & listbox after inserting or deleting strings.
- DialogBox object: the Selected Item expression in the ComboBox control is updated when the dropdown list is open.
- Double-Precision Calculator object: fixed a crash in Add/Multiply.
- Easing object: odd parameter sizes in some actions, causing the next events to be aligned on odd addresses (causing issues in actions of Windows control using text parameters and possibly performance issues). The alignment is fixed when you load old applications with the build 285.1.
- Edit Box object: Ctrl+A now works in multiline mode.
- File object: possible random bug in the Open Selector functions, especially when the runtime is executed through Wine.
- Global Function object: it was broken in CF 2.5, it's fixed and available through the extension manager.
- HiScore object: Ask Player Name function didn't work for player 2.
- Hi-Score object: couldn't access file if the filename was containing Unicode characters. Note: this is fixed but those characters must be in the current user's language.
- INI and HiScore objects: they no longer modify the current directory.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- ListView object: setting the column alignement to Left after setting it to Right or Center didn't work.
- Multiple Touch object: the Load Gesture function was broken
- Multiple Touch object: a second touch started event was triggered when you touch and drag.
- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- ODBC object: memory corruption and/or invalid characters in some cases when you retrieve data.
- OS object: now detects Windows 10.
- Physics: the Velocity Angle now returns -1 instead of -1.#QNAN if the object isn't moving
- Physics Fan: bug in Set Strencth action.
- Quiz object: report not completely saved.
- Rope & Chain object: fixed crashes.
- String object: the text was sometimes incorrectly wrapped in Direct3D 9 mode.
- Sub-application object: if the Display as sprite option was checked, the object was displayed below all the grtaphical objects of the frame.
- Sub-application object: if the Display as sprite option was checked, the mouse clicks were intercepted even if the sub-app object was invisible.
- Tooltip object: conversion issue in MMF2 applications.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.

All runtimes

- A new "Do not reset frame duration after animation change" option has been added in the Active object's properties (Run options tab), as some applications have been affected by a previous fix that was done in the build 285.0 ("the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly"). By default this option is not checked, i.e. the frame duration is reset, you have to check it if you want to keep the old behavior.
- The Get object is now installed by the update patches (for info the latest version is Unicode and supports different character sets).
- The "Destroy if too far from frame" option was ignored if "Inactivate if too far from window" was set to No, causing those objects being not destroyed when they were far from frame. This is fixed, however as this fix could cause issues in existing applications, a new option has been added to the Runtime properties of the application, to keep the previous behavior. This option is ON by default in existing applications and OFF in new applications.
- Crash in Pick object from Fixed value when you pass random values.

All runtimes except Windows runtime

- Position errors after a Wrap action if the timer-based movements are enabled.
- Advanded Direction object: bug in Compare Distance and Compare Direction conditions.

Android runtime

- The launcher icon is now 192x192 in size. The existing icon is automatically resized in the MFA, please check the image is OK and update it if necessary.
- The AdMob ID is removed from the app properties in the MFA
- Now supports API 23 of the Android SDK
- Immersive Navigation sticky bar is available for devices with api 19+ (4.4). For this, uncheck “Display Status Bar” in the Android app properties and uncheck the heading properties in the Window properties.
- Sounds wouldn't start on some devices
- Textures are recreated if necessary when activity is resumed.
- Corrected the Float To String expression.
- Fix in Range expression.
- Every 0"00 didn't work
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- The Frequency expression now returns the frequency for preloaded sounds, not for sounds with the "play from disk" option.
- Sounds: audio fix for Samsung and other devices that require audiofocus. (please test deeply)
- Fix in Set Frame Width and Height at Start of frame.
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Optimization of display speed and collision detection for added backdrops.
- Restore Animation Direction was bugged
- ActiveBackdrop / Active Picture objects: now correctly displayed even in pause.
- Admob: changes in interstitial to correctly detect conditions.
- Active System Box/Background System Box: optimizations.
- Android Object: new feature to capture a portion of screen.
- Android object: crash with string expressions when you run the application in Windows mode.
- Android Plus: corrected a typo in float expression in windows extension.
- Android Plus: added a feature to set layout orientation using sensor, so you can use all orientation quadran.
- Android Plus: added condition to compare share with returned result.
- Android Plus: crash when one of the GetPreference expressions is used in a Compare condition when you run the application in Windows mode.
- Calculate Text Rect object was broken
- Chartboost object: the object can now be re-created at runtime.
- Chartboost: modified to meet the latest requirements and updated to SDK 6.4
- ComboBox object: crash if you try to remove an item at a negative index
- Easing object: fixes.
- Edit Object: now has a blinking cursor (in Android it makes play each letter you type though).
- Edit Object: you can now set the background and text colors via Control --- Aspect.
- HiScore Object: the UTF-8 flag was not correctly interpreted.
- List Object: the "Use system text font" option is valid until a new font action is requested.
- List box / Combo box: crash if you use -1 as index when you insert a line
- Movement controller object: Crash in some cases
- MultipleTouch object: in some cases when touches are cancelled by the system they were not cancelled in the object.
- OUYA: updated the version number in the windows extension to avoid problems with old versions.
- OUYA lib updated to odk 2.1a.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- Physics - Bouncing Ball movement: Crash in some cases when the object is destroyed.
- Platform Movement object: Crash in some cases
- String object not resized after a font change
- String parser object: Append/Prepend didn't add the string delimiter
- String parser object: was not correctly sorting.
- Sub-application object: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases when the object is created.
- 8 direction movement: did not respond correctly to joystick when non rotation was set in properties.
- Circular movement: Set Radius not working in the Clickteam Movement Controller
- Pinball movement: added Set Deceleration + fix in maximum speed.
- There are changes in the permissions if target API of your application is the API #23 (Android 6+) and the device is running Android 6 or greater.
In this case the authorization is asked when the permission is used (or when the object is created if the permission concerns an object).

