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+-Merci d'utiliser le forum pour les demandes d'aides sur fusion.

Aujourd'hui à 19:45:36 Xenon3K dit: Oui je ferai un filtre sur les class
Aujourd'hui à 17:24:16 Seyjin dit: Ça va aller pour restreindre ça ?
Aujourd'hui à 17:14:06 Xenon3K dit: Ok donc pour les utilisateurs, seulement les icônes gratuites
Aujourd'hui à 15:05:16 Seyjin dit: Ha yui. À mon avis pour les catégories coté admin ça devrait aller. Mais j’avais pas pensé qu’on pourrait en ajouter dans les pages.
Aujourd'hui à 14:56:07 Xenon3K dit: Dans le wywiwyg aussi donc a mon avis il faudra que je filtre ça.
Aujourd'hui à 14:54:17 Seyjin dit: On peux les utiliser que dans les catégories non ?
Aujourd'hui à 14:01:47 Xenon3K dit: Je viens de prendre la version pro de FontAwesome, par contre il disent que ceux qui peuvent modifier le contenu du site sont considéré comme des créateur et donc doivent être couvert par la licence autrement dit tout les membres du site alors... Je vois avec eux si j'interdit l'utilisation d'icones pour les utilisateur si ça passe.
Aujourd'hui à 11:41:19 Seyjin dit: Si vous aimeriez plus de catégories pour vos jeux, appli, tuto ou mfa, vous pouvez m’en proposer.
Aujourd'hui à 10:52:10 Xenon3K dit: Ok, une petite erreur js :)
Aujourd'hui à 10:25:14 Seyjin dit: Ça marche maintenant, mici 👍
Aujourd'hui à 10:22:43 Xenon3K dit: Tu peux refaire un test (en faisant bien ctrl+F5) ?
Aujourd'hui à 10:04:50 Seyjin dit: Je ne peux plus rien commenter 😞 😰
Aujourd'hui à 09:40:07 Xenon3K dit: Le comptoir se met à jour: https://lecomptoirduclickeur.fr/news/mise-a-jour-3-2-0-du-comptoir
Aujourd'hui à 08:53:51 Xenon3K dit: Je l'ai ajoutée :)
Aujourd'hui à 08:26:48 Seyjin dit: J’aime bien ton dernier mfa, fredetmumu. Il manque juste une petite image.
17 avril 2019 à 17:08:23 Xenon3K dit: Toujours le bug des nouvelle notifications en boucle. Il faut que je regarde ça
17 avril 2019 à 16:49:58 Seyjin dit: Ha c’est donc ici ces fameux icones.
17 avril 2019 à 16:31:08 Xenon3K dit: (il faut peut être faire un ctrl+F5)
17 avril 2019 à 14:08:46 Xenon3K dit: Merci à Nico pour les nouveau icônes
16 avril 2019 à 19:55:13 Xenon3K dit: Nathanic89 / Grinchnic89 grâce à ton pseudo j'ai trouvé un bug quand on clique pour voir ton profil sur le site. Je te porpose de changer de pseudo, ce n'est pas top de mettre plusieurs pseudo en un...Nathanic89 tout simplement
16 avril 2019 à 12:50:16 Seyjin dit: En rouge ça passerait bien je pense.
16 avril 2019 à 12:41:33 lazarus dit: C'est vrai.Il faudrait qu'il soit plus sombre(plus clair ça serait pire).
16 avril 2019 à 07:53:54 fredetmumu dit: Xenon, je sais pas ce qu'e pense les autres mais perso  je trouve que le petit logo "new" qui s'affiche a coté des posts ayant un nouveau commentaire dans le forum ne se distingue pas assez (comme il est de la même couleur)
15 avril 2019 à 14:38:49 Xenon3K dit: Aucune idée :/
15 avril 2019 à 10:47:18 Seyjin dit: Je refait la fiche de Faerie Solitaire là. Vous savez si la version Remastered est aussi faite avec Fusion ? Je n’ai trouvé aucune info.
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Re : PGR 2019 par Emmanuel
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Re : PGR 2019 par Monos
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PGR 2019 par Monos
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importer comme animation avec 1 pixel de haut par fredetmumu
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Auteur Sujet: Annonce des Patchs Officiel et des Patchs en bêta.  (Lu 25285 fois)

Pit73

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Re : Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #180 le: 05 mai 2018 à 17:32:23 »
c'est quoi ces fonctions?
"rewarded"?
"jeux enregistrés"?
"gpg sans cloud"?

rewarded videos par Admob, le fait de ne plus avoir besoin de cocher "Jeux enregistrés" dans la console Android quand on utilise GPG sans la fonction Cloud, et la possibilité de proposer un "rate application" avec iOS Plus, même si on pouvait faire un lien sur le fiche AppStore du jeu.
Plus qu'à attendre la version release.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #181 le: 19 mai 2018 à 14:41:08 »
Sortie du build 291.2 beta
Citer
Build 291.2 - Change log
------------------------

Editor

- Behavior/Global events: when editing a Create Object action the Layer combo box was limited to 10.


