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26 mai 2016 à 19:39:05 Xenon3K dit: Héhé je testerai ça quand j'aurais un peu de vacances
26 mai 2016 à 14:19:40 Nico dit: Hello tlm, juste pour vous dire que la build 285.6 est sortie
25 mai 2016 à 17:42:32 Monos dit: http://img110.xooimage.com/files/6/6/5/vauclaire-fb2-4f7872b.jpg
Une photo des ruines de vauclair. (Aisne)
Je vais débuter un projet photo Dramature/post apo. J'ai encore des recherche pour rendre une atmosphère adéquate.
25 mai 2016 à 14:04:05 Nico dit: Merci X3K (avec qq jours de retard)
21 mai 2016 à 20:24:16 graboide dit: 160 carottes
21 mai 2016 à 09:03:07 Seyjin dit: Salut salut,
Bon, c'est pas fait avec Fusion mais voilà un petit jeu rigolo. Le but est d'attraper le plus de carottes possible https://studioraffmacbunny.itch.io/karrotz
20 mai 2016 à 22:02:26 LaDite dit: Pas de soucis patrice ;)
20 mai 2016 à 16:18:49 Patrice dit: Dsl, pour être franc, je ne savais pas que le bundle sortirait aussi vite...
20 mai 2016 à 15:54:04 LaDite dit: ouch, a 2 jours pres je faisais une affaire avec fusion charactere
19 mai 2016 à 16:33:20 Xenon3K dit: Bon anniv Nico :)
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Auteur Sujet: Annonce des Patchs Officiel et des Patchs en bêta.  (Lu 9499 fois)

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #135 le: 29 février 2016 à 10:55:06 »
Oui c est le seul qui Bosse  :P

ValLoche23

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #136 le: 29 février 2016 à 12:49:37 »
C'est vrai que c'est bien !!

Mais par contre, le plus gros problème reste l'optimisation ! T_T

J'espère que ce sera corrigé pour Fusion 3 !
Pourquoi faire aujourd'hui ce qu'on l'on peut faire demain ? Être glandeur, c'est le bonheur !

http://image.gilawhost.com/15/07/25/mkdzn6z8.swf
MON BLOG : http://geekmakina.blogspot.fr

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #137 le: 09 mars 2016 à 11:13:21 »
Houp fernando a sortie deux nouvelles mis a jour Beta Android dans la foule plus vite que Lucky_Luke  :D
on passe de  Beta 285.2g a Beta 285.2h a Beta 285.2i

info
Build 285.2i
------------------------
- Properly Updated OUYA object in this installer (sorry)
- String antia-aliasing will work when smooth resizing is check, (now it should work, beta was not properly updated).
- Edit Object now have blinking cursor (in android it make play each letter you type though. let me know what you think about this)
- Edit Object can now set back color and text color via Control --- Aspect
- List Object respect "Use system text font" until a new font action is requested.
- Added in Android Object the feature that allow to capture portion of the screen
- Modified capture screen to capture only the window size.
- Some work done for collisions performance during evaluation.
- Frequency in sound now return the frequency and work for preload sounds, not "play from disk" (media player)
- Parser object was not correctly sorting.
- Corrected an introduced error in Active System Box/Background System Box, achieving performance. (sorry)
- Corrected the expression Float To String.
- Corrected 8 direction movement, did not respond correctly to joystick when non rotation was set in properties.
- Added in Android Plus, a feature to set layout orientation, so you can use all orientation cuadran.
- Final Implementation for audio fix for Samsung and another devices that require audiofocus. (please test deeply).
- Navigation bar as immersive sticky where possible, need you to uncheck status barline also don't forget heading.
- Modification of the runtime to allow better wrap object when scrolling.
- Correction in Hi Score, UTF8 flags was not correctly interpreted.
- Fix some wrong behavior in Range
- Corrected Angle To Dir behavior in physics objects.






This version should behave like 285.1 in speed and performance.