Reminder of some cases where you have to select Android permissions:
* if one of your objects reads files from external storage (i.e. not from an embedded binary file and not from the application directory), you have to select the READ_EXTERNAL_STORAGE permission.
* if one of your objects writes files, you have to select the WRITE_EXTERNAL_STORAGE permission (unless you write files to the application directory and your app requires API #19+ / Android 4.4+, as since API #19 this permission is not required if you write files to the directory of your application).
* Camera object: you have to select READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE and CAMERA
* GMaps and Location objects, and Webview if geolocation is used: you have to select ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION


HTML5 runtime

- You couldn't use the Bounce action on a qualifier if an object with this qualifier hadn't a bouncing ball movement.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Sound issue on iOS devices.
- ForEachLoopIndex no longer returns 0 for qualifiers.
- Extension objects: position parameters didn't work correctly (in Set Position for example).
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Create Object By Name crash if name is invalid
- No seams anymore between backdrop objects when scaling is used
- Bug in RGB At function
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- Active Backdrop object: crash after Restart Frame
- Active System Box: the Set Text Color action in the general Text menu had no immediate effect
- Calculate Text Rect object: the font name was not taken into account, causing incorrect height in some cases and the height was incorrect when the text ends with an empty line.
- ComboBox: 1-based index option had no effect.
- Controls: the tab order was wrong
- Control objects not displayed in sub-apps
- Control objects not displayed if the application has a preloader
- Cursor object: Hand cursor was not a hand
- Date & Time object: crash after hour change
- Easing object: fixes.
- Hi-score object: Show / Hide didn't work and could crash the application.
- HiScore object: incorrect score alignment.
- HiScore object: incorrect alignments and crash when the score is displayed first.
- List box / Combo box: Insert Line didn't work
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Location object: fixes.
- Multiple Touch object: Scrolling position was not taken into account in "touch on object" conditions.
- Multiple touch object: bugs.
- Physics - Joint object: Crash with the "Link to the ground" option
- Picture object: crash in New Picture action.
- String Parser object: ListContains expression always returns 0.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application: you couldn't create more than a limited number of sub-apps in Chrome.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases.
- Pinball movement: added Set Deceleration + fix in maximum speed.


Flash runtime

- Build error on Turkish machines
- Fix in layer scrolling.
- Fix in effects for frame and layers.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- The HTML file could be corrupted if the filename was too long
- Easing object: fixes.
- HiScore object: incorrect score alignment when the name is displayed first.
- HiScore object: incorrect name alignment when the score is displayed first.
- INI files not loaded anymore from embedded binary files
- Lacewing: Villy fixed it, it now works with CF 2.5, the version in the extension manager has been updated.
- Multiple Touch object: problem with New Touch On Object condition.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- String Parser object: bug in sort functions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- 8-direction movement: did not respond correctly to joystick when non rotation was set in properties.


iOS runtime

- Fixed error when using text in iOS 6.
- Fixed "Play sound over frames" option.
- Fixes in the sound player.
- Fixed scroll independent object jumping around on some layers.
- Added support for any type of URL connection.
- Updated project and settings files to fix compatibility issues.
- Now supports iPadPro icon, the iPad icon is automatically resized when you load the MFA, check it.
- Fixed a crash in the renderer.
- Fixed object transitions offsetting image
- Fixed some random clicking at the end of sounds
- Crash when you use more than 26 alterable values.
- The runtime supports the new features in the Get object.
- Advanced Game Board object: Improved performance
- Calculate Text Rect object: fix
- Date & Time object: fixed font related bugs
- Edit object: bug in the Is Number condition.
- INI object: Delete Group had no effect if no other change was made to the INI file before going to another frame.
- INI object: crash in Load / Save Object Position actions if the object cannot be determined.
- iOS Video object: fixed a white flash
- List objects were invisible except when hidden at startup and then shown.
- List object: object couldn't be shown if the Hide at start option was checked
- Movement controller object: crash in Set Object action if the object cannot be determined.
- Multiple touch object: Touch co-ordinates wrong within sub-apps, with or without the "Follow the frame" option.
- Physics Fan: bug in Set Strength action.
- Platform Movement Object: collision events weren't triggered in some cases for the selected object.
- RopeAndChain object: fixed weird rope positions due to damping.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application object: Jerky sub-apps when "Follow the frame" is selected
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Webview2: ported / updated to iOS.


XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Patrice le 26 mai 2016 à 13:12:34
Yes la maj de malade !
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: denisstephane le 26 mai 2016 à 16:29:44
La liste est impressionnante.Je court la récupérer. ;D
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: arthurh le 26 mai 2016 à 16:38:49
Voilà  C'est Yves ! :) :) :)  :bravos
EXCELLENT ! je DL !!!!!
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Cyberclic le 26 mai 2016 à 18:20:45
Du lourd. Faudrait que je pense un des ces quatre,  à remonter les bugs qui traînent depuis des années et qui ne sont toujours pas résolus (car probablement jamais constatés)  :-[
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: volgot le 26 mai 2016 à 21:58:08
Ouais Yves is back et il a frappé fort !  :bravos
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 30 mai 2016 à 11:18:41
bonjour et houp on et pas reste trop longtemps  en version 285.6  :D
Yves a sortie une version 285.7 pre-relase

Citer
Build 285.7 - Change log
------------------------

Windows runtime

- String object: fix in word wrapping for non-ANSI strings in Direct3D9 mode (this bug was due to a change in a previous version of the build 285).

Android runtime

- Chartboost and AndroidDialog didn't contain the latest fix.

iOS runtime

- Chartboost was outdated. Note: the new version requires the latest Chartboost SDK (if you still use Xcode 6, get the specific SDK for it).