Windows runtime

- Better protection against invalid frame numbers for the Force Animation Frame action.
- Crash at runtime if an Android object is used in a sub-application.
- INI object: couldn't write to INI file after loading a frame position.
- Layer object: crash in Get Level expression when the frame contains a Rope and Chain object.


iOS runtime

- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.
- Layer object: objects cut off or disappearing when you move a layer.
- Multiple Touch object: hot spot not taken into account for extensions.
- Sub-app object: problem with "stretch" option.


Android runtime

- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.


Mac runtime

- Layer object: objects cut off or disappearing when you move a layer.
- Sub-app object: problem with "stretch" option.
- Window control object: crash in smoe cases with sub-apps.


HTML5 runtime

- Chrome policy change: sounds are now disabled by default and can be enabled only from a user gesture. In this build sounds are automatically
  enabled when the user clicks in the frame, or clicks a button. In your applications, you'll have to either add a button to "do something"
  (like go to the next frame), or add a text that says "Please click to hear sounds". Note: Chrome has semi-canceled this new policy
  but it will be back at some point.

 
UWP runtime

- XboxConnect object: incorrect project files could be created at build time for applications that contain this object.

Monos

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #182 le: 03 juin 2018 à 07:34:55 »
La bêta 291.3 est dans les bacs !

Citer
Build 291.3 - Change log
------------------------

Windows runtime

- In frames with lots of objects, the memory used by the initialisation of the event engine at start of frame could be high.
- Active Picture object: protection against long filenames.
- Android object: crash in Windows when using string expressions after a "+" operator.


iOS runtime

- Webview object: compilation error.


HTML5 runtime

- XMouse and YMouse expressions return incorrect mouse location (this bug was caused in the build 291 by another change).
- Combo Box object: Insert function broken.


UWP runtime

- Combo Box object: Insert function broken.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #183 le: 08 juin 2018 à 14:46:09 »
La Beta 291.4 et sortie
Citer
Build 291.4 - Change log
------------------------

Editor

- Missing Japanese translations.


Windows runtime

- Memory leak in Mosaic transition.


Android runtime

- Supports extensions with space characters in their names.


HTML5 runtime

- The "iOS: wait for a touch to enable sounds" option was ignored, i.e. the text was always displayed on iOS devices.
  If you unselect this option, the text is not displayed anymore, but you have to either tell users they have to touch the screen, or force them to do so before your app plays sounds.
  Sounds are enabled in both cases as soon as the user touches the screen.


SWF runtime

- Incorrect positions in ball movement due to previous fix.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #184 le: 22 juin 2018 à 11:54:05 »
Bonjour
Sortie de la Build 291.5 (releases) mais devient la version officielle. :bravos
Citer
Build 291.5 - Change log
------------------------

Editor

- General: memory is now automatically purged more often, this may help for editing big applications.
- Frame editor: incorrect font size when you edit a string object and the zoom coefficient is not 100%.
- Event editor: when you edit a collision between objects condition, the previously selected objects are now always displayed even if their name don't match the search string.
- Behavior/Global events: when editing a Create Object action the Layer combo box was limited to 10.
- Picture editor: when you export an animation as sprite sheet the "to/from" frame numbers were ignored.
- Date & Time object: the minimum size (in the Frame editor) was not updated when the clock type was modified.
- Mac editor: building Android apps didn't work if the Android SDK was in the Documents folder. Note about building apps: make sure that the Build API defined in the Android properties of your application is set to an existing API because unlike the PC editor the Mac editor doesn't automatically switch to the highest installed API when building fails.
- Counter object: global horizontal bar counters not updated correctly in other frames.
- Less memory used at build time for HTML5 and UWP build types.


