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Aujourd'hui à 15:02:21 Tazador dit: ça marche plutôt bien l'extension lacewing pour faire un jeu en réseau, je suis agréablement surpris...
29 août 2016 à 14:12:34 ValLoche23 dit: Ah ah !!! C'est bien fait ! XD
29 août 2016 à 12:45:04 Seyjin dit: J'ai trouvé une photo de Miss Click https://twitter.com/Seyjin_mii/status/770209412434624513/photo/1 :D
24 août 2016 à 11:31:59 ValLoche23 dit: En tout cas, j'ai vu qu'ils ont réalisés pleins de tutoriaux intéressant !
Je vais essayer de récupérer quelque-uns et de les traduire en Français ! ^^
24 août 2016 à 08:58:06 Kloug dit: Je suis un membre de MMF Zone. :)
23 août 2016 à 22:29:38 Patrice dit: Oui
23 août 2016 à 18:36:02 ValLoche23 dit: Avez-vous déjà entendu parler de "MMF Zone" ? C'est un site communautaire en Espagnol dédié à Fusion 2.5 ! Lors de ma recherches d'informations et de tutoriaux sur le logiciel, j'suis tombé sur ce site et j'ai vu que ce sont des malades (dans le bon sens du terme) ! o_o"
22 août 2016 à 05:24:11 Monos dit: félicitation.
21 août 2016 à 23:33:22 Kloug dit: Trop fort, j'ai trouvé la cartouche de Kung Fu master sur Nes.
Ce jeu super chouette, manquait à ma collection.
Avec ma fille on s'est éclaté avec ce soir.
13 août 2016 à 08:04:59 Monos dit: http://img110.xooimage.com/files/f/1/9/cascade-2-1024-5021bba.jpg
J'adore ce genre de photo et passer des heures à la prise de vue.
Voir l'historique

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Tazador

Auteur Sujet: Annonce des Patchs Officiel et des Patchs en bêta.  (Lu 10231 fois)

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #150 le: 30 mai 2016 à 11:18:41 »
bonjour et houp on et pas reste trop longtemps  en version 285.6  :D
Yves a sortie une version 285.7 pre-relase

Citer
Build 285.7 - Change log
------------------------

Windows runtime

- String object: fix in word wrapping for non-ANSI strings in Direct3D9 mode (this bug was due to a change in a previous version of the build 285).

Android runtime

- Chartboost and AndroidDialog didn't contain the latest fix.

iOS runtime

- Chartboost was outdated. Note: the new version requires the latest Chartboost SDK (if you still use Xcode 6, get the specific SDK for it).


Build 285.6 - Change log
------------------------

Editor

- Expression editor: crash with some language configurations.

Windows runtime

- Quiz object: report not completely saved.

Android runtime

- Active / Background System Box objects: crashes due to optimizations in build 285.2 when you destroy an object.
- Android object: crash with string expressions when you run the application in Windows mode.
- AndroidPlus object: crash when one of the GetPreference expressions is used in a Compare condition when you run the application in Windows mode.

iOS runtime

- INI object: crash in Load / Save Object Position actions if the object cannot be determined.
- Movement controller object: crash in Set Object action if the object cannot be determined.
- WebView2 object: this object has been updated for iOS.
- Transitions: crash due to changes in build 285.1.
http://caverne02.free.fr/moi/PubArenaTrance.swf

Seyjin

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #151 le: 31 mai 2016 à 17:12:01 »
Salut salut,

La mise à jour n'arrive pas sur Steam ? Je suis toujours en 284.10

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #152 le: 01 juin 2016 à 23:30:38 »
Bonjour ou bonsoir et voila nous passons en version 285.8 Official lance votre fusion clique sur aide et sur recherche mis a jour.

