Le patch 282.3 est un patch officiel !
Build 282.3 - Change log
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- Preferences: the new "D3D by default in new applications" option in the preferences was unchecked by default, it's fixed.
- Event editor: when you display the names of the alterable values/strings for a qualifier, it now displays the names of the alterable values/strings of the real objects if these names are identical for all the objects. Same thing for the user animations.
- Event editor: incorrect message when you search for an object and it's not found.
- Event editor: F3 didn't work when you search for objects.
- Help missing in non-physics movement extensions
- Help: you can now search for double-byte characters in Japanese help
- Translations weren't handled in movement extensions at runtime (causing non translated messages to be displayed by physical movements when there was no Physics Engine object in the frame)
- Windows runtime: you can now have an unlimited number of alterable values at runtime via indexes (named values are still limited to 26). We'll port this feature to other runtimes in a future build. Note: alterable strings are still limited to 10, this will be changed in a future build too. Also the title of the expression editor still says "Please enter an index between 0 and 25", this will be fixed.
- Layer Object (Windows): "Always sort by Y position" crashes if there is a Physics Particle object in the frame
- Dialog Box object (Windows): corrupted names when you paste controls
- Physics Fan / Magnet / TreadMill objects (Windows and HTML5 runtimes): fix in Get Height expression (will be fixed in other runtimes in the next update)
- HTML5 object: Read Cookie expression was broken in the expression editor
- HTML5: some sounds were not played even if their format was supported by the browser
- HTML5: the application was stuck in the preloader when a sound was not compatible with the browser
- HTML5: new option in the preferences: "Build mp3 sounds instead of m4a sounds if lame_enc.dll is installed in data\runtime\flash".
If this option is selected (default), and lame_enc.dll is installed in data\runtime\flash,
then CF 2.5 builds MP3 sound files instead of M4A files when you build the HTML5 application. This is recommended
if you want your app to work on machines where M4A sounds are not supported, like iPads. lame_enc.dll is installed
by the Flash exporter of CF 2.5. If you haven't this exporter you can find it on the Internet, as it's used
by other programs like Audacity.
- Hi-Score object (HTML5 runtime): application freezes when you click Cancel when prompted for your name
- iOS Store object: On payment canceled/failed conditions should be now triggered again