Modification of the runtime to fit api 23 permission among the following objects;



Active picture: Write/Read permissions
Android Camera: Write/Read/Camera permissions
===============
List Object: Write/Read permissions if external files are use
Edit Object: Write/Read permissions if external files are use
Combo Object: Write/Read permissions if external files are use
===============
If not data folder use
INI: Write/Read permissions if external files are use
HiScore: Write/Read permissions if external files are use
===============
WebView: Location permissions
Location: Location permissions



need to wait for next version of editor to set api 23 in target, also you need to set the proper manifest permissions for this to work.
please remember this is a beta so please test deeply before use into production.



Also it is important to make a full backup of data\runtime\android folder previous installing this version.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #138 le: 17 avril 2016 à 10:19:23 »
Le patch bêta 285.2 est disponible sur le site officiel.
Citer
Build 285.2 - Change log
------------------------

Editor

- General: new preferences (in the Workspace tab) to change the delay of tooltips in event/frame editor. By default it's 500 ms but you might want to reduce it to display tooltips faster, especially in object lists in the event editor.
- Frame editor: Ctrl+A now works when you edit a string object.
- Event editor: the build type compatibility is not checked anymore for deactivated lines.
- Event editor: if a line contains more than 40 actions and you try to edit one of the last actions via the popup menu in the event editor this could corrupt events.
- Event List editor: crash when you try to display an event with 128 actions.
- Expression editor: possible crash in some cases
- Expression editor: the random/min/max buttons were broken
- Expression editor: deleting a selection was clearing the entire content
- Frame properties: entering a filename in the Demo File box could corrupt the frame.
- Picture editor: when you export an animation in a sprite sheet in box mode, the action point position had an incorrect color.
- Picture editor: resizing horizontally a selection may change its vertical size.
- The build time of mosaics in HTML5 applications has been reduced.

All runtimes

- All runtimes except the Windows runtime: position errors after a Wrap action if the timer-based movements are enabled.
- A new "Do not reset frame duration after animation change" option has been added in the Active object's properties (Run options tab), as some applications have been affected by a previous fix that was done in the build 285.0 ("the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly"). By default this option is not checked, i.e. the frame duration is reset, you have to check it if you want to keep the old behavior.
- The Get object is now installed by the patches (for info the latest version is Unicode and supports different character sets).

Windows Runtime

- Certain conditions that do a string comparison wouldn't work in non-Unicode extensions, for example the condition that compares the message type in the Instance Communicator object.
- Graphic filters not automatically included if Load Frame actions were used only in global events
- Debugger: the Step button was randomly working.
- Edit Box object: Ctrl+A now works in multiline mode.
- Double-Precision Calculator object: fixed a crash in Add/Multiply.
- Hi-Score object: couldn't access file if the filename was containing Unicode characters. Note: this is fixed but those characters must be in the current user's language.
- ListView object: setting the column alignement to Left after setting it to Right or Center didn't work.
- ODBC object: incorrect character conversion in Get Text expression
- Multiple Touch object: the Load Gesture function was broken
- Multiple Touch object: a second touch started event was triggered when you touch and drag.
- Physics: the Velocity Angle now returns -1 instead of -1.#QNAN if the object isn't moving
- Physics Fan: bug in Set Strencth action.
- String object: the text was sometimes incorrectly wrapped in Direct3D 9 mode.
- Sub-application object: if the Display as sprite option was checked, the object was displayed below all the grtaphical objects of the frame.
- Sub-application object: if the Display as sprite option was checked, the mouse clicks were intercepted even if the sub-app object was invisible.

HTML5 runtime

- You couldn't use the Bounce action on a qualifier if an object with this qualifier hadn't a bouncing ball movement.
- StringParser: the delimiter was not added in Append & Prepend expressions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Sound issue on iOS devices.
- ForEachLoopIndex no longer returns 0 for qualifiers.
- Extension objects: position parameters didn't work correctly (in Set Position for example).
- Active Backdrop object: crash after Restart Frame
- Hi-score object: Show / Hide didn't work and could crash the application.
- Multiple Touch object: Scrolling position was not taken into account in "touch on object" conditions.
- Picture object: crash in New Picture action.
- Sub-application: you couldn't create more than a limited number of sub-apps in Chrome.
- Pinball movement: added Set Deceleration + fix in maximum speed.