Citer
Build 285.8 - Change log
------------------------

Editor

- New tutorial made by Olivier, Faulty Flap, a Flappy Bird-like game.
- General:  new Tooltip Delay preference (in the Workspace tab) to change the delay of tooltips in event/frame editor. By default it's 500 ms but you might want to reduce it to display tooltips faster, especially in object lists in the event editor.
- Application properties: new "Disable IME" option (in the Windows tab) to disable IME in Windows stand-alone applications.
- Frame properties: entering a filename in the Demo File box could corrupt the frame.
- Frame editor: Ctrl+A now works when you edit a string object.
- Backdrop objects now have global object sub-options like active objects ("same name and type", etc).
- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.
- Picture editor: when you export an animation in a sprite sheet in box mode, the action point position had an incorrect color.
- Picture editor: resizing horizontally a selection may change its vertical size.
- Picture editor: the scrolling position in the frame list is now preserved when an operation forces a refresh of this list.
- Picture editor: color picker couldn't pick colors from the selected area.
- Picture editor: when you import a sprite sheet, fully transparent images could be removed anywhere in the sheet (instead of the ones at the bottom only).
- Picture editor: when you import a sprite sheet, full transparency detection was incorrect for pictures with alpha channel.
- Action editor (new): double clicking under the action list now inserts a new action.
- Event editor: Crash in Find Object function.
- Event editor: Object qualifier dialog box: typing a qualifier name after clicking another qualifier icon selected the wrong qualifier.
- Event editor: Undo "Insert comment" didn't work correctly.
- Event editor: the build type compatibility is not checked anymore for deactivated lines.
- Event editor: if a line contains more than 40 actions and you try to edit one of the last actions via the popup menu in the event editor this could corrupt events.
- Event editor: you can't insert conditions into comments or groups anymore, this was causing MFA corruption.
- Event editor (new): you can now edit an action by double-clicking on it in the popup action list.
- Event editors: the "you cannot have more than 127 actions in a single event" is now also displayed when you drag and drop actions.
- Event editors: new error message when you try to add more than 127 conditions in a single event.
- Event List editor: crash when you try to display an event with 128 actions.
- Expression editor: crash with some language configurations.
- Expression editor: the random/min/max buttons were broken
- Expression editor: deleting a selection was clearing the entire content
- The build time of mosaics in HTML5 applications has been reduced.


Windows runtime

- Application properties: new "Fit inside"option, available when you select the "Resize display to fill window size" option. If this option is selected, the width/height ratio of the application is preserved and black bands are added if necessary vertically or horizontally.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Debugger: the Step button was randomly working.
- Debugger: the mouse cursor is now visible when it's over the debugger window, even if it's hidden in the application.
- Set Frame Width and Set Frame Height now resize the child window if it's larger than the new size.
- Certain conditions that do a string comparison wouldn't work in non-Unicode extensions, for example the condition that compares the message type in the Instance Communicator object.
- Graphic filters not automatically included if Load Frame actions were used only in global events
- If you reach the maximum amount of backdrops and then the maximum number of objects in a frame Fusion no longer crashes.
- Crash at start in some cases when there are more than 10000 collision detections.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly
- ClickBlocker object caused the Windows explorer to hang during several seconds after the stand-alone EXE is closed.
- Datagrid object: when you deleted a selection, only the last selected cell was deleted.
- DialogBox object: Incorrect indexes in combobox & listbox after inserting or deleting strings.
- DialogBox object: the Selected Item expression in the ComboBox control is updated when the dropdown list is open.
- Double-Precision Calculator object: fixed a crash in Add/Multiply.
- Easing object: odd parameter sizes in some actions, causing the next events to be aligned on odd addresses (causing issues in actions of Windows control using text parameters and possibly performance issues). The alignment is fixed when you load old applications with the build 285.1.
- Edit Box object: Ctrl+A now works in multiline mode.
- File object: possible random bug in the Open Selector functions, especially when the runtime is executed through Wine.
- Global Function object: it was broken in CF 2.5, it's fixed and available through the extension manager.
- HiScore object: Ask Player Name function didn't work for player 2.
- Hi-Score object: couldn't access file if the filename was containing Unicode characters. Note: this is fixed but those characters must be in the current user's language.
- INI and HiScore objects: they no longer modify the current directory.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- ListView object: setting the column alignement to Left after setting it to Right or Center didn't work.
- Multiple Touch object: the Load Gesture function was broken
- Multiple Touch object: a second touch started event was triggered when you touch and drag.
- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- ODBC object: memory corruption and/or invalid characters in some cases when you retrieve data.
- OS object: now detects Windows 10.
- Physics: the Velocity Angle now returns -1 instead of -1.#QNAN if the object isn't moving
- Physics Fan: bug in Set Strencth action.
- Quiz object: report not completely saved.
- Rope & Chain object: fixed crashes.
- String object: the text was sometimes incorrectly wrapped in Direct3D 9 mode.
- Sub-application object: if the Display as sprite option was checked, the object was displayed below all the grtaphical objects of the frame.
- Sub-application object: if the Display as sprite option was checked, the mouse clicks were intercepted even if the sub-app object was invisible.
- Tooltip object: conversion issue in MMF2 applications.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.

