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Aujourd'hui à 12:26:23 Capitaine_Caverne dit: bon anniversaire françois
Aujourd'hui à 10:56:52 Crystal Noir dit: Bon anniversaire François :)
Aujourd'hui à 08:52:23 Monos dit: Joyeux anniversaire François si tu passes par ici.
05 juillet 2014 à 19:00:06 Crystal Noir dit: Les deux premiers épisodes de la série de tutos sont en lignes : http://comptoir-mmf.eu/Forum/index.php?topic=777.0
05 juillet 2014 à 18:36:39 Capitaine_Caverne dit: merci bien oui a monos il ma dit la même chose que dans fusion il maintenant des variable réservé.
05 juillet 2014 à 17:12:08 Funkadicte dit: Capitaine_Caverne: Oui J'ai remarqué sa aussi on ne peux pas renommer une variable d’un objet comme on le souhait speed,angle n'est pas acceptée et les autre aussi je pense
05 juillet 2014 à 16:43:02 Pit73 dit: il y a des nom de variable réservé il me semble.
05 juillet 2014 à 15:23:02 Capitaine_Caverne dit: bonjour dit moi sur fusion la j ai bug faite un test  si vous renommer le nom de la variable d un objet  en nom  ( angle ) j ai un message d erreur mais si je mais un autre nom dit moi s ça vous fait la même chose.
05 juillet 2014 à 14:55:41 Funkadicte dit: Ok merci
05 juillet 2014 à 12:30:51 Monos dit: http://comptoir-mmf.eu/image/upload/Divers/1404556241me.png
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Re : Serie tutoriaux Fusion 2.5 : Frog On The Road par Capitaine_Caverne
Aujourd'hui à 12:21:05

Re : Nicolas par Crystal Noir
Aujourd'hui à 11:26:55

Re : Nicolas par Nicolas
Aujourd'hui à 11:04:18

Re : Annonce des Patchs Officiel et des Patchs en bêta. par Monos
Aujourd'hui à 08:56:33

Re : Serie tutoriaux Fusion 2.5 : Frog On The Road par Crystal Noir
Aujourd'hui à 01:21:31

Re : Serie tutoriaux Fusion 2.5 : Frog On The Road par Pit73
Aujourd'hui à 00:42:20

Re : Nicolas par Crystal Noir
Aujourd'hui à 00:29:08

Re : Serie tutoriaux Fusion 2.5 : Frog On The Road par Nicolas
Aujourd'hui à 00:13:51

Re : Nicolas par Kloug
Aujourd'hui à 00:10:33

Re : Besoin d'aide Shoot'em up/Puzzle Game par Kloug
05 juillet 2014 à 23:00:14

Re : Besoin d'aide Shoot'em up/Puzzle Game par Funkadicte
05 juillet 2014 à 20:54:46

Re : Besoin d'aide Shoot'em up/Puzzle Game par Funkadicte
05 juillet 2014 à 20:29:17

Re : Besoin d'aide Shoot'em up/Puzzle Game par Funkadicte
05 juillet 2014 à 19:56:39

Re : Besoin d'aide Shoot'em up/Puzzle Game par Kloug
05 juillet 2014 à 19:36:31

Re : Tutorial Series en préparation : Frog On The Road par Crystal Noir
05 juillet 2014 à 19:01:10

Serie tutoriaux Fusion 2.5 : Frog On The Road par Crystal Noir
05 juillet 2014 à 18:59:36

Re : Besoin d'aide Shoot'em up/Puzzle Game par Capitaine_Caverne
05 juillet 2014 à 18:39:51

Re : Besoin d'aide Shoot'em up/Puzzle Game par Funkadicte
05 juillet 2014 à 18:25:46

Re : Besoin d'aide Shoot'em up/Puzzle Game par Kloug
05 juillet 2014 à 17:40:43

Re : Nicolas par Monos
05 juillet 2014 à 16:50:18

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Auteur Sujet: Annonce des Patchs Officiel et des Patchs en bêta.  (Lu 2752 fois)