Flash runtime

- Fix in layer scrolling.
- Fix in effects for frame and layers.
- Physics objects: better precision in direction calculations.
- StringParser object: the delimiter was not added in Append & Prepend expressions.
- StringParser object: bug in sort functions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- 8-direction movement: did not respond correctly to joystick when non rotation was set in properties.

Android runtime

- The launcher icon is now 192x192 in size. The existing icon is automatically resized in the MFA, please check the image is OK and update it if necessary.
- The AdMob ID is removed from the app properties in the MFA
- Now supports API 23 of the Android SDK
- Runtime: textures are recreated if necessary when activity is resumed.
- Runtime: corrected the Float To String expression.
- Runtime: the Frequency expression now returns the frequency for preloaded sounds, not for sounds with the "play from disk" option.
- Runtime: Immersive Navigation sticky bar is available for devices with api 19+ (4.4). For this, uncheck “Display Status Bar” in the Android app properties and uncheck the heading properties in the Window properties.
- Runtime: fix in Range expression.
- Sounds: audio fix for Samsung and other devices that require audiofocus. (please test deeply)
- Physics objects: better precision in direction calculations.
- Active System Box/Background System Box: optimizations.
- Admob: changes in interstitial to correctly detect conditions.
- Android Object: new feature to capture a portion of screen.
- Android Plus: corrected a typo in float expression in windows extension.
- Android Plus: added a feature to set layout orientation using sensor, so you can use all orientation quadran.
- Android Plus: added condition to compare share with returned result.
- Chartboost: updated to SDK 6.4
- Edit Object: now has a blinking cursor (in Android it makes play each letter you type though).
- Edit Object: you can now set the background and text colors via Control --- Aspect.
- HiScore Object: the UTF-8 flag was not correctly interpreted.
- List Object: the "Use system text font" option is valid until a new font action is requested.
- OUYA: updated the version number in the windows extension to avoid problems with old versions.
- Parser object: was not correctly sorting.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- 8 direction movement: did not respond correctly to joystick when non rotation was set in properties.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- There are changes in the permissions if target API of your application is the API #23 (Android 6+) and the device is running Android 6 or greater.
In this case the authorization is asked when the permission is used (or when the object is created if the permission concerns an object).

Reminder of some cases where you have to select Android permissions:
* if one of your objects reads files from external storage (i.e. not from an embedded binary file and not from the application directory), you have to select the READ_EXTERNAL_STORAGE permission.
* if one of your objects writes files, you have to select the WRITE_EXTERNAL_STORAGE permission (unless you write files to the application directory and your app requires API #19+ / Android 4.4+, as since API #19 this permission is not required if you write files to the directory of your application).
* Camera object: you have to select READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE and CAMERA
* GMaps and Location objects, and Webview if geolocation is used: you have to select ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION

iOS runtime

- Fixed "Play sound over frames" option.
- Fixes in the sound player.
- Fixed scroll independent object jumping around on some layers.
- Added support for any type of URL connection.
- Updated project and settings files to fix compatibility issues.
- Now supports iPadPro icon, the iPad icon is automatically resized when you load the MFA, check it.
- Fixed a crash in the renderer.
- Crash when you use more than 26 alterable values.
- The runtime supports the new features in the Get object.
- StringParser: the delimiter was not added in Append & Prepend expressions.
- Physics Fan: bug in Set Strength action.

denisstephane

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #139 le: 17 avril 2016 à 12:55:49 »
L'objet boite systeme active ne marche plus du tout. :-[

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #140 le: 17 avril 2016 à 13:01:01 »
Fais le remonter sur le fil officiel Clickteam. Svp
http://community.clickteam.com/threads/96934-Build-285-2-beta-version
« Modifié: 17 avril 2016 à 13:03:20 par Patrice »
http://loopengo.free.fr/flash/sign.swf
http://patlegoman.itch.io/fusion-character-animator

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #141 le: 17 avril 2016 à 14:15:44 »
Fait. :)

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #142 le: 03 mai 2016 à 18:02:30 »
une petit mis a jour pour Android on passe en Beta 285.3a

Build 285.3a
------------------------
- Corrected an error in Val() function converting string to numbers, introduced in last release.
- OUYA, Updated to latest ODK 2.1a.
- ChartBoost, added a modification that will allow to create the object after destroying.
- Set Frame Width and Height, now work from start of frame.