All runtimes

- A new "Do not reset frame duration after animation change" option has been added in the Active object's properties (Run options tab), as some applications have been affected by a previous fix that was done in the build 285.0 ("the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly"). By default this option is not checked, i.e. the frame duration is reset, you have to check it if you want to keep the old behavior.
- The Get object is now installed by the update patches (for info the latest version is Unicode and supports different character sets).
- The "Destroy if too far from frame" option was ignored if "Inactivate if too far from window" was set to No, causing those objects being not destroyed when they were far from frame. This is fixed, however as this fix could cause issues in existing applications, a new option has been added to the Runtime properties of the application, to keep the previous behavior. This option is ON by default in existing applications and OFF in new applications.
- Crash in Pick object from Fixed value when you pass random values.

All runtimes except Windows runtime

- Position errors after a Wrap action if the timer-based movements are enabled.
- Advanded Direction object: bug in Compare Distance and Compare Direction conditions.

Android runtime

- The launcher icon is now 192x192 in size. The existing icon is automatically resized in the MFA, please check the image is OK and update it if necessary.
- The AdMob ID is removed from the app properties in the MFA
- Now supports API 23 of the Android SDK
- Immersive Navigation sticky bar is available for devices with api 19+ (4.4). For this, uncheck “Display Status Bar” in the Android app properties and uncheck the heading properties in the Window properties.
- Sounds wouldn't start on some devices
- Textures are recreated if necessary when activity is resumed.
- Corrected the Float To String expression.
- Fix in Range expression.
- Every 0"00 didn't work
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- The Frequency expression now returns the frequency for preloaded sounds, not for sounds with the "play from disk" option.
- Sounds: audio fix for Samsung and other devices that require audiofocus. (please test deeply)
- Fix in Set Frame Width and Height at Start of frame.
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Optimization of display speed and collision detection for added backdrops.
- Restore Animation Direction was bugged
- ActiveBackdrop / Active Picture objects: now correctly displayed even in pause.
- Admob: changes in interstitial to correctly detect conditions.
- Active System Box/Background System Box: optimizations.
- Android Object: new feature to capture a portion of screen.
- Android object: crash with string expressions when you run the application in Windows mode.
- Android Plus: corrected a typo in float expression in windows extension.
- Android Plus: added a feature to set layout orientation using sensor, so you can use all orientation quadran.
- Android Plus: added condition to compare share with returned result.
- Android Plus: crash when one of the GetPreference expressions is used in a Compare condition when you run the application in Windows mode.
- Calculate Text Rect object was broken
- Chartboost object: the object can now be re-created at runtime.
- Chartboost: modified to meet the latest requirements and updated to SDK 6.4
- ComboBox object: crash if you try to remove an item at a negative index
- Easing object: fixes.
- Edit Object: now has a blinking cursor (in Android it makes play each letter you type though).
- Edit Object: you can now set the background and text colors via Control --- Aspect.
- HiScore Object: the UTF-8 flag was not correctly interpreted.
- List Object: the "Use system text font" option is valid until a new font action is requested.
- List box / Combo box: crash if you use -1 as index when you insert a line
- Movement controller object: Crash in some cases
- MultipleTouch object: in some cases when touches are cancelled by the system they were not cancelled in the object.
- OUYA: updated the version number in the windows extension to avoid problems with old versions.
- OUYA lib updated to odk 2.1a.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- Physics - Bouncing Ball movement: Crash in some cases when the object is destroyed.
- Platform Movement object: Crash in some cases
- String object not resized after a font change
- String parser object: Append/Prepend didn't add the string delimiter
- String parser object: was not correctly sorting.
- Sub-application object: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases when the object is created.
- 8 direction movement: did not respond correctly to joystick when non rotation was set in properties.
- Circular movement: Set Radius not working in the Clickteam Movement Controller
- Pinball movement: added Set Deceleration + fix in maximum speed.
- There are changes in the permissions if target API of your application is the API #23 (Android 6+) and the device is running Android 6 or greater.
In this case the authorization is asked when the permission is used (or when the object is created if the permission concerns an object).