Build 285.6 - Change log
------------------------

Editor

- Expression editor: crash with some language configurations.

Windows runtime

- Quiz object: report not completely saved.

Android runtime

- Active / Background System Box objects: crashes due to optimizations in build 285.2 when you destroy an object.
- Android object: crash with string expressions when you run the application in Windows mode.
- AndroidPlus object: crash when one of the GetPreference expressions is used in a Compare condition when you run the application in Windows mode.

iOS runtime

- INI object: crash in Load / Save Object Position actions if the object cannot be determined.
- Movement controller object: crash in Set Object action if the object cannot be determined.
- WebView2 object: this object has been updated for iOS.
- Transitions: crash due to changes in build 285.1.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Seyjin le 31 mai 2016 à 17:12:01
Salut salut,

La mise à jour n'arrive pas sur Steam ? Je suis toujours en 284.10
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 01 juin 2016 à 23:30:38
Bonjour ou bonsoir et voila nous passons en version 285.8 Official lance votre fusion clique sur aide et sur recherche mis a jour.

Citer
Build 285.8 - Change log
------------------------

Editor

- New tutorial made by Olivier, Faulty Flap, a Flappy Bird-like game.
- General:  new Tooltip Delay preference (in the Workspace tab) to change the delay of tooltips in event/frame editor. By default it's 500 ms but you might want to reduce it to display tooltips faster, especially in object lists in the event editor.
- Application properties: new "Disable IME" option (in the Windows tab) to disable IME in Windows stand-alone applications.
- Frame properties: entering a filename in the Demo File box could corrupt the frame.
- Frame editor: Ctrl+A now works when you edit a string object.
- Backdrop objects now have global object sub-options like active objects ("same name and type", etc).
- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.
- Picture editor: when you export an animation in a sprite sheet in box mode, the action point position had an incorrect color.
- Picture editor: resizing horizontally a selection may change its vertical size.
- Picture editor: the scrolling position in the frame list is now preserved when an operation forces a refresh of this list.
- Picture editor: color picker couldn't pick colors from the selected area.
- Picture editor: when you import a sprite sheet, fully transparent images could be removed anywhere in the sheet (instead of the ones at the bottom only).
- Picture editor: when you import a sprite sheet, full transparency detection was incorrect for pictures with alpha channel.
- Action editor (new): double clicking under the action list now inserts a new action.
- Event editor: Crash in Find Object function.
- Event editor: Object qualifier dialog box: typing a qualifier name after clicking another qualifier icon selected the wrong qualifier.
- Event editor: Undo "Insert comment" didn't work correctly.
- Event editor: the build type compatibility is not checked anymore for deactivated lines.
- Event editor: if a line contains more than 40 actions and you try to edit one of the last actions via the popup menu in the event editor this could corrupt events.
- Event editor: you can't insert conditions into comments or groups anymore, this was causing MFA corruption.
- Event editor (new): you can now edit an action by double-clicking on it in the popup action list.
- Event editors: the "you cannot have more than 127 actions in a single event" is now also displayed when you drag and drop actions.
- Event editors: new error message when you try to add more than 127 conditions in a single event.
- Event List editor: crash when you try to display an event with 128 actions.
- Expression editor: crash with some language configurations.
- Expression editor: the random/min/max buttons were broken
- Expression editor: deleting a selection was clearing the entire content
- The build time of mosaics in HTML5 applications has been reduced.


Windows runtime

- Application properties: new "Fit inside"option, available when you select the "Resize display to fill window size" option. If this option is selected, the width/height ratio of the application is preserved and black bands are added if necessary vertically or horizontally.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Debugger: the Step button was randomly working.
- Debugger: the mouse cursor is now visible when it's over the debugger window, even if it's hidden in the application.
- Set Frame Width and Set Frame Height now resize the child window if it's larger than the new size.
- Certain conditions that do a string comparison wouldn't work in non-Unicode extensions, for example the condition that compares the message type in the Instance Communicator object.
- Graphic filters not automatically included if Load Frame actions were used only in global events
- If you reach the maximum amount of backdrops and then the maximum number of objects in a frame Fusion no longer crashes.
- Crash at start in some cases when there are more than 10000 collision detections.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly
- ClickBlocker object caused the Windows explorer to hang during several seconds after the stand-alone EXE is closed.
- Datagrid object: when you deleted a selection, only the last selected cell was deleted.
- DialogBox object: Incorrect indexes in combobox & listbox after inserting or deleting strings.
- DialogBox object: the Selected Item expression in the ComboBox control is updated when the dropdown list is open.
- Double-Precision Calculator object: fixed a crash in Add/Multiply.
- Easing object: odd parameter sizes in some actions, causing the next events to be aligned on odd addresses (causing issues in actions of Windows control using text parameters and possibly performance issues). The alignment is fixed when you load old applications with the build 285.1.
- Edit Box object: Ctrl+A now works in multiline mode.
- File object: possible random bug in the Open Selector functions, especially when the runtime is executed through Wine.
- Global Function object: it was broken in CF 2.5, it's fixed and available through the extension manager.
- HiScore object: Ask Player Name function didn't work for player 2.
- Hi-Score object: couldn't access file if the filename was containing Unicode characters. Note: this is fixed but those characters must be in the current user's language.
- INI and HiScore objects: they no longer modify the current directory.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- ListView object: setting the column alignement to Left after setting it to Right or Center didn't work.
- Multiple Touch object: the Load Gesture function was broken
- Multiple Touch object: a second touch started event was triggered when you touch and drag.
- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- ODBC object: memory corruption and/or invalid characters in some cases when you retrieve data.
- OS object: now detects Windows 10.
- Physics: the Velocity Angle now returns -1 instead of -1.#QNAN if the object isn't moving
- Physics Fan: bug in Set Strencth action.
- Quiz object: report not completely saved.
- Rope & Chain object: fixed crashes.
- String object: the text was sometimes incorrectly wrapped in Direct3D 9 mode.
- Sub-application object: if the Display as sprite option was checked, the object was displayed below all the grtaphical objects of the frame.
- Sub-application object: if the Display as sprite option was checked, the mouse clicks were intercepted even if the sub-app object was invisible.
- Tooltip object: conversion issue in MMF2 applications.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.