Windows runtime

- New "Number of back buffers" option (in the Runtime / Display properties of the application, in Direct3D9 mode only) that allows you to get a better performance if v-sync is selected. Back buffers are hidden screens waiting for being shown on screen. By default old applications use one back buffer. Set this number to 2 or 3 to increase the number of screen buffers. Pros: this should reduce micro-stuttering. Cons: this uses more memory (8 Mb of video RAM per buffer on a HD screen) and increases the latency (1 frame delay per buffer, i.e. a change will be displayed on screen 1 or 2 frames later).
- [Developer version] New "Use high performance GPU" (in the Windows properties of the application) for stand-alone applications (no effect when you run the application from CF 2.5). When this option is selected, if you run your stand-alone app on a machine with 2 graphic cards (for example laptops using both a standard Intel HD card and a NVidia/ATI dedicated card), in theory your application will use the GPU that has the better performance. If this option is not selected, the graphic driver may decide to use the default GPU, this can cause performance issues for big applications.
- Better memory handling for applications that use lot of video RAM.
- In frames with lots of objects, the memory used by the initialisation of the event engine at start of frame could be high.
- Memory leak in Mosaic transition.
- Crash at runtime if an Android object is used in a sub-application.
- Active object: the Force Animation Frame action is now protected against invalid frame numbers.
- Active object: images could be swapped in some cases after executing a Load image into animation frame action and then jumping to a frame with the same object.
- Active Picture object: protection against long filenames.
- Datagrid object: now correctly resized when the "resize display to fill window size" option is selected.
- Datagrid object: Load Ascii and Save Ascii now support the input/output character encoding options of the application.
- Edit box object: refresh issue in scrolling apps when other controls are used in the same frame.
- Get object (and any object triggering events from multiple threads): triggered events could cause a crash if the object is in a sub-application.
- Get object: crash if you use the Set Timeout function and exit the frame before the specified time.
- INI object: couldn't write to INI file after loading a frame position.
- Layer object: crash in Get Level expression when the frame contains a Rope and Chain object.
- Layer object: active objects misplaced after Set X/Y Coefficient actions.
- Physics Particle: For Each Particle action could corrupt memory.
- Physics Rope and Chain object: crash when you close the application if a Rope and Chain object was created and the application was paused at the same time.
- Sub-app object: the mouse cursor is no longer shown when you pause the sub-application (unless it contains an object with a mouse movement).
- Window control object: content window not centered after you use the Set Frame Window Height function.


All runtimes

- Physics Rope And Chain object: position of elements not updated when the engine is paused.


All non-Windows runtimes

- Static movement: collisions weren't updated at the end of an animation, causing a delay for some collisions.


Android runtime

- You can now select API's 26 and 27 as target APIs.
- New version of Google Play Lib, 11.0.2
- AdMob object: now supports rewarded videos
- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.
- AndroidPlus: now supports toast messages and expressions to get action bar height and color.
- Active/Background System Box objects: now support multi/single line and ellipsis options.
- Improved sound routines for new devices.
- Date and Time object: Compare to time is now working correctly at start.
- Android Object: new functions to handle and detect Game controllers
- Android Object: new functions to disable and enable main menu, allows to prevent menu shortcut from being triggered by controllers.
- Android Object: re-coded phone ID to avoid crash on some devices.
- Android object: rooted device detection was updated to new ways of rooting (thanks StingRay).
- Android OBB object: may fail on some devices if write/read permission are not set.
- Charboost Object: updated to SDK v7.01
- Edit Object: better size.
- File Object: protection when directory does not exist.
- GPG object: from the build 291 you no longer need to have "save game" set in game services to make the GPG object to work. Use it only when you use the cloud object and really need to save information.
- GPG Connect object: new Disable GPG autoconnect function.
- InApp Android object: fixed purchase product error (http://bugbox.clickteam.com/issues/4628).
- InputType object: new actions for a better control of type of keyboard and IME, see help of this object. Note: both  keyboard type and IME options must be defined if you use these new actions.
- Leadbolt Object: updated to SDK 8.3
- Lives object: no negative lives allowed anymore.
- Microphone Object: was recoded to handle correctly events during process (available in Clickstore).
- Multiple Touch object: nopw remembers the last touch even after you release it (http://bugbox.clickteam.com/issues/4704)
- Video Android object: new condition "On Video Prepared", triggered when there is enough data to start playing (do not confuse this with "On Video at start").
- The Android runtime now works on NVIDIA SHIELD and regular devices with the Android Controller object available in Clickstore.
- Supports extensions with space characters in their names.