Reminder of some cases where you have to select Android permissions:
* if one of your objects reads files from external storage (i.e. not from an embedded binary file and not from the application directory), you have to select the READ_EXTERNAL_STORAGE permission.
* if one of your objects writes files, you have to select the WRITE_EXTERNAL_STORAGE permission (unless you write files to the application directory and your app requires API #19+ / Android 4.4+, as since API #19 this permission is not required if you write files to the directory of your application).
* Camera object: you have to select READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE and CAMERA
* GMaps and Location objects, and Webview if geolocation is used: you have to select ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION


HTML5 runtime

- You couldn't use the Bounce action on a qualifier if an object with this qualifier hadn't a bouncing ball movement.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Sound issue on iOS devices.
- ForEachLoopIndex no longer returns 0 for qualifiers.
- Extension objects: position parameters didn't work correctly (in Set Position for example).
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Create Object By Name crash if name is invalid
- No seams anymore between backdrop objects when scaling is used
- Bug in RGB At function
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- Active Backdrop object: crash after Restart Frame
- Active System Box: the Set Text Color action in the general Text menu had no immediate effect
- Calculate Text Rect object: the font name was not taken into account, causing incorrect height in some cases and the height was incorrect when the text ends with an empty line.
- ComboBox: 1-based index option had no effect.
- Controls: the tab order was wrong
- Control objects not displayed in sub-apps
- Control objects not displayed if the application has a preloader
- Cursor object: Hand cursor was not a hand
- Date & Time object: crash after hour change
- Easing object: fixes.
- Hi-score object: Show / Hide didn't work and could crash the application.
- HiScore object: incorrect score alignment.
- HiScore object: incorrect alignments and crash when the score is displayed first.
- List box / Combo box: Insert Line didn't work
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Location object: fixes.
- Multiple Touch object: Scrolling position was not taken into account in "touch on object" conditions.
- Multiple touch object: bugs.
- Physics - Joint object: Crash with the "Link to the ground" option
- Picture object: crash in New Picture action.
- String Parser object: ListContains expression always returns 0.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application: you couldn't create more than a limited number of sub-apps in Chrome.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases.
- Pinball movement: added Set Deceleration + fix in maximum speed.


Flash runtime

- Build error on Turkish machines
- Fix in layer scrolling.
- Fix in effects for frame and layers.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- The HTML file could be corrupted if the filename was too long
- Easing object: fixes.
- HiScore object: incorrect score alignment when the name is displayed first.
- HiScore object: incorrect name alignment when the score is displayed first.
- INI files not loaded anymore from embedded binary files
- Lacewing: Villy fixed it, it now works with CF 2.5, the version in the extension manager has been updated.
- Multiple Touch object: problem with New Touch On Object condition.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- String Parser object: bug in sort functions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- 8-direction movement: did not respond correctly to joystick when non rotation was set in properties.