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #45 le: 13 décembre 2013 à 15:02:58 »
Si Si, mais c'est dans le truc "bêta" je crois que ce n'est pas rendu publique pour les personnes qui  ont placé leurs code.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #46 le: 13 décembre 2013 à 15:30:05 »
Bah justement le problème c'est que je ne peux pas placer mon code de Fusion 2.5, ca me dit pas qu'il est invalide mais ca fait rien du tout de plus, du coup je dois pas avoir accès à ce forum bêta. J'ai juste accès au forum Beta de MMF2.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #47 le: 13 décembre 2013 à 19:39:10 »
Le patch va arriver pour tout le monde bientôt.  C'est plus ou moins encore considéré comme bêta.
Une bière ?

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #48 le: 13 décembre 2013 à 20:37:38 »
Jeff a dit en MAJ auto...
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https://www.facebook.com/ptiseigneur.indie


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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #49 le: 14 décembre 2013 à 21:03:12 »
Le patch est devenu officiel. Avec en plus la correction du scrolling dans le module iOS.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #50 le: 18 décembre 2013 à 18:56:45 »
Un patch bêta est sortie pour Fusion 2.5.

Citer
- Picture editor: pressing RETURN while importing an image in the picture editor was opening a second picture editor
- Picture editor: in zoom mode when you click at a negative position to set the hot spot, it's incorrectly positionned to the bottom-right by one pixel
- Graphic filters : crash when you import top-down BMP files
- Event editor : scrolling position was shifted up when going back and from the frame editor
- Event editor : deleting large chunks of code at the end of the program rendered the editor blank, forcing you to scroll up to get back to the program
- Event Editor : scrolling was impossible in certain situations with a small program of events
- Event editor : object lists could become randomly empty
- Event list editor : dragging object icons on other object icons of certain objects, like the String parser, put the dragged object at the wrong position in the event
- Event List editor : a true condition put at second position (displayed in bold / red) in an event induced a bad display of the rest of the event
- Event List editor : a true condition put at second place in an event made the actions being displayed in bold
- Expression editor : pressing OK quickly after type a new expression sometimes did not register the changes
- Expression editor, editing a behavior or a global event : choosing an expression in the IMPORT tab of the objects had unpredicted results, from BAD OBJECTS to crash
- Expression editor : random crash when you display certain expression editors after displaying others
- Windows Runtime : crash when a frame has a Physics Engine object and backdrop objects with the Load On Call option
- Windows Runtime : EditBox, ListBox, ComboBox objects couldn't save text files in Windows stand-alone apps
- Datagrid object : crash when you load MMF 2.0 apps
- All movements : new property "Extended collisions"
- Physics Engine object : Create revolute joint at position : the expression editor for entering X and Y position did not have a title
- Physics Rope and Chain, Particle with Multiple Touch, Windows : crash when clicking on the frame
- Physics Rope and Chain / Particules : Collision with object now works with qualifiers
- Physics movements : Set angle just after a Create Object immediately changes the angle of the object (the initial image of the object was displayed during one frame)
- Physics movements : Set X and Y position just after a Create Object immediately changes the position of the object (the object was displayed at its initial position during one frame)
- Physics Spring movement : the STOP action is now hilighted in the event editor, and stops the spring from working
- Physics Platform movement : when falling on the ground after a jump, one image of the jumping animation was briefly displayed when the object reached the ground
- Physics Particle object : crash when particles had a negative zoom factor and a set destroy distance
- Physics movements: Apply Linear Impulse stopped the current movement of the object to redirect it in the direction of the impulse
- Physics Bouncing ball movement : Stop action had no effect
- Physics Bouncing ball movement : Setting the speed of the object to 0 no longer changes its direction
- Physics Bouncing Ball movement : Setting the speed of a stopped object to a non-0 value makes it move in the last direction it was moving
- Physics 8 Directions movement : deceleration at maximum did not stop the object instantly
- HTML5 / Clock object : the font in digital mode was not properly drawn
- HTML5 / Clock object : digital mode, 12 hours display, AM was not displayed
- HTML5 / Clock object : digital mode, if the date changed while the application is running, it was not displayed
- HTML5 : on some occasions, fast loops only did one loop
- HTML5, Physics Platform movement : a double jump was possible (even if disabled in the properties) if you were jumping from a ground which shape was defined by the ground object
- HTML5, Physics Platform movement : walking on slopes displayed the falling animation
- HTML5, Physics Axial movement : Set Y coordinate made the object disappear
- HTML5, Physics Race Car movement : Set angle did not work
- HTML5, Physics Space ship movement : the power of the thruster was a lot inferior to the power of the Windows version
- HTML5, Rope and Chain object : Attach to current element did not work