iOS runtime

- Conflict between scrolling actions and other actions that refresh the screen like Set Frame Background Color.
- Active objects out of the window could be incorrectly deactivated in some cases.
- AdMob object: now supports rewarded videos, please use the latest iOS SDK.
- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.
- Edit Box object: Set focus now works correctly.
- Game Center Multiplayer objet: new action "Leave match".
- Game Center Leaderboard objet: new expression to get the local player high score.
- Get Object: added detection of non server connection due to hardware in device.
- iOS Plus object: new Rate application action (available in Clickstore)
- iOS Store object: fixed a comparison that caused issues (http://bugbox.clickteam.com/issues/4583, http://bugbox.clickteam.com/issues/4575)
- iOS Store object: changed the transaction identifier to store receipt as suggested by AppStore Validating Receipts
- Layer object: objects cut off or disappearing when you move a layer.
- List object: Get Line Data didn't work correctly.
- Multiple Touch object: hot spot not taken into account for extensions.
- SubApp object: "Stretch frame to object size" didn't work correctly (http://bugbox.clickteam.com/issues/4731)
- SubApp object: incorrect position during scrollings (http://bugbox.clickteam.com/issues/4618)
- Webview object: was not hidden/shown when used in a sub-application, also fixed optical zoom and improvement in Get Text from ID and Classes.


HTML5 runtime

- HTML5 apps using mosaic images per frame: the build process should be faster and the generated HTML5 app should be smaller.
- Bouncing Ball movement: problem with coordinates less than zero (this problem is caused by a fix made in the build 290).
- "Anti-aliasing when resizing" ignored in preloader frames.
- Combobox and List objects: Get Line Data now returns a number instead of a string.
- Combo Box object: Insert function broken.
- Get Object: added missing timeout feature.
- HTML5 Video object: Set Volume not working.
- INI object: UTF-8 option not correctly managed.
- List object: Find String was case sensitive unlike the Windows runtime and Find String Exact didn't work unless the parameter string was lower case.
- List object: Get Text now returns simple text instead of HTML text.
- Multiple Touch object: didn't work with Microsoft Edge.
- Subapp object: "modal" option not handled.
- System Box objects: crash when using the container / attach to container options.
- The "iOS: wait for a touch to enable sounds" option was ignored, i.e. the text was always displayed on iOS devices. If you unselect this option, the text is not displayed anymore, but you have to either tell users they have to touch the screen, or force them to do so before your app plays sounds. Sounds are enabled in both cases as soon as the user touches the screen.
- Chrome policy change: sounds are now disabled by default and can be enabled only from a user gesture. In this build sounds are automatically enabled when the user clicks in the frame, or clicks a button. In your applications, you'll have to either add a button to "do something" (like go to the next frame), or add a text that says "Please click to hear sounds". Note: Chrome has semi-canceled this new policy but it will be back at some point.


UWP runtime

- New XboxConnect object: allows you to connect your app to Xbox Live for Xbox app submissions.
- UWP apps using mosaic images per frame: the build process should be faster and the generated UWP app should be smaller.
- Bouncing Ball movement: problem with coordinates less than zero (this problem is caused by a fix made in the build 290).
- Combo Box object: Insert function broken.
- Combobox and List objects: Get Line Data now returns a number instead of a string.
- List object: Find String was case sensitive unlike the Windows runtime and Find String Exact didn't work unless the parameter string was lower case.
- List object: Get Text now returns simple text instead of HTML text.
- List object: Get Line Data didn't work unless the list was hidden.
- HTML5 Video object: Set Volume not working.
- Quick Backdrop object: random black lines between tiles when the window is resized.
- Subapp object: "modal" option not handled.
- System Box objects: crash when using the container / attach to container options.
- Xbox Gamepad: on Xbox One, button B was causing the application to quit.
- Xbox Gamepad: not working in sub-apps.


SWF runtime

- Object positions messed up when you scroll more than 32768 pixels.
- Get Object: added missing timeout feature.


Mac runtime

- "No thick frame" option not correctly handled.
- Is Channel Playing / Paused didn't work for channel #1.
- Crash with Ogg sounds.
- Active objects out of the window could be incorrectly deactivated in some cases.
- Conflict between scrolling actions and other actions that refresh the screen like Set Frame Background Color.
- ComboBox and List objects: enable/disable didn't work.
- ComboBox and List objects: incorrect current line index if no selection
- ComboBox and List objects: Set Current Line didn't work correctly with negative indexes.
- ComboBox and List objects: FindString didn't work correctly with an empty string.
- ComboBox and List objects: Get Line Data didn't work correctly.
- Layer object: objects cut off or disappearing when you move a layer.
- Sub-app object: problem with "stretch" option.
- Window control object: crash in some cases with sub-apps.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #185 le: 09 juillet 2018 à 10:49:37 »
Bonjour
Sortie de la Build 291.6 (pre-release) juste un correctif rapide qui aborde principalement un problème important introduit dans la version 291 pour l'environnement d'exécution iOS

Citer
Build 291.6 - Change log
------------------------

Editor

- After a Find the Event List editor could enter an infinite loop in some cases.