iOS runtime

- Fixed error when using text in iOS 6.
- Fixed "Play sound over frames" option.
- Fixes in the sound player.
- Fixed scroll independent object jumping around on some layers.
- Added support for any type of URL connection.
- Updated project and settings files to fix compatibility issues.
- Now supports iPadPro icon, the iPad icon is automatically resized when you load the MFA, check it.
- Fixed a crash in the renderer.
- Fixed object transitions offsetting image
- Fixed some random clicking at the end of sounds
- Crash when you use more than 26 alterable values.
- The runtime supports the new features in the Get object.
- Advanced Game Board object: Improved performance
- Calculate Text Rect object: fix
- Chartboost object: fixed a crash and updated to use the latest Chartboost SDK.
- Date & Time object: fixed font related bugs
- Edit object: bug in the Is Number condition.
- INI object: Delete Group had no effect if no other change was made to the INI file before going to another frame.
- INI object: crash in Load / Save Object Position actions if the object cannot be determined.
- iOS Video object: fixed a white flash
- List objects were invisible except when hidden at startup and then shown.
- List object: object couldn't be shown if the Hide at start option was checked
- Movement controller object: crash in Set Object action if the object cannot be determined.
- Multiple touch object: Touch co-ordinates wrong within sub-apps, with or without the "Follow the frame" option.
- Physics Fan: bug in Set Strength action.
- Platform Movement Object: collision events weren't triggered in some cases for the selected object.
- RopeAndChain object: fixed weird rope positions due to damping.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application object: Jerky sub-apps when "Follow the frame" is selected
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Webview2: ported / updated to iOS.


XNA runtime

- Build error in Windows Phone / Xbox modes due to new expression/conditions
http://caverne02.free.fr/moi/PubArenaTrance.swf

Emmanuel

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Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #153 le: 24 juin 2016 à 16:40:56 »
Bonjour on passe en version 286.4 Beta.
pour la version Steam Beta c est pour bientot

Citer
Build 286.4 - Change log
------------------------

Bugs in build 286.3:
------------------
- Pressing F1 or selecting the Help / Content command had no effect.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event list editor: right click doesn't select the line anymore (bug in 286.x).
- Frame editor: when you close the event editor and go to the frame editor, the object window was not updated, due to previous fixes in the build 286, causing crashes if you select an object that had been deleted.
- Frame transitions were broken because of the "graphics stop updating" fix in the build 286.0


Other fixes in build 286
------------------------

Editor

- Preferences: a new option to disable syntax highlighting in the expression editor has been added, this allows to avoid or reduce inopportune language changes in the Windows language toolbar when several languages are installed.
- Frame editor: when you clone an active object after resizing it, it's old size was used in further operations like rotations.
- Global event editor: the Import New Object dialog does not highlight the selected object.
- Global event editor: a new command has been added to the View menu, you no longer need to click the button in the properties of the application to open it. Note: its keyboard shortcut is Ctrl+H, but it won't work unless you either reset the keyboard shortcuts in the toolbar settings (or set it manually), or uninstall and reinstall Fusion.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event editor: when you filter objects' events, groups that contain empty groups only are no longer displayed.
- Event editor: the icon of the first object in a folder is now displayed in the icon of the folder.
- Event editor: When an open group is selected and its events go past the bottom of the screen, the [ and ] icons of every open object folder will highlight.
- Event editor: space characters incorrectly inserted before ending parenthesis in some expressions.
- Event editor: multiple spaces were not visible in strings contained in expressions.
- Event editor: value names that contain AND, OR or XOR followed or preceded by a space character are now forbidden.
- Event editor: the Open / Close Group command was incorrectly opening / closing all the groups.
- Event editor: optimized, should be faster.
- Event editor: the object lists displayed in conditions and action dialog boxes now contain an edit box that allows you to filter the objects by name.
- Event editor: the size and position of the Choose Sound dialog box was not saved.
- Event List editor: the open/closed status of groups was not saved when you go from the event list editor to the frame editor.
- Event list editor: when you select multiple lines and drag them, only the last selected line was dragged.
- Event list editor: you couldn't delete several lines at the same time.
- Event list editor: double-clicking a comment now allows you to edit it.
- Event list editor: clicking an object icon in a condition parameter or in an action now selects this line.
- Event list editor: double-clicking an object icon in a condition parameter allows you to edit this icon.
- Event and Event List editors: after an Undo Cut/Delete command, the open/closed status of groups could be incorrectly modified.
- Event list editor and Event editor: their position is now synchronized. When you switch from one editor to the other, the position is now the same.
- Event list editor and Event editor: after you delete a multiple selection, the cursor was set to an incorrect line.
- Event list editor: optimized, should be faster.
- Expression editor: the parameter name of some expressions in non-Unicode extension was a generic name instead of the true name (for example "> Enter value here <" instead of "Item index between 0 and 12").
- Picture editor: the indicators in the direction control are now refreshed when you import an animation.
- Picture editor: when you import a graphic file and the file is not in the list of the most recent opened files, the import options are taken from the latest opened file.
- List & ComboBox objects: when you double click the object to edit its content, the last position and size of the list window is restored.
- Circular/Ellipse/Polygon/Vector/Sinewave Movements: the maximum position & radius size is no longer limited to 16000.