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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #51 le: 18 décembre 2013 à 20:38:11 »
Nouveau patch bêta qui corrige un problème de disparition d'objet.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #52 le: 28 décembre 2013 à 13:44:46 »
Le patch 280.32 est téléchargeable en version bêta.

 
Citer
Bug fixes in 280.32:

The Android exporter was broken in the build 280.31. Also new features were missing in the Android object. Not sure which ones have been published, here is a list of the recent new features of this object:

- new "Open menu via action" action
- new "Show/Dim/Hide navigation bar" actions (different from the "Show/Hide action bar" actions)
- new "Disable/Enable hardware keys" actions
- new "Save Screenshot to file" action

No change in the other exporters nor in the editor.


Bug fixes in 280.31:

- Editor: crash when you change the number of colors of an application
- HTML5: Applications now load under IE11, IE10, IE9, Chrome from version 14.0 to 33, Firefox from version 4.0 to 27.0, Opera versions 15 to 19, Safari 5 and 6, iPhone 5 to 3GS, most modern Android devices (not the ones with a screen size of 320x200)
- HTML5: Counters higher than the default integer limit were set to a very low number
- HTML5: Sub-Application Object made the application crash
- HTML5: Crash in Physics engine on certain occasions
- All runtimes, Ground object : crash at start of frame if you have 2 different Ground objects or more in the frame at the same time
- Android: Joystick: now the control size react to the density of each devices scaling from 0.75 to 2.0
- Android: fix in orientation
- Android: case issue in loop names
- Android: List and Combo now react to "Use system font in text object" and system color
- Android: Button (checkbox) now reacts to background, transparent and text colors
- Android: INI object, item and group names are converted to lowercase to avoid integer parsing issues
- Android: fixes in LeadBolt object
- Android: fixes in Edit object


Bug fixes in 280.30:

- Build 280.29 - LoadOnCall objects not loaded
- Picture editor: pressing RETURN while importing an image in the picture editor was opening a second picture editor
- Picture editor: in zoom mode when you click at a negative position to set the hot spot, it's incorrectly positionned to the bottom-right by one pixel
- Graphic filters : crash when you import top-down BMP files
- Event editor : scrolling position was shifted up when going back and from the frame editor
- Event editor : deleting large chunks of code at the end of the program rendered the editor blank, forcing you to scroll up to get back to the program
- Event Editor : scrolling was impossible in certain situations with a small program of events
- Event editor : object lists could become randomly empty
- Event list editor : dragging object icons on other object icons of certain objects, like the String parser, put the dragged object at the wrong position in the event
- Event List editor : a true condition put at second position (displayed in bold / red) in an event induced a bad display of the rest of the event
- Event List editor : a true condition put at second place in an event made the actions being displayed in bold
- Event List editor : crash when you paste a condition while the New Action dialog box is open
- Expression editor : pressing OK quickly after type a new expression sometimes did not register the changes
- Expression editor, editing a behavior or a global event : choosing an expression in the IMPORT tab of the objects had unpredicted results, from BAD OBJECTS to crash
- Expression editor : random crash when you display certain expression editors after displaying others
- Windows Runtime : crash when a frame has a Physics Engine object and backdrop objects with the Load On Call option
- Windows Runtime : EditBox, ListBox, ComboBox objects couldn't save text files in Windows stand-alone apps
- Datagrid object : crash when you load MMF 2.0 apps
- All movements : new property "Extended collisions"
- Physics Engine object : Create revolute joint at position : the expression editor for entering X and Y position did not have a title
- Physics Rope and Chain, Particle with Multiple Touch, Windows : crash when clicking on the frame
- Physics Rope and Chain / Particules : Collision with object now works with qualifiers
- Physics movements : Set angle just after a Create Object immediately changes the angle of the object (the initial image of the object was displayed during one frame)
- Physics movements : Set X and Y position just after a Create Object immediately changes the position of the object (the object was displayed at its initial position during one frame)
- Physics Spring movement : the STOP action is now hilighted in the event editor, and stops the spring from working
- Physics Platform movement : when falling on the ground after a jump, one image of the jumping animation was briefly displayed when the object reached the ground
- Physics Particle object : crash when particles had a negative zoom factor and a set destroy distance
- Physics movements: Apply Linear Impulse stopped the current movement of the object to redirect it in the direction of the impulse
- Physics Bouncing ball movement : Stop action had no effect
- Physics Bouncing ball movement : Setting the speed of the object to 0 no longer changes its direction
- Physics Bouncing Ball movement : Setting the speed of a stopped object to a non-0 value makes it move in the last direction it was moving
- Physics 8 Directions movement : deceleration at maximum did not stop the object instantly
- HTML5 / Clock object : the font in digital mode was not properly drawn
- HTML5 / Clock object : digital mode, 12 hours display, AM was not displayed
- HTML5 / Clock object : digital mode, if the date changed while the application is running, it was not displayed
- HTML5 : on some occasions, fast loops only did one loop
- HTML5, Physics Platform movement : a double jump was possible (even if disabled in the properties) if you were jumping from a ground which shape was defined by the ground object
- HTML5, Physics Platform movement : walking on slopes displayed the falling animation
- HTML5, Physics Axial movement : Set Y coordinate made the object disappear
- HTML5, Physics Race Car movement : Set angle did not work
- HTML5, Physics Space ship movement : the power of the thruster was a lot inferior to the power of the Windows version
- HTML5, Rope and Chain object : Attach to current element did not work

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #53 le: 04 janvier 2014 à 10:10:55 »
Le patch est officiel.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #54 le: 16 janvier 2014 à 05:56:48 »
Le patch 281.00 (en bêta) est disponible. Il corrige pas mal de bug.

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #55 le: 26 janvier 2014 à 15:37:41 »
La patch 181.1 est passé en officiel.

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Build 281.1 - Change log
------------------------

- Startup: when you launch multiple instances of CF 2.5 at the same time, you could get a wrong error message about an extension not correctly loaded
- General: when you run the main application of a project and other applications are built as sub-applications, they weren't correctly built (incorrect "Cannot load K.mfx extension" message).
- General: when a MMF 2.0 extension has a HWA MFX in the Extensions\Hwa folder and you run an application that contains it, the runtime was loading the MFX from the wrong folder.
- Frame editor: when cloning or duplicating objects, the Row field is now automatically selected
- Frame editor: a new option in the preferences allows you to change the border color
- Frame editor / Path movement editor: cannot manually enter a speed greater than 99 and annoying message box when you delete the content of the speed edit box
- Frame editor: in non-autohide mode the Layers toolbar was hidden at startup even if it was visible in the previous session
- Frame editor: the auto-show and auto-lock options in the Layers toolbar are now saved between sessions
- Properties: Html5 tab missing in Frame properties when the build type of the application is set to Html5
- Properties: resize issue in the movement list + the qualifier list is now resizable
- Properties: when you change the html5 project name in the properties and do a build & run the application was built in the previous folder
- Extension Manager: extensions not displayed on Windows XP
- Extension Manager: error if you click the Refresh button twice before the list is entirely refreshed
- Extension Manager: you can no longer install an extension that is currently used by a loaded application
- Extension Manager: when you install an extension that has been ported to Unicode, the old non-Unicode extension was still used until you restart the program, even after clicking the Refresh button
- Event Editor: Goto Line did not work if the line was located in a closed group
- Event List editor: Print Preview was not working and graphics were not printed
- Event List editor: immediate conditions and OR operator did not resize when you changed the zoom factor
- Event List Editor: the bold font used to display true conditions in red was not affected by the zoom factor
- Event List Editor:  a true condition placed after an OR operator was displayed in red, instead of green
- Expression editor: ALTGR+Z was sending an Undo command
- Expression editor / String object: the paragraph$ expression was displayed with the wrong parameter string
- Path movement: when importing a MMF 2.0 application, doing a reverse at the end of the movement could cause problems
- Sub-application: when you create a new sub-application, the size of the sub-application was not correct
- Registry2 object: a new "Set 64-bit mode" action allows you to read/write keys in the 64-bit HKLM\Software folder
- Rich Edit object: Save Ascii was not working.