This version should behave like 285.2 in speed and performance, also notice that this version will NOT WORK in Steam version.



Remember is important to make a full backup of data\runtime\android folder previous installing this version.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #143 le: 07 mai 2016 à 12:45:00 »
bonjour Yves vient de mettre a disponibilité Le patch bêta 285.3
dont c est une super bonne nouvelle Yves et de retour et a repris le travaille.

Build 285.3 - Change log
------------------------

Editor

- Application properties: New Disable IME option (in the Windows tab) to disable IME in Windows stand-alone applications.
- Picture editor: the scrolling position in the frame list is now preserved when an operation forces a refresh of this list.
- Event editor: Undo "Insert comment" didn't work correctly.
- Event editors: the "you cannot have more than 127 actions in a single event" is now also displayed when you drag and drop actions.
- Event editors: new error message when you try to add more than 127 conditions in a single event.
- Event editor: Collision conditions were disabled if you check the new "Do not reset frame duration after animation change" option in the properties of the active object.

Windows Runtime

- Debugger: the mouse cursor is now visible when it's over the debugger window, even if it's hidden in the application.
- Set Frame Width and Set Frame Height now resize the child window if necessary.
- Array object: crash when resizing the array in build 285.2.
- File object: possible random bug in the Open Selector functions, especially when the runtime is executed through Wine.
- HiScore object: Ask Player Name function didn't work for player 2.
- INI and HiScore objects: they no longer modify the current directory.
- Rope & Chain object: fixed crashes.
- String object: strings ending with a space character were no longer displayed in Direct3D 9 mode.

All runtimes except Windows runtime

- Advanded Direction object: bug in Compare Distance and Compare Direction conditions.

HTML5 Runtime

- HiScore object: incorrect score alignment.
- HiScore object: incorrect alignments and crash when the score is displayed first.
- String Parser object: ListContains expression always returns 0.
- Calculate Text Rect object: the font name was not taken into account, causing incorrect height in some cases and the height was incorrect when the text ends with an empty line.
- Get object: fixed minor bugs.

Flash runtime

- HiScore object: incorrect score alignment when the name is displayed first.
- HiScore object: incorrect name alignment when the score is displayed first.
- Multiple Touch object: problem with New Touch On Object condition.

iOS runtime

- Edit object: bug in the Is Number condition.
- Get object: fixed minor bugs an default encoding.
- Fixed error when using text in iOS 6.
- RopeAndChain object: fixed weird rope positions due to damping.
- Webview2: updated.

Android runtime

- Val function was returning incorrect values in build 285.2.
- Fix in Set Frame Width and Height at Start of frame.
- OUYA lib updated to odk 2.1a.
- Chartboost object: change made to allow the object to be re-created at runtime.
- ActiveBackdrop / Active Picture objects: now correctly displayed even in pause.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #144 le: 26 mai 2016 à 12:30:25 »
Bonjour les amies voila on passe en version  285.6 patchs officiel