All runtimes

- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.


Windows runtime

- The graphics could stop updating on screen in certain cases in Direct3D mode, if the application contains objects that use a pixel shader using the background surface and the window was resized.
- Set Frame Height: had no effect if the new height was equal to the height of the frame window.
- Counter object: its size was not updated between the time it's created and its first display.
- Date & Time object: weird counting issue in stopwatch.
- Hi-Score object: bug in build 285.3, it didn't prompt automatically for the player name anymore.
- Multiple Touch object: didn't work in Direct3D full screen mode.
- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.
- Physics - Rope And Chain object: the Detach from Rope function was not correctly implemented, making the next Attach commands work randomly.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.
- Strings: TABs characters weren't correctly handled in Direct3D 9 mode in the build 285.
- Strings: accented characters were ignored by the Upper$ and Lower$ functions. These functions now use the language settings of the application (in the About tab of its properties). Note: the accented characters are still ignored if you set the language to Neutral.
- Tree Control object: the transparent color was not taken into account in the images, it was always the black color.
- Physics - Ground, Joint and RopeAndChain object: probably didn't work on Windows XP.


Android runtime

- The new AdMob, ChartBoost, LeadBolt and GPG Connect objects no longer require API #10 to be installed.
- AdMob object: some changes have been made due to the iOS version, please check your campaign IDs.
- Chartboost object: updated to latest SDK 6.4.1
- LeadBoltobject: updated to work also in iOS and changes to fit SDK 7.0.
- Active / Background System Box objects: fixed a bug added in build 285.8, crash in certain conditions.
- Layer object: fixed a bug added in build 285.8, crash when ordering objects.
- Nexus game controller object: didn't reset the latest detected key, the update is available in ClickStore.
- AndroidTV controller object: didn't reset the latest detected key, added also the ability to work in Razer ForgeTV, the update is available in ClickStore.
- OUYA object: updated to properly work in Razer ForgeTV console too. (For Razer ForgetTV development, you need to choose between using android TV or OUYA, never both during development).
- GPGObjects, Multiplayers: corrected an error which did not allow to; accept, decline or dismiss invitations received when the player was offline, update available in ClickStore.
- GPGObjects, Save cloud: corrected a typo when reading snapshot data which did not allow user to add as string, update available in ClickStore.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Fixed some artifacts in texts and objects.


iOS runtime

- AdMob object: now ported to iOS (Developer version only). Please look at the documentation of the object for more info.
- LeadBolt object: now ported to iOS (Developer version only). More info here: http://help.leadbolt.com/ios-integration-guide/ and in object help.
- Active Picture object: rotates in opposite direction.
- Active / Background System Box objects: fail to show image in Sub-Apps.
- WebView object: fixed a crash when leaving frame before complete loading.
- GET object: added detection for Airplane mode to timeout event.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.