- All platforms: "Every xx" conditions now have the same comportement as in MMF 2.0 : they initially wait for the given delay before being true
- All platforms bar Android / Timer object: interlaced Timer actions "Fire event" did not work
- All platforms / Physics: calling one of the Physics expressions of the Movement expression menu if the movement was not a physical movement crashed the runtime
- All platforms / Physics: crash if more than one kind of Ground object was used in the frame.
- All platforms / Physics: "Add backdrop" and "Paste object into background" did not have any effect, or pasted at the wrong position in the physical world.
- All platforms / Physics: rapidely changing the movement from non-physical and physical, and testing for physical data could cause a crash
- All platforms / Physics - Background movement: the object can now be animated (only the STOPPED animation plays, with speed = 0=)
- All platforms / Physics - Background object: if this object is marked as no collision and a collision detection between this object and another physical-moving object was defined, some collisions were missed
- All platforms / Physics - Platform movement: when climbing a platform, leaving it by moving left or right at the same time as climbing transported the object directly at the top of the platform
- All platforms / Physics - Platform movement: treadmill object used to make the character move at high speeds.
- All platforms / Physics - Platform movement: you can now walk through platforms, if the ground is flat or climbing. But you cant (and certainly will never be able to) walk though a platform on a descending slope.
- All platforms / Physics - Platform movement: ladders now have an effect even if placed in different layer than the object
- All platforms / Physics - Platform movement: ladders now work with scrolling games
- All platforms / Physics - 8-direction movement: the object could disappear if the "auto-rotation" property was not checked.

- Windows Runtime: some objects were ignored by the "Mouse over object" condition
- Windows Runtime / Physics - Platform movement: when jumping off a moving platform (active object with a path movement), the character kept having the movement of the platform
- Windows Runtime / Multiple Touch object: the object reported that a gesture was recognised even if it was not
- Windows Runtime / Multiple Touch object: gesture name, percentage and number were not erased by a new recognition
- Windows Runtime / Multiple Touch object: the depth of the recognition was always the depth indicated in the properties, not the depth of the action
- Windows Runtime / Multiple Touch object: object crashed on some recognition

- Android: no wrong colors or crash anymore on some old devices.
- Android: only the first number of the version name was stored
- Android / Multiple Touch object : some conditions of the object (Like A new touch on an object has started) crashed the application at start
- Android / Physics - Spaceship movement: the thruster had a very limited effect
- Android / Physics - Rope and Chain: Attach to rope had no effect
- Android: improvements in Joystick Control object (more accurate and the size depends and the size of the device)
- Android: DPAD movement in OUYA console now more accurate
- Android: you can retrieve the index of a loop out of the On Loop condition.
- Android: MultipleTouch now properly detects touches on active objects during scrolling and inside sub-applications.
- Android: backdrop objects created from active objects outside the screen were not correctly located when scrolling.
- Android: "Total Object Number" now returns the real value.
- Android / Array object: the arrays are now saved in the Android data folder if a simple name without pathname is used.
- Android / Array object: no more crash in text array when the index is negative.
- Android / Active System Box: resizing now acts like the Windows version.
- Android / Edit Box: "Upon Pressing a Key" now works when the virtual keyboard is open.
- Android / Accelerometer: the Y coordinate was inverted compared with the other exporters