Windows runtime

- Android object: crash if you use string functions of this object in expressions.


iOS runtime

- Collisions with background didn't work anymore on layers > 1.


Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #186 le: 24 mars 2019 à 12:45:18 »
Bonjour

Sortie de la Build  292.0 beta il y a du ++ merci pour l info Xenon3K
Citer
Build 292.0 - Change log
------------------------

Editor

- General: Open/Save Project have been moved to a Project sub-menu.
- General: recent files list size increased to 12 filenames.
- General: new Global Event editor button in toolbar.
- Frame Editor: refresh of object window is faster.
- Frame Editor: drag & drop of lots of objects from a frame to another one, or pasting lot of objects, is faster.
- Frame Editor: now faster to open frames with lots of objects.
- Frame Editor: "ghost" objects are automatically removed when the MFA is loaded.
- Frame editor: automatic scrolling when dragging object to the top of bottom of the object window.
- Frame editor: you can now drag multiple items from the frame to a folder in the object window.
- Frame / Event editors: incorrect selection in the Frame dropdown list in the Navigate toolbar.
- Path Movement editor: memory corruption when nodes are named and new nodes are inserted.
- Event editor: holding CTRL while mouse wheel scrolling scrolls horizontally.
- Event editor: when you double-click the closing bracket of a folder that contains a selected object, the selection was not cleared.
- Event editor: when you clone an object that is in a closed folder the object was displayed outside the folder although it was inside.
- Event editor: folder corruption caused by old versions is automatically fixed when you open a frame (if the folder were corrupted, this might change a bit the way your objects are organized).
- Event list editor: crashes could happen when going to a line in a closed group.
- Event list editor: crashes could happen when editing actions in the main events when the object bar contains object shortcuts.
- Event list editor: crashes could happen when dropping an action to an Insert New Action line.
- Global events / behavior editor: faster to open in big applications.
- Global events / behavior editor: Undo is now available after running the application.
- Global events / behavior editor: object order and folders are now saved.
- Global events / behaviors: when you paste events that contain objects that are not already used in the global events or behavior you are editing, the program now imports them directly instead of displaying "bug" objects.
- Global events / behaviors: when you paste events copied from a behavior, the icon of object that owns the behavior was messing up the object list.
- Global Events / Behavior editor: object list empty when you add a Create action (or others) and a search string was previously set in the object list dialog box.
- Global Events: when you rename an object and this was the last object with this name in the application, the object is renamed in the global events.
- Global Events: pathnames of external files were not automatically updated when you move a MFA to another folder.
- Data Elements editor: multiple selection in Sounds tab to allow you to export all sounds at once.
- Effect List dialog box: incorrectly closes when you double-click an expand button.
- Build: in Android apps the ACE's used in frames that have the "Don't include at build time" option are now included in the APK, and the images and sounds used in those frames are no longer included in the APK. This allows to use the Android OBB extension more efficiently.
- Debugger: the Add Object button is no longer grayed when you click on Rewind or Play.
- Debugger: now takes less CPU time.
- You can now use up to 48 sound channels. Note: this is limited to the Windows runtime only for the moment, the other platforms still use 32 channels.
- Maximum number of objects (in Frame properties) is now 30000.


All runtimes

- Edit object: new functions to set / get caret position.
- WebView: added movements, a new property to make is visible or invisible at start and new expressions to get position and size.
- Android/Html5/UWP/SWF: Advanced Direction object, crash when there are no objects.

Windows runtime

- In applications that contain more than 32000 images, some images could be swapped or hidden.
- Crash in LoadFramePosition when you use more than 256 global objects in your application.
- INI object: new Read changes from disk and Write changes to disk to speed up reading/writing. If you unselect "Read changes from disk", the INI file is loaded the first time it's accessed and any change made by another app or sub-apps are ignored until it's reloaded inthe next frame. If "Read changes from disk" is unselected you can unselect "Write changes to disk" if you don't need changes to be saved to disk.
- Window Control object: new actions to set the minimum and maximum window sizes in the current frame.
- When a sound was used in several channels, Set Sample Volume was changing the volume of the first instance only.
- Windows runtime: new option in Frame properties to ignore the Load On Call option of objects (and load object all data at start).
- Windows runtime: memory leak when you set an effect in a layer that already has an effect.
- Windows runtime: sub-application object: Apppath$ returns an incorrect pathname when running an app from the editor and the sub-app refers to an external CCN file.

iOS runtime

- The iOS runtime now uses OpenGL 3.
- Disabled gesture menu in the application to avoid interferences with touch detection.
- Sounds: incorrect position when looping.
- Sounds: fixed "Uninterruptible" option, now works like the Windows runtime.
- Objects created in an invisible layer were visible.
- Active Picture object: the transparency option is now taken into account.
- AdMob object: new action to set GDPR consent.
- Chartboost object: new action to set GDPR consent.
- GDPR Consent object: new object for handling EU regulation of General Data protection.
- iOS Button object: added support for Transparent option.
- iOS Button object: the object frame is now displayed.