Build 285.6 - Change log
------------------------

Editor

- New tutorial made by Olivier, Faulty Flap, a Flappy Bird-like game.
- General:  new Tooltip Delay preference (in the Workspace tab) to change the delay of tooltips in event/frame editor. By default it's 500 ms but you might want to reduce it to display tooltips faster, especially in object lists in the event editor.
- Application properties: new "Disable IME" option (in the Windows tab) to disable IME in Windows stand-alone applications.
- Frame properties: entering a filename in the Demo File box could corrupt the frame.
- Frame editor: Ctrl+A now works when you edit a string object.
- Backdrop objects now have global object sub-options like active objects ("same name and type", etc).
- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.
- Picture editor: when you export an animation in a sprite sheet in box mode, the action point position had an incorrect color.
- Picture editor: resizing horizontally a selection may change its vertical size.
- Picture editor: the scrolling position in the frame list is now preserved when an operation forces a refresh of this list.
- Picture editor: color picker couldn't pick colors from the selected area.
- Picture editor: when you import a sprite sheet, fully transparent images could be removed anywhere in the sheet (instead of the ones at the bottom only).
- Picture editor: when you import a sprite sheet, full transparency detection was incorrect for pictures with alpha channel.
- Action editor (new): double clicking under the action list now inserts a new action.
- Event editor: Crash in Find Object function.
- Event editor: Object qualifier dialog box: typing a qualifier name after clicking another qualifier icon selected the wrong qualifier.
- Event editor: Undo "Insert comment" didn't work correctly.
- Event editor: the build type compatibility is not checked anymore for deactivated lines.
- Event editor: if a line contains more than 40 actions and you try to edit one of the last actions via the popup menu in the event editor this could corrupt events.
- Event editor: you can't insert conditions into comments or groups anymore, this was causing MFA corruption.
- Event editor (new): you can now edit an action by double-clicking on it in the popup action list.
- Event editors: the "you cannot have more than 127 actions in a single event" is now also displayed when you drag and drop actions.
- Event editors: new error message when you try to add more than 127 conditions in a single event.
- Event List editor: crash when you try to display an event with 128 actions.
- Expression editor: crash with some language configurations.
- Expression editor: the random/min/max buttons were broken
- Expression editor: deleting a selection was clearing the entire content
- The build time of mosaics in HTML5 applications has been reduced.


Windows runtime

- Application properties: new "Fit inside"option, available when you select the "Resize display to fill window size" option. If this option is selected, the width/height ratio of the application is preserved and black bands are added if necessary vertically or horizontally.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Debugger: the Step button was randomly working.
- Debugger: the mouse cursor is now visible when it's over the debugger window, even if it's hidden in the application.
- Set Frame Width and Set Frame Height now resize the child window if it's larger than the new size.
- Certain conditions that do a string comparison wouldn't work in non-Unicode extensions, for example the condition that compares the message type in the Instance Communicator object.
- Graphic filters not automatically included if Load Frame actions were used only in global events
- If you reach the maximum amount of backdrops and then the maximum number of objects in a frame Fusion no longer crashes.
- Crash at start in some cases when there are more than 10000 collision detections.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly
- ClickBlocker object caused the Windows explorer to hang during several seconds after the stand-alone EXE is closed.
- DialogBox object: Incorrect indexes in combobox & listbox after inserting or deleting strings.
- DialogBox object: the Selected Item expression in the ComboBox control is updated when the dropdown list is open.
- Double-Precision Calculator object: fixed a crash in Add/Multiply.
- Easing object: odd parameter sizes in some actions, causing the next events to be aligned on odd addresses (causing issues in actions of Windows control using text parameters and possibly performance issues). The alignment is fixed when you load old applications with the build 285.1.
- Edit Box object: Ctrl+A now works in multiline mode.
- File object: possible random bug in the Open Selector functions, especially when the runtime is executed through Wine.
- Global Function object: it was broken in CF 2.5, it's fixed and available through the extension manager.
- HiScore object: Ask Player Name function didn't work for player 2.
- Hi-Score object: couldn't access file if the filename was containing Unicode characters. Note: this is fixed but those characters must be in the current user's language.
- INI and HiScore objects: they no longer modify the current directory.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- ListView object: setting the column alignement to Left after setting it to Right or Center didn't work.
- Multiple Touch object: the Load Gesture function was broken
- Multiple Touch object: a second touch started event was triggered when you touch and drag.
- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- ODBC object: memory corruption and/or invalid characters in some cases when you retrieve data.
- OS object: now detects Windows 10.
- Physics: the Velocity Angle now returns -1 instead of -1.#QNAN if the object isn't moving
- Physics Fan: bug in Set Strencth action.
- Quiz object: report not completely saved.
- Rope & Chain object: fixed crashes.
- String object: the text was sometimes incorrectly wrapped in Direct3D 9 mode.
- Sub-application object: if the Display as sprite option was checked, the object was displayed below all the grtaphical objects of the frame.
- Sub-application object: if the Display as sprite option was checked, the mouse clicks were intercepted even if the sub-app object was invisible.
- Tooltip object: conversion issue in MMF2 applications.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.