- HTML5: controls (buttons, lists, etc) were displayed at the wrong position if the property "Resize display to fill window size" was set
- HTML5: controls were not or badly re-positionned if the browser was resized or the device rotated
- HTML5: Create by Name action now takes account of the layer parameter
- HTML5: very large applications crashed the runtime on start
- HTML5: sounds were not looping under Firefox
- HTML5: Active objects with fade in transitions appeared briefly before the start of the transition
- HTML5 / "Open" transition: crash in the middle of this transition in Firefox and Internet Explorer
- HTML5 / Sub-application object: some conditions of the object caused a crash
- HTML5 / Sub-application object: now clipped. The objects laying out of the frame are not displayed any more.
- HTML5 / Easing object: the object crashed in Final build mode
- HTML5 / Button object: actions like disable / enable had no effect on bitmap buttons

- Android, HTML5 / Physics: having only one Ground object of a type crashed the application at start
- Android, HTML5 / Physics: non-physical objects added to the Box2D world made the application crash when they entered the active zone of a fan, treadmill or magnet
- Android, HTML5 / Physics - SpaceShip movement: the initial angle of the object was not set according to the value defined in the properties

- iOS: Scrolling issues
- iOS: Fixed major performance issue when scrolling and using offscreen UI controls
- iOS: Fixed crash when testing for touching an object at a point
- iOS: Different Quick backdrops using the same 'Motif' image could render incorrectly giving stretched apperance
- iOS: Fix for frame transitions not always showing when scrolling was involved
- iOS: Fixed Accelerometer values not being rotated to match the device orientation
- iOS: Fixed bug that could cause rendering not to work properly after using an object transition (it would zoom in quite a lot)
- iOS / Physics: some background objects set as obstacle or platforms were not created in the Box2D world
- iOS / Physics - Rope And Chain : Attach to rope at element crashed the runtime

- SWF / Timer object : EVERY and TIMER EQUALS condition crashed the runtime
- SWF / For Each object : Max Iteration returned the value + 1
- SWF :  the first frame of Counter objects displayed as animation was displayed even if the counter was equal to 1 (for a counter with 10 images for example)

- XNA / Timer object : EVERY and TIMER EQUALS conditions crashed the runtime
- XNA : Date & Time object was crashing when the month was December
- XNA : INI object on XBOX and Windows Phone, when loading the INI file from the Binary Data, the object did not read anything if the UTF_8 property of the INI object was checked

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #56 le: 26 janvier 2014 à 15:51:03 »
181.1 -->281.1 :)bizouille :)

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  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #57 le: 26 janvier 2014 à 15:53:40 »
oups oui xd

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #58 le: 29 janvier 2014 à 07:22:46 »
Patch en version 281.2.
C'est une correction de patch pour les français.
Quand on installait le patch en choisissant la langue Française, les installateurs n'était pas mise à jour. Ce patch le corrige !

Hors ligne Monos

  • Webmaster
  • Clickeur de Légende
  • Messages: 1311
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    • Offgame
  • Google Play: Oui
  • Logiciel: Fusion 2.5Dev
  • Module APK: Oui
  • Module Flash: Oui
  • Module HTML5: Oui
  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #59 le: 18 mars 2014 à 06:44:17 »
Patch non officiel bêta  281.3 pour Android disponible.