Mac runtime

- Sounds: incorrect position when looping.
- Sounds: fixed "Uninterruptible" option, now works like the Windows runtime.
- Sounds: Is Channel Playing / Paused didn't work for channel #1.
- Objects created in an invisible layer were visible.
- Active Picture object: the transparency option is now taken into account.

HTML5 runtime

- HTML5 export: faster build.
- ComboBox/ListBox objects: the selected item is unselected when you pass a negative index.

UWP runtime

- HTML5 export: faster build.
- Button object: fixed radio button selection.
- ComboBox/ListBox objects: the selected item is unselected when you pass a negative index.
- Xbox Leaderboard object.

Android runtime

Important. the Android runtime provided with the build 292 update patch has been updated to work with Gradle, it doesn't need Ant anymore, i.e. it will work with the latest Android SDK without you to have to patch it with Ant files, unlike the previous version. Notes:
+ It is recommended that you install the 64-bit version 1.8 of the JDK if it's not already installed, if you get "out of memory" error messages in the build log (note: you need the 32-bit version too only if you use the Flash exporter).
+ Gradle automatically downloads the libraries and build tools it needs, however it doesn't ask you for accepting licenses. If you get an error message that says you have to accept licenses, open an explorer window, go to the Android SDK folder (usually C:\Users\YourName\AppData\Local\Android\Sdk), open the tools/bin sub-directory, open a command prompt window in this directory and type "sdkmanager --licenses" (or sdkmanager --update for old versions), this will allow you to review and accept the licenses of the downloaded files. You can also simply open the SDK Manager and update the build API/Tools, this may work.
+ The directory structure of the source files in the Android zip files for Gradle is different. If you use 3rd party extensions that aren't updated, Fusion will try to automatically convert it to Gradle. This works with simple extensions, but could fail for more complex ones. In this case, you'll have to wait for the developer to release an update.

Other changes in the Android runtime:
- 64-bit runtime.
- Objects now work with API 24 and above.
- Fixed incorrect permission names for Set Alarm and Install Shortcut.
- Replaced the internal dialog box thats prompts for dangerous permissions by the OS dialog box.
- "Rooted" detection updated to detect rooting with new applications.
- Disabled gesture menu in the application to avoid interferences with touch detection.
- Full screen fix.
- Fixed the appearance of some ghost image on screen in android 8 for some specific devices.
- Drag & drop movement didn't work worrectly in sub-apps.
- FloatToString: fixes.
- Sounds: fixed "Uninterruptible" option, now works like the Windows runtime.
- Fixed End of Game condition.
- Hidden layers are shown when the frame is restarted.
- Active Picture object: the transparency option is now taken into account.
- Active Picture object: object size preserved when the app is restored.
- AdMob object: new action to set GDPR consent.
- Android Object: get email is now working with google accounts only.
- Android Object: Permission is granted was recoded to work with the latest Android version.
- Android Dialogs Object: max size is now 90% of the screen.
- Android Plus Object: now you can get the email account via intent, making user decide which account to use for the game/application.
- Button object: fixed radio button selection.
- GDPR Consent object: new object for handling EU regulation of General Data protection.
- Chartboost object: new action to set GDPR consent.
- ComboBox object: incorrect height.
- Get Object: fix, and should now handle certificates.
- InApp Object: protection to avoid some unpredictable situations.
- INI Object: delete group did not work when the group was empty.
- Multiple Touch: negative index were not used in conditions.
« Modifié: 24 mars 2019 à 13:06:32 par Emmanuel »

graboide

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #187 le: 24 mars 2019 à 21:22:09 »
Ils ont débogué l'éditeur globale !!!! enfin ! on peu ranger tous ça comme il faut et utiliser les dossiers, c'est vraiment coool! ça peu paraître bête mais c'est important pour moi ;)
« Modifié: 24 mars 2019 à 21:52:06 par graboide »

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #188 le: 29 mars 2019 à 11:46:34 »
bonjour Il y a un petit correctif pour la version Beta pour Android et IOS  on passe en   Build  292.1 beta

Citer
Build 292.1 - Change log
------------------------

- Fixes in Android building process.
- Android build was broken in Mac editor.
- iOS apps: crash on some old devices.
- iOS Active & Background System Box: incorrect clipping in scrolling apps.

lazarus

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #189 le: 29 mars 2019 à 12:09:36 »
Pour ceux qui vont passer a la 2.5+,me demande si ca vaut le coup de la faire?