All runtimes

- A new "Do not reset frame duration after animation change" option has been added in the Active object's properties (Run options tab), as some applications have been affected by a previous fix that was done in the build 285.0 ("the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly"). By default this option is not checked, i.e. the frame duration is reset, you have to check it if you want to keep the old behavior.
- The Get object is now installed by the update patches (for info the latest version is Unicode and supports different character sets).
- The "Destroy if too far from frame" option was ignored if "Inactivate if too far from window" was set to No, causing those objects being not destroyed when they were far from frame. This is fixed, however as this fix could cause issues in existing applications, a new option has been added to the Runtime properties of the application, to keep the previous behavior. This option is ON by default in existing applications and OFF in new applications.
- Crash in Pick object from Fixed value when you pass random values.

All runtimes except Windows runtime

- Position errors after a Wrap action if the timer-based movements are enabled.
- Advanded Direction object: bug in Compare Distance and Compare Direction conditions.

Android runtime

- The launcher icon is now 192x192 in size. The existing icon is automatically resized in the MFA, please check the image is OK and update it if necessary.
- The AdMob ID is removed from the app properties in the MFA
- Now supports API 23 of the Android SDK
- Immersive Navigation sticky bar is available for devices with api 19+ (4.4). For this, uncheck “Display Status Bar” in the Android app properties and uncheck the heading properties in the Window properties.
- Sounds wouldn't start on some devices
- Textures are recreated if necessary when activity is resumed.
- Corrected the Float To String expression.
- Fix in Range expression.
- Every 0"00 didn't work
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- The Frequency expression now returns the frequency for preloaded sounds, not for sounds with the "play from disk" option.
- Sounds: audio fix for Samsung and other devices that require audiofocus. (please test deeply)
- Fix in Set Frame Width and Height at Start of frame.
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Optimization of display speed and collision detection for added backdrops.
- Restore Animation Direction was bugged
- ActiveBackdrop / Active Picture objects: now correctly displayed even in pause.
- Admob: changes in interstitial to correctly detect conditions.
- Active System Box/Background System Box: optimizations.
- Android Object: new feature to capture a portion of screen.
- Android object: crash with string expressions when you run the application in Windows mode.
- Android Plus: corrected a typo in float expression in windows extension.
- Android Plus: added a feature to set layout orientation using sensor, so you can use all orientation quadran.
- Android Plus: added condition to compare share with returned result.
- Android Plus: crash when one of the GetPreference expressions is used in a Compare condition when you run the application in Windows mode.
- Calculate Text Rect object was broken
- Chartboost object: the object can now be re-created at runtime.
- Chartboost: modified to meet the latest requirements and updated to SDK 6.4
- ComboBox object: crash if you try to remove an item at a negative index
- Easing object: fixes.
- Edit Object: now has a blinking cursor (in Android it makes play each letter you type though).
- Edit Object: you can now set the background and text colors via Control --- Aspect.
- HiScore Object: the UTF-8 flag was not correctly interpreted.
- List Object: the "Use system text font" option is valid until a new font action is requested.
- List box / Combo box: crash if you use -1 as index when you insert a line
- Movement controller object: Crash in some cases
- MultipleTouch object: in some cases when touches are cancelled by the system they were not cancelled in the object.
- OUYA: updated the version number in the windows extension to avoid problems with old versions.
- OUYA lib updated to odk 2.1a.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- Physics - Bouncing Ball movement: Crash in some cases when the object is destroyed.
- Platform Movement object: Crash in some cases
- String object not resized after a font change
- String parser object: Append/Prepend didn't add the string delimiter
- String parser object: was not correctly sorting.
- Sub-application object: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases when the object is created.
- 8 direction movement: did not respond correctly to joystick when non rotation was set in properties.
- Circular movement: Set Radius not working in the Clickteam Movement Controller
- Pinball movement: added Set Deceleration + fix in maximum speed.
- There are changes in the permissions if target API of your application is the API #23 (Android 6+) and the device is running Android 6 or greater.
In this case the authorization is asked when the permission is used (or when the object is created if the permission concerns an object).