All runtimes

- A new "Do not reset frame duration after animation change" option has been added in the Active object's properties (Run options tab), as some applications have been affected by a previous fix that was done in the build 285.0 ("the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly"). By default this option is not checked, i.e. the frame duration is reset, you have to check it if you want to keep the old behavior.
- The Get object is now installed by the update patches (for info the latest version is Unicode and supports different character sets).
- The "Destroy if too far from frame" option was ignored if "Inactivate if too far from window" was set to No, causing those objects being not destroyed when they were far from frame. This is fixed, however as this fix could cause issues in existing applications, a new option has been added to the Runtime properties of the application, to keep the previous behavior. This option is ON by default in existing applications and OFF in new applications.
- Crash in Pick object from Fixed value when you pass random values.

All runtimes except Windows runtime

- Position errors after a Wrap action if the timer-based movements are enabled.
- Advanded Direction object: bug in Compare Distance and Compare Direction conditions.

Android runtime

- The launcher icon is now 192x192 in size. The existing icon is automatically resized in the MFA, please check the image is OK and update it if necessary.
- The AdMob ID is removed from the app properties in the MFA
- Now supports API 23 of the Android SDK
- Immersive Navigation sticky bar is available for devices with api 19+ (4.4). For this, uncheck “Display Status Bar” in the Android app properties and uncheck the heading properties in the Window properties.
- Sounds wouldn't start on some devices
- Textures are recreated if necessary when activity is resumed.
- Corrected the Float To String expression.
- Fix in Range expression.
- Every 0"00 didn't work
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- The Frequency expression now returns the frequency for preloaded sounds, not for sounds with the "play from disk" option.
- Sounds: audio fix for Samsung and other devices that require audiofocus. (please test deeply)
- Fix in Set Frame Width and Height at Start of frame.
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Optimization of display speed and collision detection for added backdrops.
- Restore Animation Direction was bugged
- ActiveBackdrop / Active Picture objects: now correctly displayed even in pause.
- Admob: changes in interstitial to correctly detect conditions.
- Active System Box/Background System Box: optimizations.
- Android Object: new feature to capture a portion of screen.
- Android object: crash with string expressions when you run the application in Windows mode.
- Android Plus: corrected a typo in float expression in windows extension.
- Android Plus: added a feature to set layout orientation using sensor, so you can use all orientation quadran.
- Android Plus: added condition to compare share with returned result.
- Android Plus: crash when one of the GetPreference expressions is used in a Compare condition when you run the application in Windows mode.
- Calculate Text Rect object was broken
- Chartboost object: the object can now be re-created at runtime.
- Chartboost: modified to meet the latest requirements and updated to SDK 6.4
- ComboBox object: crash if you try to remove an item at a negative index
- Easing object: fixes.
- Edit Object: now has a blinking cursor (in Android it makes play each letter you type though).
- Edit Object: you can now set the background and text colors via Control --- Aspect.
- HiScore Object: the UTF-8 flag was not correctly interpreted.
- List Object: the "Use system text font" option is valid until a new font action is requested.
- List box / Combo box: crash if you use -1 as index when you insert a line
- Movement controller object: Crash in some cases
- MultipleTouch object: in some cases when touches are cancelled by the system they were not cancelled in the object.
- OUYA: updated the version number in the windows extension to avoid problems with old versions.
- OUYA lib updated to odk 2.1a.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- Physics - Bouncing Ball movement: Crash in some cases when the object is destroyed.
- Platform Movement object: Crash in some cases
- String object not resized after a font change
- String parser object: Append/Prepend didn't add the string delimiter
- String parser object: was not correctly sorting.
- Sub-application object: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases when the object is created.
- 8 direction movement: did not respond correctly to joystick when non rotation was set in properties.
- Circular movement: Set Radius not working in the Clickteam Movement Controller
- Pinball movement: added Set Deceleration + fix in maximum speed.
- There are changes in the permissions if target API of your application is the API #23 (Android 6+) and the device is running Android 6 or greater.
In this case the authorization is asked when the permission is used (or when the object is created if the permission concerns an object).

Reminder of some cases where you have to select Android permissions:
* if one of your objects reads files from external storage (i.e. not from an embedded binary file and not from the application directory), you have to select the READ_EXTERNAL_STORAGE permission.
* if one of your objects writes files, you have to select the WRITE_EXTERNAL_STORAGE permission (unless you write files to the application directory and your app requires API #19+ / Android 4.4+, as since API #19 this permission is not required if you write files to the directory of your application).
* Camera object: you have to select READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE and CAMERA
* GMaps and Location objects, and Webview if geolocation is used: you have to select ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION


HTML5 runtime

- You couldn't use the Bounce action on a qualifier if an object with this qualifier hadn't a bouncing ball movement.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Sound issue on iOS devices.
- ForEachLoopIndex no longer returns 0 for qualifiers.
- Extension objects: position parameters didn't work correctly (in Set Position for example).
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Create Object By Name crash if name is invalid
- No seams anymore between backdrop objects when scaling is used
- Bug in RGB At function
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- Active Backdrop object: crash after Restart Frame
- Active System Box: the Set Text Color action in the general Text menu had no immediate effect
- Calculate Text Rect object: the font name was not taken into account, causing incorrect height in some cases and the height was incorrect when the text ends with an empty line.
- ComboBox: 1-based index option had no effect.
- Controls: the tab order was wrong
- Control objects not displayed in sub-apps
- Control objects not displayed if the application has a preloader
- Cursor object: Hand cursor was not a hand
- Date & Time object: crash after hour change
- Easing object: fixes.
- Hi-score object: Show / Hide didn't work and could crash the application.
- HiScore object: incorrect score alignment.
- HiScore object: incorrect alignments and crash when the score is displayed first.
- List box / Combo box: Insert Line didn't work
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Location object: fixes.
- Multiple Touch object: Scrolling position was not taken into account in "touch on object" conditions.
- Multiple touch object: bugs.
- Physics - Joint object: Crash with the "Link to the ground" option
- Picture object: crash in New Picture action.
- String Parser object: ListContains expression always returns 0.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application: you couldn't create more than a limited number of sub-apps in Chrome.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases.
- Pinball movement: added Set Deceleration + fix in maximum speed.


Flash runtime

- Build error on Turkish machines
- Fix in layer scrolling.
- Fix in effects for frame and layers.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- The HTML file could be corrupted if the filename was too long
- Easing object: fixes.
- HiScore object: incorrect score alignment when the name is displayed first.
- HiScore object: incorrect name alignment when the score is displayed first.
- INI files not loaded anymore from embedded binary files
- Lacewing: Villy fixed it, it now works with CF 2.5, the version in the extension manager has been updated.
- Multiple Touch object: problem with New Touch On Object condition.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- String Parser object: bug in sort functions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- 8-direction movement: did not respond correctly to joystick when non rotation was set in properties.


iOS runtime

- Fixed error when using text in iOS 6.
- Fixed "Play sound over frames" option.
- Fixes in the sound player.
- Fixed scroll independent object jumping around on some layers.
- Added support for any type of URL connection.
- Updated project and settings files to fix compatibility issues.
- Now supports iPadPro icon, the iPad icon is automatically resized when you load the MFA, check it.
- Fixed a crash in the renderer.
- Fixed object transitions offsetting image
- Fixed some random clicking at the end of sounds
- Crash when you use more than 26 alterable values.
- The runtime supports the new features in the Get object.
- Advanced Game Board object: Improved performance
- Calculate Text Rect object: fix
- Chartboost object: fixed a crash and updated to use the latest Chartboost SDK.
- Date & Time object: fixed font related bugs
- Edit object: bug in the Is Number condition.
- INI object: Delete Group had no effect if no other change was made to the INI file before going to another frame.
- INI object: crash in Load / Save Object Position actions if the object cannot be determined.
- iOS Video object: fixed a white flash
- List objects were invisible except when hidden at startup and then shown.
- List object: object couldn't be shown if the Hide at start option was checked
- Movement controller object: crash in Set Object action if the object cannot be determined.
- Multiple touch object: Touch co-ordinates wrong within sub-apps, with or without the "Follow the frame" option.
- Physics Fan: bug in Set Strength action.
- Platform Movement Object: collision events weren't triggered in some cases for the selected object.
- RopeAndChain object: fixed weird rope positions due to damping.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application object: Jerky sub-apps when "Follow the frame" is selected
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Webview2: ported / updated to iOS.


XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 24 juin 2016 à 16:40:56
Bonjour on passe en version 286.4 Beta.
pour la version Steam Beta c est pour bientot

Citer
Build 286.4 - Change log
------------------------

Bugs in build 286.3:
------------------
- Pressing F1 or selecting the Help / Content command had no effect.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event list editor: right click doesn't select the line anymore (bug in 286.x).
- Frame editor: when you close the event editor and go to the frame editor, the object window was not updated, due to previous fixes in the build 286, causing crashes if you select an object that had been deleted.
- Frame transitions were broken because of the "graphics stop updating" fix in the build 286.0


Other fixes in build 286
------------------------

Editor

- Preferences: a new option to disable syntax highlighting in the expression editor has been added, this allows to avoid or reduce inopportune language changes in the Windows language toolbar when several languages are installed.
- Frame editor: when you clone an active object after resizing it, it's old size was used in further operations like rotations.
- Global event editor: the Import New Object dialog does not highlight the selected object.
- Global event editor: a new command has been added to the View menu, you no longer need to click the button in the properties of the application to open it. Note: its keyboard shortcut is Ctrl+H, but it won't work unless you either reset the keyboard shortcuts in the toolbar settings (or set it manually), or uninstall and reinstall Fusion.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event editor: when you filter objects' events, groups that contain empty groups only are no longer displayed.
- Event editor: the icon of the first object in a folder is now displayed in the icon of the folder.
- Event editor: When an open group is selected and its events go past the bottom of the screen, the [ and ] icons of every open object folder will highlight.
- Event editor: space characters incorrectly inserted before ending parenthesis in some expressions.
- Event editor: multiple spaces were not visible in strings contained in expressions.
- Event editor: value names that contain AND, OR or XOR followed or preceded by a space character are now forbidden.
- Event editor: the Open / Close Group command was incorrectly opening / closing all the groups.
- Event editor: optimized, should be faster.
- Event editor: the object lists displayed in conditions and action dialog boxes now contain an edit box that allows you to filter the objects by name.
- Event editor: the size and position of the Choose Sound dialog box was not saved.
- Event List editor: the open/closed status of groups was not saved when you go from the event list editor to the frame editor.
- Event list editor: when you select multiple lines and drag them, only the last selected line was dragged.
- Event list editor: you couldn't delete several lines at the same time.
- Event list editor: double-clicking a comment now allows you to edit it.
- Event list editor: clicking an object icon in a condition parameter or in an action now selects this line.
- Event list editor: double-clicking an object icon in a condition parameter allows you to edit this icon.
- Event and Event List editors: after an Undo Cut/Delete command, the open/closed status of groups could be incorrectly modified.
- Event list editor and Event editor: their position is now synchronized. When you switch from one editor to the other, the position is now the same.
- Event list editor and Event editor: after you delete a multiple selection, the cursor was set to an incorrect line.
- Event list editor: optimized, should be faster.
- Expression editor: the parameter name of some expressions in non-Unicode extension was a generic name instead of the true name (for example "> Enter value here <" instead of "Item index between 0 and 12").
- Picture editor: the indicators in the direction control are now refreshed when you import an animation.
- Picture editor: when you import a graphic file and the file is not in the list of the most recent opened files, the import options are taken from the latest opened file.
- List & ComboBox objects: when you double click the object to edit its content, the last position and size of the list window is restored.
- Circular/Ellipse/Polygon/Vector/Sinewave Movements: the maximum position & radius size is no longer limited to 16000.