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #190 le: 01 avril 2019 à 13:27:28 »
bonjour une autre petit correctif en passe en version (pre-release ) Build 292.2
Citer
Build 292.2 - Change log
------------------------

- Bitmaps not reset in event editor when you change the skin.
- Mac editor: when building an Android application the error log was empty.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #191 le: 06 avril 2019 à 12:33:42 »
Bonjour on passe en version Build 292.3
Citer
All versions

- The Flag selector is now resizable.
- In certain conditions opening an action editor from the global event editor could result in an empty page (due to wrong display coordinates).
- Mac editor: couldn't build Android apps in Release mode anymore.
- Mac editor: couldn't resize debugger window.
- Crash when you use qualifiers in a frame that has a fade-in transition.
- The Random Generator seed should be more "random" at start of frame.

2.5+ DLC

- Custom qualifier editor: qualifiers could be moved, causing issues in the events.
- Conflict between On Group Activation and the Optimize Events option.
- Inactive event lines are now preceded with '//' when they are copied as text to the clipboard.
- Find All: when an object was created only in the event editor, it was not added to the find list.
- Active Backdrop and Shape object: were probably not optimized in DirectX 11 mode.
- Screen Capture object: Capture Frame didn't work in DirectX 11 mode and could cause crashes.

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #192 le: 08 avril 2019 à 23:26:26 »
sortie de la version Build 292.4
 Ce correctif de mise à jour installe les version DirectX 11 des effets convertis par Pixelthief  (si les fichiers DX9 d'origine sont installés).

Citer
All versions
- Event editor: crash when you drag an object's icon to the last New Condition line.
- Frame editor: the object window was refreshed sometimes without reason, causing lags in the editor.
- Windows runtime: garbage could be heard at the end of some sounds.
- Android runtime: Invaders movement, only the first object was animated.
- iOS runtime: Show/Hide didn't work in iOS Single Edit object.

2.5+ DLC

- If a MFA contains objects with more than 26/10 alt values/strings defined in the editor, you can't load it anymore with the normal version of 2.5 as this is causing crashes.
- Custom qualifiers: display problems when several qualifiers have the same image (which would happen if you use old MMF2 qualifiers).
- Global Event editor: when an object has several qualifiers, only the first one could be imported.
- DirectX 11: Hi-Score object could get a strange perspective when using DirectX 11 and some fonts.
- DirectX 11: frame blending coefficient not working correctly.
- DirectX 11: Screen Capture was capturing the wrong size when the window was resized.
- DirectX 11: the premultiplied version of the Subtract effect was broken.
- DirectX 11: when you run a non-Windows app from the editor the 'Premultiplied' option was ignored.

Xenon3K

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #193 le: 08 avril 2019 à 23:43:14 »
Cool :)
Ce patch ajoute aussi les Shaders converti pour DirectX11 suivants (convertis par Pixelthief):

Complex Software's Underwater Effect
Lens
Nobu's Texture Overlay
Background Offset
Background Offset + Ripple / Fade
PT_RotateNoFade
Reflection Filter
Simple Mask
Squeeze / Rotate
Squeeze / Rotate Background Filter
Fade to Black/White
Zoom Water

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #194 le: 12 avril 2019 à 11:03:07 »
Sortie de la version Build 292.5 beta
Citer
Build 292.5 - Change log
------------------------

Normal version (= without 2.5+ DLC)

- Frame editor: the Insert New Object dialog box was showing all objects instead of only the objects allowed for the current build type.

All versions

- Building apps is a bit faster.
- Extensions objects that are used only in the global event editor via qualifiers were removed from the extension list, causing unpredicatble results.
- Picture editor: the Rotate 90/-90 buttons are no longer enabled when you edit images with a fixed size (like qualifiers).
- Picture editor: wrong export of sprites sheets in box mode when images have an alpha channel.
- The internal identifiers of the Physics Rope And Chain and Particles objects are weird, causing issues when you load a MFA that contains these objects on a machine using a different language. This *should* be fixed in this version.
- Android: a message is displayed at build time if you didn't specify an App ID in the Admob setings.
- Non-Windows runtime: bug with Invaders movement.