Reminder of some cases where you have to select Android permissions:
* if one of your objects reads files from external storage (i.e. not from an embedded binary file and not from the application directory), you have to select the READ_EXTERNAL_STORAGE permission.
* if one of your objects writes files, you have to select the WRITE_EXTERNAL_STORAGE permission (unless you write files to the application directory and your app requires API #19+ / Android 4.4+, as since API #19 this permission is not required if you write files to the directory of your application).
* Camera object: you have to select READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE and CAMERA
* GMaps and Location objects, and Webview if geolocation is used: you have to select ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION


HTML5 runtime

- You couldn't use the Bounce action on a qualifier if an object with this qualifier hadn't a bouncing ball movement.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Sound issue on iOS devices.
- ForEachLoopIndex no longer returns 0 for qualifiers.
- Extension objects: position parameters didn't work correctly (in Set Position for example).
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Create Object By Name crash if name is invalid
- No seams anymore between backdrop objects when scaling is used
- Bug in RGB At function
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- Active Backdrop object: crash after Restart Frame
- Active System Box: the Set Text Color action in the general Text menu had no immediate effect
- Calculate Text Rect object: the font name was not taken into account, causing incorrect height in some cases and the height was incorrect when the text ends with an empty line.
- ComboBox: 1-based index option had no effect.
- Controls: the tab order was wrong
- Control objects not displayed in sub-apps
- Control objects not displayed if the application has a preloader
- Cursor object: Hand cursor was not a hand
- Date & Time object: crash after hour change
- Easing object: fixes.
- Hi-score object: Show / Hide didn't work and could crash the application.
- HiScore object: incorrect score alignment.
- HiScore object: incorrect alignments and crash when the score is displayed first.
- List box / Combo box: Insert Line didn't work
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Location object: fixes.
- Multiple Touch object: Scrolling position was not taken into account in "touch on object" conditions.
- Multiple touch object: bugs.
- Physics - Joint object: Crash with the "Link to the ground" option
- Picture object: crash in New Picture action.
- String Parser object: ListContains expression always returns 0.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application: you couldn't create more than a limited number of sub-apps in Chrome.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases.
- Pinball movement: added Set Deceleration + fix in maximum speed.


Flash runtime

- Build error on Turkish machines
- Fix in layer scrolling.
- Fix in effects for frame and layers.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- The HTML file could be corrupted if the filename was too long
- Easing object: fixes.
- HiScore object: incorrect score alignment when the name is displayed first.
- HiScore object: incorrect name alignment when the score is displayed first.
- INI files not loaded anymore from embedded binary files
- Lacewing: Villy fixed it, it now works with CF 2.5, the version in the extension manager has been updated.
- Multiple Touch object: problem with New Touch On Object condition.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- String Parser object: bug in sort functions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- 8-direction movement: did not respond correctly to joystick when non rotation was set in properties.


iOS runtime

- Fixed error when using text in iOS 6.
- Fixed "Play sound over frames" option.
- Fixes in the sound player.
- Fixed scroll independent object jumping around on some layers.
- Added support for any type of URL connection.
- Updated project and settings files to fix compatibility issues.
- Now supports iPadPro icon, the iPad icon is automatically resized when you load the MFA, check it.
- Fixed a crash in the renderer.
- Fixed object transitions offsetting image
- Fixed some random clicking at the end of sounds
- Crash when you use more than 26 alterable values.
- The runtime supports the new features in the Get object.
- Advanced Game Board object: Improved performance
- Calculate Text Rect object: fix
- Date & Time object: fixed font related bugs
- Edit object: bug in the Is Number condition.
- INI object: Delete Group had no effect if no other change was made to the INI file before going to another frame.
- INI object: crash in Load / Save Object Position actions if the object cannot be determined.
- iOS Video object: fixed a white flash
- List objects were invisible except when hidden at startup and then shown.
- List object: object couldn't be shown if the Hide at start option was checked
- Movement controller object: crash in Set Object action if the object cannot be determined.
- Multiple touch object: Touch co-ordinates wrong within sub-apps, with or without the "Follow the frame" option.
- Physics Fan: bug in Set Strength action.
- Platform Movement Object: collision events weren't triggered in some cases for the selected object.
- RopeAndChain object: fixed weird rope positions due to damping.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application object: Jerky sub-apps when "Follow the frame" is selected
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Webview2: ported / updated to iOS.


XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions

Patrice

  • Staff Technique
  • Clickeur de Légende
  • Messages: 1257
  • Oui, c'est possible !
    • Voir le profil
    • frenchflash.free.fr
  • Google Play: Oui
  • Logiciel: Fusion 2.5Dev
  • Module APK: Oui
  • Module Flash: Oui
  • Module HTML5: Oui
  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #145 le: 26 mai 2016 à 13:12:34 »
Yes la maj de malade !
http://loopengo.free.fr/flash/sign.swf
http://patlegoman.itch.io/fusion-character-animator

denisstephane

  • Clickeur bien intégré
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    • Xperimentalc4d
  • Google Play: Oui
  • Logiciel: Fusion 2.5Dev
  • Module APK: Oui
  • Module HTML5: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #146 le: 26 mai 2016 à 16:29:44 »
La liste est impressionnante.Je court la récupérer. ;D
« Modifié: 26 mai 2016 à 16:32:03 par denisstephane »

arthurh

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  • Module HTML5: Oui
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  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #147 le: 26 mai 2016 à 16:38:49 »
Voilà  C'est Yves ! :) :) :)  :bravos
EXCELLENT ! je DL !!!!!

Cyberclic

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  • Module APK: Oui
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  • Module HTML5: Oui
  • Module iOS: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #148 le: 26 mai 2016 à 18:20:45 »
Du lourd. Faudrait que je pense un des ces quatre,  à remonter les bugs qui traînent depuis des années et qui ne sont toujours pas résolus (car probablement jamais constatés)  :-[

volgot

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    • Jeux éducatifs flash
  • Logiciel: Fusion 2.5Dev
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  • Module HTML5: Oui
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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #149 le: 26 mai 2016 à 21:58:08 »
Ouais Yves is back et il a frappé fort !  :bravos

 


+-MiniChat

26 mai 2016 à 19:39:05 Xenon3K dit: Héhé je testerai ça quand j'aurais un peu de vacances
26 mai 2016 à 14:19:40 Nico dit: Hello tlm, juste pour vous dire que la build 285.6 est sortie
25 mai 2016 à 17:42:32 Monos dit: http://img110.xooimage.com/files/6/6/5/vauclaire-fb2-4f7872b.jpg
Une photo des ruines de vauclair. (Aisne)
Je vais débuter un projet photo Dramature/post apo. J'ai encore des recherche pour rendre une atmosphère adéquate.
25 mai 2016 à 14:04:05 Nico dit: Merci X3K (avec qq jours de retard)
21 mai 2016 à 20:24:16 graboide dit: 160 carottes
21 mai 2016 à 09:03:07 Seyjin dit: Salut salut,
Bon, c'est pas fait avec Fusion mais voilà un petit jeu rigolo. Le but est d'attraper le plus de carottes possible https://studioraffmacbunny.itch.io/karrotz
20 mai 2016 à 22:02:26 LaDite dit: Pas de soucis patrice ;)
20 mai 2016 à 16:18:49 Patrice dit: Dsl, pour être franc, je ne savais pas que le bundle sortirait aussi vite...
20 mai 2016 à 15:54:04 LaDite dit: ouch, a 2 jours pres je faisais une affaire avec fusion charactere
19 mai 2016 à 16:33:20 Xenon3K dit: Bon anniv Nico :)
Voir l'historique
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