HTML5 runtime

- Array object: when a numeric array was expanded the new values were not set to 0, causing issues in other functions when you read them.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fixes to make it work like the Windows runtime.


Flash runtime

- Problem in physics engine due to incorrect change in build 285.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fix to make it work like the Windows runtime.

http://caverne02.free.fr/moi/PubArenaTrance.swf

Emmanuel

  • Staff Technique
  • Clickeur de Légende
  • Messages: 1141
    • Voir le profil
  • Abonnement IOS: Oui
  • Google Play: Oui
  • Logiciel: Fusion 2.5Dev
  • Module APK: Oui
  • Module Flash: Oui
  • Module HTML5: Oui
  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #154 le: 30 juin 2016 à 12:00:55 »
On passe en 286.5 pre-release

Citer
Build 286.5 - Change log
------------------------

Editor

- Storyboard / Workspace: if you create a frame just after destroying one, the default color palette of the new frame was broken.
- Picture editor: fixed weird icons for images with alpha channel in frame list.
- Event editor: background extensions objects (Active Backdrop, Background System Box, Picture objects) are no longer displayed in the object list in Create Object actions (as you can't create background objects at runtime).


All runtimes

- Physics - Joint object: Joints weren't automatically removed when the Joint object is destroyed.


Android runtime

- Active System Box object: bug in build 285 with container features.


iOS runtime

- Active object: Replace Color now replaces the colors in all the animations of the object.
- Layers: wrong coordinates after you move an object to a new layer.
- Physics - objects (Joint, Rope, Fans, etc): random crashes on devices in some cases, especially on iOS9+.
- Sounds: a couple of issues have been fixed.


HTML5 runtime

- MoveSafely 2 object: crash.

http://caverne02.free.fr/moi/PubArenaTrance.swf

Emmanuel

  • Staff Technique
  • Clickeur de Légende
  • Messages: 1141
    • Voir le profil
  • Abonnement IOS: Oui
  • Google Play: Oui
  • Logiciel: Fusion 2.5Dev
  • Module APK: Oui
  • Module Flash: Oui
  • Module HTML5: Oui
  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #155 le: 02 juillet 2016 à 14:05:52 »
Bonjour on passe en version officielle 286.6

Citer
Build 286.6 - Change log
------------------------

Editor

- Preferences: a new option to disable syntax highlighting in the expression editor has been added, this allows to avoid or reduce inopportune language changes in the Windows language toolbar when several languages are installed.
- Storyboard / Workspace: if you create a frame just after destroying one, the default color palette of the new frame was broken.
- Frame editor: when you clone an active object after resizing it, it's old size was used in further operations like rotations.
- Global event editor: the Import New Object dialog does not highlight the selected object.
- Global event editor: a new command has been added to the View menu, you no longer need to click the button in the properties of the application to open it. Note: its keyboard shortcut is Ctrl+H, but it won't work unless you either reset the keyboard shortcuts in the toolbar settings (or set it manually), or uninstall and reinstall Fusion.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event editor: when you filter objects' events, groups that contain empty groups only are no longer displayed.
- Event editor: the icon of the first object in a folder is now displayed in the icon of the folder.
- Event editor: When an open group is selected and its events go past the bottom of the screen, the [ and ] icons of every open object folder will highlight.
- Event editor: space characters incorrectly inserted before ending parenthesis in some expressions.
- Event editor: multiple spaces were not visible in strings contained in expressions.
- Event editor: when you delete a condition in an event the cursor no longer moves to the first condition of the event.
- Event editor: value names that contain AND, OR or XOR followed or preceded by a space character are now forbidden.
- Event editor: the Open / Close Group command was incorrectly opening / closing all the groups.
- Event editor: the object lists displayed in conditions and action dialog boxes now contain an edit box that allows you to filter the objects by name.
- Event editor: the size and position of the Choose Sound dialog box was not saved.
- Event editor: background extensions objects (Active Backdrop, Background System Box, Picture objects) are no longer displayed in the object list in Create Object actions (as you can't create background objects at runtime).
- Event List editor: the open/closed status of groups was not saved when you go from the event list editor to the frame editor.
- Event list editor: when you select multiple lines and drag them, only the last selected line was dragged.
- Event list editor: you couldn't delete several lines at the same time.
- Event list editor: double-clicking a comment now allows you to edit it.
- Event list editor: clicking an object icon in a condition parameter or in an action now selects this line.
- Event list editor: double-clicking an object icon in a condition parameter allows you to edit this icon.
- Event and Event List editors: after an Undo Cut/Delete command, the open/closed status of groups could be incorrectly modified.
- Event list editor and Event editor: their position is now synchronized. When you switch from one editor to the other, the position is now the same.
- Event list editor and Event editor: after you delete a multiple selection, the cursor was set to an incorrect line.
- Event list editor and Event editor: optimized, should be faster.
- Expression editor: the parameter name of some expressions in non-Unicode extension was a generic name instead of the true name (for example "> Enter value here <" instead of "Item index between 0 and 12").
- Picture editor: the indicators in the direction control are now refreshed when you import an animation.
- Picture editor: when you import a graphic file and the file is not in the list of the most recent opened files, the import options are taken from the latest opened file.
- Picture editor: fixed weird icons for images with alpha channel in frame list.
- List & ComboBox objects: when you double click the object to edit its content, the last position and size of the list window is restored.
- Circular/Ellipse/Polygon/Vector/Sinewave Movements: the maximum position & radius size is no longer limited to 16000.