2.5+ DLC

- Fix in Dual Glow effect.
- Event editor: "Add New Child Condition" is now disabled when the event line is deactivated.
- Event editor: when you delete an object in the frame editor and this object was referenced in parent events with a single condition, the event hierarchy was corrupted.
- Global Event editor: when the same qualifier is associated with several object types it was displayed only once in the Import object list. Note: there is still an issue with this, the object type is not added to the qualifier name, you should perhaps avoid using qualifiers associated with several types of objects in the global event editor until this is fixed.
- DirectX 11 mode: refresh issue in scrolling apps when they contain a sub-application.


 


+-MiniChat

Aujourd'hui à 19:45:36 Xenon3K dit: Oui je ferai un filtre sur les class
Aujourd'hui à 17:24:16 Seyjin dit: Ça va aller pour restreindre ça ?
Aujourd'hui à 17:14:06 Xenon3K dit: Ok donc pour les utilisateurs, seulement les icônes gratuites
Aujourd'hui à 15:05:16 Seyjin dit: Ha yui. À mon avis pour les catégories coté admin ça devrait aller. Mais j’avais pas pensé qu’on pourrait en ajouter dans les pages.
Aujourd'hui à 14:56:07 Xenon3K dit: Dans le wywiwyg aussi donc a mon avis il faudra que je filtre ça.
Aujourd'hui à 14:54:17 Seyjin dit: On peux les utiliser que dans les catégories non ?
Aujourd'hui à 14:01:47 Xenon3K dit: Je viens de prendre la version pro de FontAwesome, par contre il disent que ceux qui peuvent modifier le contenu du site sont considéré comme des créateur et donc doivent être couvert par la licence autrement dit tout les membres du site alors... Je vois avec eux si j'interdit l'utilisation d'icones pour les utilisateur si ça passe.
Aujourd'hui à 11:41:19 Seyjin dit: Si vous aimeriez plus de catégories pour vos jeux, appli, tuto ou mfa, vous pouvez m’en proposer.
Aujourd'hui à 10:52:10 Xenon3K dit: Ok, une petite erreur js :)
Aujourd'hui à 10:25:14 Seyjin dit: Ça marche maintenant, mici 👍
Aujourd'hui à 10:22:43 Xenon3K dit: Tu peux refaire un test (en faisant bien ctrl+F5) ?
Aujourd'hui à 10:04:50 Seyjin dit: Je ne peux plus rien commenter 😞 😰
Aujourd'hui à 09:40:07 Xenon3K dit: Le comptoir se met à jour: https://lecomptoirduclickeur.fr/news/mise-a-jour-3-2-0-du-comptoir
Aujourd'hui à 08:53:51 Xenon3K dit: Je l'ai ajoutée :)
Aujourd'hui à 08:26:48 Seyjin dit: J’aime bien ton dernier mfa, fredetmumu. Il manque juste une petite image.
17 avril 2019 à 17:08:23 Xenon3K dit: Toujours le bug des nouvelle notifications en boucle. Il faut que je regarde ça
17 avril 2019 à 16:49:58 Seyjin dit: Ha c’est donc ici ces fameux icones.
17 avril 2019 à 16:31:08 Xenon3K dit: (il faut peut être faire un ctrl+F5)
17 avril 2019 à 14:08:46 Xenon3K dit: Merci à Nico pour les nouveau icônes
16 avril 2019 à 19:55:13 Xenon3K dit: Nathanic89 / Grinchnic89 grâce à ton pseudo j'ai trouvé un bug quand on clique pour voir ton profil sur le site. Je te porpose de changer de pseudo, ce n'est pas top de mettre plusieurs pseudo en un...Nathanic89 tout simplement
16 avril 2019 à 12:50:16 Seyjin dit: En rouge ça passerait bien je pense.
16 avril 2019 à 12:41:33 lazarus dit: C'est vrai.Il faudrait qu'il soit plus sombre(plus clair ça serait pire).
16 avril 2019 à 07:53:54 fredetmumu dit: Xenon, je sais pas ce qu'e pense les autres mais perso  je trouve que le petit logo "new" qui s'affiche a coté des posts ayant un nouveau commentaire dans le forum ne se distingue pas assez (comme il est de la même couleur)
15 avril 2019 à 14:38:49 Xenon3K dit: Aucune idée :/
15 avril 2019 à 10:47:18 Seyjin dit: Je refait la fiche de Faerie Solitaire là. Vous savez si la version Remastered est aussi faite avec Fusion ? Je n’ai trouvé aucune info.
Voir l'historique
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