Citer
Keyboard detection: was fully reimplemented and now is working correct from EditBox object or actions inside android object.
List Object: font size now work inside list according what user set and if non "use of system default font" is set.
OUYA Touchpad: Now you can define which controller's touchpad will act as principal.
Pause any Key: now is working correctly and exit when tap on screen.
IN-APP: fixed in manifest that did not allowed to receive conditions for purchase items.
Intents: added setType feature, so now intents which require type can be executed.
Multitouch: relative tap are now correctly located when scrolling.
Hide Navigation Bar: if hide command is request and application is in kitkat (4.4) it will go full screen as specify in the api.
Active Object: get angle now works when object is rotating.
AdMob: Interstitial now work without crashing, in some devices interstitial destroy the surface, use restart frame action to avoid, this. in next beta the admob code will be modified to accomplish Goggle requirement for august 2014, using google play services instead of sdk 6.4.1.
Buttons Bitmap: now user can disable and enable.
Buttons Text: now text is according the size set in properties.
Restart Current Frame and Jump Frame: now correctly reset fastloop.
Text: Resize now work like windows runtime so please provide enough space for text object.
Screen capture: now works correctly, please notice that some device for security issue doe snot allow to capture the screen.
Accelerometer: finally made the changes and should be working in all devices.
INI: a new lib was implemented to write and read INI file as they are in Windows, Linux, etc.. so from now on, is a file which can be copied, moved and deleted when the user need to do that, so no more information inside a preferences, the speed was increased dramatically, now 1300 items are read in less than half of second.
The new implementation works according theses premises: if the ini does not exist but is referenced inside the ccn; it will be read from ccn, if exist in devices will prefer to read the existing one. (User can delete when updating the application and copy again to SD) also user can decide to save in datafolder or any place he choose (to do so, set current file needs to have the full path).
Chartboost: re-tested the object, the last lib had a problem from their side not recognising the location and email was sent to Chartboost´s Team and they fix that, after they test the Chartboost object and an implementation in fusion and everything is working, they recommend to remove the track data and purchase since they have not enable that in their server.
Hi-Score: the reset, insert, change name or score were not updating the text surface after changes; the render method was included to correctly create the texture to display.
Multitouch: the “GetAngle” expression was included and now fully working.
OUYA: fixed the crash during jumping frames and pressing buttons (for good).
Foreach: was not retrieving the index correctly when using qualifiers.
ARRAY: Fixed a crash when saving the array and the values are not fully used from start.
Fastloop: where not correctly reseated after frame jump or restart application.
AddBackdrop: Add backdrop is now working from creation outside the screen window.
Get PixelColor: Get Pixel color work for image that have transparency or alpha channels, Note: make it work with other JPG or other format crash the application.


PHYSICS
Bouncing Ball: initial direction is now the direction of the relative object or the initial direction set in the object properties.
General Performance: some works was done to increase speed and smoother behavior inside the android runtime.

De même pour le HTML5. Bêta 3 du patch 281.3 (par contre il n'y pas de change log)



 


+-MiniChat

Aujourd'hui à 12:26:23 Capitaine_Caverne dit: bon anniversaire françois
Aujourd'hui à 10:56:52 Crystal Noir dit: Bon anniversaire François :)
Aujourd'hui à 08:52:23 Monos dit: Joyeux anniversaire François si tu passes par ici.
05 juillet 2014 à 19:00:06 Crystal Noir dit: Les deux premiers épisodes de la série de tutos sont en lignes : http://comptoir-mmf.eu/Forum/index.php?topic=777.0
05 juillet 2014 à 18:36:39 Capitaine_Caverne dit: merci bien oui a monos il ma dit la même chose que dans fusion il maintenant des variable réservé.
05 juillet 2014 à 17:12:08 Funkadicte dit: Capitaine_Caverne: Oui J'ai remarqué sa aussi on ne peux pas renommer une variable d’un objet comme on le souhait speed,angle n'est pas acceptée et les autre aussi je pense
05 juillet 2014 à 16:43:02 Pit73 dit: il y a des nom de variable réservé il me semble.
05 juillet 2014 à 15:23:02 Capitaine_Caverne dit: bonjour dit moi sur fusion la j ai bug faite un test  si vous renommer le nom de la variable d un objet  en nom  ( angle ) j ai un message d erreur mais si je mais un autre nom dit moi s ça vous fait la même chose.
05 juillet 2014 à 14:55:41 Funkadicte dit: Ok merci
05 juillet 2014 à 12:30:51 Monos dit: http://comptoir-mmf.eu/image/upload/Divers/1404556241me.png
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