All runtimes

- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.


Windows runtime

- The graphics could stop updating on screen in certain cases in Direct3D mode, if the application contains objects that use a pixel shader using the background surface and the window was resized.
- Set Frame Height: had no effect if the new height was equal to the height of the frame window.
- Counter object: its size was not updated between the time it's created and its first display.
- Date & Time object: weird counting issue in stopwatch.
- Hi-Score object: bug in build 285.3, it didn't prompt automatically for the player name anymore.
- Multiple Touch object: didn't work in Direct3D full screen mode.
- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.
- Physics - Rope And Chain object: the Detach from Rope function was not correctly implemented, making the next Attach commands work randomly.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.
- Strings: TABs characters weren't correctly handled in Direct3D 9 mode in the build 285.
- Strings: accented characters were ignored by the Upper$ and Lower$ functions. These functions now use the language settings of the application (in the About tab of its properties). Note: the accented characters are still ignored if you set the language to Neutral.
- Tree Control object: the transparent color was not taken into account in the images, it was always the black color.
- Physics - Ground, Joint and RopeAndChain object: probably didn't work on Windows XP.


Android runtime

- The new AdMob, ChartBoost, LeadBolt and GPG Connect objects no longer require API #10 to be installed.
- AdMob object: some changes have been made due to the iOS version, please check your campaign IDs.
- Chartboost object: updated to latest SDK 6.4.1
- LeadBoltobject: updated to work also in iOS and changes to fit SDK 7.0.
- Active / Background System Box objects: fixed a bug added in build 285.8, crash in certain conditions.
- Layer object: fixed a bug added in build 285.8, crash when ordering objects.
- Nexus game controller object: didn't reset the latest detected key, the update is available in ClickStore.
- AndroidTV controller object: didn't reset the latest detected key, added also the ability to work in Razer ForgeTV, the update is available in ClickStore.
- OUYA object: updated to properly work in Razer ForgeTV console too. (For Razer ForgetTV development, you need to choose between using android TV or OUYA, never both during development).
- GPGObjects, Multiplayers: corrected an error which did not allow to; accept, decline or dismiss invitations received when the player was offline, update available in ClickStore.
- GPGObjects, Save cloud: corrected a typo when reading snapshot data which did not allow user to add as string, update available in ClickStore.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Fixed some artifacts in texts and objects.


iOS runtime

- AdMob object: now ported to iOS (Developer version only). Please look at the documentation of the object for more info.
- LeadBolt object: now ported to iOS (Developer version only). More info here: http://help.leadbolt.com/ios-integration-guide/ and in object help.
- Active Picture object: rotates in opposite direction.
- Active / Background System Box objects: fail to show image in Sub-Apps.
- WebView object: fixed a crash when leaving frame before complete loading.
- GET object: added detection for Airplane mode to timeout event.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.


HTML5 runtime

- Array object: when a numeric array was expanded the new values were not set to 0, causing issues in other functions when you read them.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fixes to make it work like the Windows runtime.


Flash runtime

- Problem in physics engine due to incorrect change in build 285.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fix to make it work like the Windows runtime.

Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 30 juin 2016 à 12:00:55
On passe en 286.5 pre-release

Citer
Build 286.5 - Change log
------------------------

Editor

- Storyboard / Workspace: if you create a frame just after destroying one, the default color palette of the new frame was broken.
- Picture editor: fixed weird icons for images with alpha channel in frame list.
- Event editor: background extensions objects (Active Backdrop, Background System Box, Picture objects) are no longer displayed in the object list in Create Object actions (as you can't create background objects at runtime).


All runtimes

- Physics - Joint object: Joints weren't automatically removed when the Joint object is destroyed.


Android runtime

- Active System Box object: bug in build 285 with container features.


iOS runtime

- Active object: Replace Color now replaces the colors in all the animations of the object.
- Layers: wrong coordinates after you move an object to a new layer.
- Physics - objects (Joint, Rope, Fans, etc): random crashes on devices in some cases, especially on iOS9+.
- Sounds: a couple of issues have been fixed.


HTML5 runtime

- MoveSafely 2 object: crash.

Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 02 juillet 2016 à 14:05:52
Bonjour on passe en version officielle 286.6

Citer
Build 286.6 - Change log
------------------------

Editor

- Preferences: a new option to disable syntax highlighting in the expression editor has been added, this allows to avoid or reduce inopportune language changes in the Windows language toolbar when several languages are installed.
- Storyboard / Workspace: if you create a frame just after destroying one, the default color palette of the new frame was broken.
- Frame editor: when you clone an active object after resizing it, it's old size was used in further operations like rotations.
- Global event editor: the Import New Object dialog does not highlight the selected object.
- Global event editor: a new command has been added to the View menu, you no longer need to click the button in the properties of the application to open it. Note: its keyboard shortcut is Ctrl+H, but it won't work unless you either reset the keyboard shortcuts in the toolbar settings (or set it manually), or uninstall and reinstall Fusion.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event editor: when you filter objects' events, groups that contain empty groups only are no longer displayed.
- Event editor: the icon of the first object in a folder is now displayed in the icon of the folder.
- Event editor: When an open group is selected and its events go past the bottom of the screen, the [ and ] icons of every open object folder will highlight.
- Event editor: space characters incorrectly inserted before ending parenthesis in some expressions.
- Event editor: multiple spaces were not visible in strings contained in expressions.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event editor: value names that contain AND, OR or XOR followed or preceded by a space character are now forbidden.
- Event editor: the Open / Close Group command was incorrectly opening / closing all the groups.
- Event editor: the object lists displayed in conditions and action dialog boxes now contain an edit box that allows you to filter the objects by name.
- Event editor: the size and position of the Choose Sound dialog box was not saved.
- Event editor: background extensions objects (Active Backdrop, Background System Box, Picture objects) are no longer displayed in the object list in Create Object actions (as you can't create background objects at runtime).
- Event List editor: the open/closed status of groups was not saved when you go from the event list editor to the frame editor.
- Event list editor: when you select multiple lines and drag them, only the last selected line was dragged.
- Event list editor: you couldn't delete several lines at the same time.
- Event list editor: double-clicking a comment now allows you to edit it.
- Event list editor: clicking an object icon in a condition parameter or in an action now selects this line.
- Event list editor: double-clicking an object icon in a condition parameter allows you to edit this icon.
- Event and Event List editors: after an Undo Cut/Delete command, the open/closed status of groups could be incorrectly modified.
- Event list editor and Event editor: their position is now synchronized. When you switch from one editor to the other, the position is now the same.
- Event list editor and Event editor: after you delete a multiple selection, the cursor was set to an incorrect line.
- Event list editor and Event editor: optimized, should be faster.
- Expression editor: the parameter name of some expressions in non-Unicode extension was a generic name instead of the true name (for example "> Enter value here <" instead of "Item index between 0 and 12").
- Picture editor: the indicators in the direction control are now refreshed when you import an animation.
- Picture editor: when you import a graphic file and the file is not in the list of the most recent opened files, the import options are taken from the latest opened file.
- Picture editor: fixed weird icons for images with alpha channel in frame list.
- List & ComboBox objects: when you double click the object to edit its content, the last position and size of the list window is restored.
- Circular/Ellipse/Polygon/Vector/Sinewave Movements: the maximum position & radius size is no longer limited to 16000.


All runtimes

- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.
- Physics - Joint object: Joints weren't automatically removed when the Joint object is destroyed.


Windows runtime

- The graphics could stop updating on screen in certain cases in Direct3D mode, if the application contains objects that use a pixel shader using the background surface and the window was resized.
- Set Frame Height: had no effect if the new height was equal to the height of the frame window.
- Counter object: its size was not updated between the time it's created and its first display.
- Date & Time object: weird counting issue in stopwatch.
- Hi-Score object: bug in build 285.3, it didn't prompt automatically for the player name anymore.
- Multiple Touch object: didn't work in Direct3D full screen mode.
- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.
- Physics - Rope And Chain object: the Detach from Rope function was not correctly implemented, making the next Attach commands work randomly.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.
- Strings: TABs characters weren't correctly handled in Direct3D 9 mode in the build 285.
- Strings: accented characters were ignored by the Upper$ and Lower$ functions. These functions now use the language settings of the application (in the About tab of its properties). Note: the accented characters are still ignored if you set the language to Neutral.
- Tree Control object: the transparent color was not taken into account in the images, it was always the black color.
- Physics - Ground, Joint and RopeAndChain object: probably didn't work on Windows XP.


Android runtime

- Active / Background System Box objects: fixed bugs added in build 285.8, crash in certain conditions and broken container features.
- The new AdMob, ChartBoost, LeadBolt and GPG Connect objects no longer require API #10 to be installed.
- AdMob object: some changes have been made due to the iOS version, please check your campaign IDs.
- Chartboost object: updated to latest SDK 6.4.1
- LeadBoltobject: updated to work also in iOS and changes to fit SDK 7.0.
- Layer object: fixed a bug added in build 285.8, crash when ordering objects.
- Nexus game controller object: didn't reset the latest detected key, the update is available in ClickStore.
- AndroidTV controller object: didn't reset the latest detected key, added also the ability to work in Razer ForgeTV, the update is available in ClickStore.
- OUYA object: updated to properly work in Razer ForgeTV console too. (For Razer ForgetTV development, you need to choose between using android TV or OUYA, never both during development).
- GPGObjects, Multiplayers: corrected an error which did not allow to; accept, decline or dismiss invitations received when the player was offline, update available in ClickStore.
- GPGObjects, Save cloud: corrected a typo when reading snapshot data which did not allow user to add as string, update available in ClickStore.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Fixed some artifacts in texts and objects.


iOS runtime

- Active object: Replace Color now replaces the colors in all the animations of the object.
- Active Picture object: rotates in opposite direction.
- Active / Background System Box objects: fail to show image in Sub-Apps.
- AdMob object: now ported to iOS (Developer version only). Please look at the documentation of the object for more info.
- Layers: wrong coordinates after you move an object to a new layer.
- LeadBolt object: now ported to iOS (Developer version only). More info here: http://help.leadbolt.com/ios-integration-guide/ and in object help.
- GET object: added detection for Airplane mode to timeout event.
- Physics - objects (Joint, Rope, Fans, etc): random crashes on devices in some cases, especially on iOS9+.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.
- Sounds: a couple of issues have been fixed.
- WebView object: fixed a crash when leaving frame before complete loading.


HTML5 runtime

- Array object: when a numeric array was expanded the new values were not set to 0, causing issues in other functions when you read them.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fixes to make it work like the Windows runtime.
- MoveSafely 2 object: crash.


Flash runtime

- Problem in physics engine due to incorrect change in build 285.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fix to make it work like the Windows runtime.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 22 juillet 2016 à 22:24:43
Bonjour
version 287.1 beta et disponible

Citer
Build 287.1 - Change log
------------------------

- Android: build problems when you use Admob, ChartBoost or Google Play objects with the build 287.0.


Build 287.0 - Change log
------------------------

Editor

- Steam version: toolbar and keyboard shortcut settings were not saved on some machines.
- Building mosaic images is faster.
- Picture editor: onion skin didn't work for zoom > x1.
- Event editor: after saving the application or undoing the last action the cursor position could be incorrect.
- Event list editor: the Find command didn't work if "Search for actions" was the only selected option.
- Event list editor: the position was not synchronized with the one of the event editor the first time you open the event list editor in an application.
- Extension manager: now supports the new UWP exporter.


Windows runtime

- Active Backdrop object: now compatible with Load/Save Frame Position.
- The mouse visibility state was not correct in the "editor" runtime when you jump to a frame and the mouse is hidden.


Android runtime

- Chartboost updated to 6.4.2
- Updated Google Play Services library to 8.4.8.
- Fixed sound playing in pause modes.
- Size fix in Text objects.
- Fix in mouse click emulation when several touches are occuring.
- ActiveBackdrop object: the image was not reinitialized after device resume.


iOS runtime

- Fixed sound playing in pause modes.
- Pause sounds were not correctly detected and not reacted according to events.


HTML5 runtime

- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- MoveIt object now available for this runtime.
- Sub-app object: End Application didn't work.
- Sub-app object: incorrect size and position of control objects when "Resize display" is selected in the parent application.
- Sub-app object: incorrect position of control objects when the sub-application is moved.


SWF runtime

- Incorrect initialization of layer coefficients


UWP runtime

- Fixed a bug in collision routines when the mosaics option is selected.
- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- The Load All Data At Start and Keep Resources Between Frames options are now unselected by default in new applications. Make sure these options are off for your bigger applications otherwise they may prevent them from working due to high memory usage.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- Active System Box / Background System Box and Quick Backdrop: clipping issue for objects with a pattern in scrolling apps.
- INI object: bug with embedded files.
- MoveIt object now available for this runtime.
- Physics Particules was missing.
- Sub-app object: incorrect size and position of control objects.
- XboxGamepad extension was missing.
Titre: Re : Annonce des Patchs Officiel et des Patchs en bêta.
Posté par: Emmanuel le 26 juillet 2016 à 20:11:10
Bonjour
version 287.2 beta et disponible
(le bug que j avais avec la la rotations avec l'extension physique et réglé Merci a yves tout ça c est que je me suis  trompé de Catégorie dans la bugbox :-(  je l avais mis dans la Catégorie Bug site  :sors dont il n'avais pas vu ce rapport de bug.

Citer
Build 287.2 - Change log
------------------------

All runtimes

- Rounding issues in physics movements causing crashes or bugs when you launch an object in the current direction of the source object.

Android runtime

- New GooglePlayServices lib for AdMob, ChartBoost and Google Play objects.
- Crash if you access a global value with a negative index.
- Active Picture object: hotspot not taken into account.

iOS runtime

- Edit box: Fixed alignment.

HTML5 runtime

- Joystick Control object: crash.

UWP runtime

- Bug when a frame ends, some objects could be temporarily recreated, caused delays between frames.
- Bug in Graphic Font object.


Build 287.1 - Change log
------------------------

- Android: build problems when you use Admob, ChartBoost or Google Play objects with the build 287.0.


Build 287.0 - Change log
------------------------

Editor

- Steam version: toolbar and keyboard shortcut settings were not saved on some machines.
- Building mosaic images is faster.
- Picture editor: onion skin didn't work for zoom > x1.
- Event editor: after saving the application or undoing the last action the cursor position could be incorrect.
- Event list editor: the Find command didn't work if "Search for actions" was the only selected option.
- Event list editor: the position was not synchronized with the one of the event editor the first time you open the event list editor in an application.
- Extension manager: now supports the new UWP exporter.


Windows runtime

- Active Backdrop object: now compatible with Load/Save Frame Position.
- The mouse visibility state was not correct in the "editor" runtime when you jump to a frame and the mouse is hidden.


Android runtime

- Chartboost updated to 6.4.2
- Updated Google Play Services library to 8.4.8.
- Fixed sound playing in pause modes.
- Size fix in Text objects.
- Fix in mouse click emulation when several touches are occuring.
- ActiveBackdrop object: the image was not reinitialized after device resume.


iOS runtime

- Fixed sound playing in pause modes.
- Pause sounds were not correctly detected and not reacted according to events.


HTML5 runtime

- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- MoveIt object now available for this runtime.
- Sub-app object: End Application didn't work.
- Sub-app object: incorrect size and position of control objects when "Resize display" is selected in the parent application.
- Sub-app object: incorrect position of control objects when the sub-application is moved.


SWF runtime

- Incorrect initialization of layer coefficients


UWP runtime

- Fixed a bug in collision routines when the mosaics option is selected.
- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- The Load All Data At Start and Keep Resources Between Frames options are now unselected by default in new applications. Make sure these options are off for your bigger applications otherwise they may prevent them from working due to high memory usage.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- Active System Box / Background System Box and Quick Backdrop: clipping issue for objects with a pattern in scrolling apps.
- INI object: bug with embedded files.
- MoveIt object now available for this runtime.
- Physics Particules was missing.
- Sub-app object: incorrect size and position of control objects.
- XboxGamepad extension was missing.