All runtimes

- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.
- Physics - Joint object: Joints weren't automatically removed when the Joint object is destroyed.


Windows runtime

- The graphics could stop updating on screen in certain cases in Direct3D mode, if the application contains objects that use a pixel shader using the background surface and the window was resized.
- Set Frame Height: had no effect if the new height was equal to the height of the frame window.
- Counter object: its size was not updated between the time it's created and its first display.
- Date & Time object: weird counting issue in stopwatch.
- Hi-Score object: bug in build 285.3, it didn't prompt automatically for the player name anymore.
- Multiple Touch object: didn't work in Direct3D full screen mode.
- Physics engine: objects were shaking above a platform in some cases.
- Physics Platform movement: new "Apply deceleration to jumping when input stops" option, when this option is selected the object will decelerate while jumping when the horizontal directions of the joystick are released.
- Physics - Rope And Chain object: Crash in Collision With Object condition
- Physics - Rope And Chain object: when an object was attached to a rope and then detroyed, links to this object weren't correctly removed from the internal list of the rope object.
- Physics - Rope And Chain object: the Detach from Rope function was not correctly implemented, making the next Attach commands work randomly.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.
- Strings: TABs characters weren't correctly handled in Direct3D 9 mode in the build 285.
- Strings: accented characters were ignored by the Upper$ and Lower$ functions. These functions now use the language settings of the application (in the About tab of its properties). Note: the accented characters are still ignored if you set the language to Neutral.
- Tree Control object: the transparent color was not taken into account in the images, it was always the black color.
- Physics - Ground, Joint and RopeAndChain object: probably didn't work on Windows XP.


Android runtime

- Active / Background System Box objects: fixed bugs added in build 285.8, crash in certain conditions and broken container features.
- The new AdMob, ChartBoost, LeadBolt and GPG Connect objects no longer require API #10 to be installed.
- AdMob object: some changes have been made due to the iOS version, please check your campaign IDs.
- Chartboost object: updated to latest SDK 6.4.1
- LeadBoltobject: updated to work also in iOS and changes to fit SDK 7.0.
- Layer object: fixed a bug added in build 285.8, crash when ordering objects.
- Nexus game controller object: didn't reset the latest detected key, the update is available in ClickStore.
- AndroidTV controller object: didn't reset the latest detected key, added also the ability to work in Razer ForgeTV, the update is available in ClickStore.
- OUYA object: updated to properly work in Razer ForgeTV console too. (For Razer ForgetTV development, you need to choose between using android TV or OUYA, never both during development).
- GPGObjects, Multiplayers: corrected an error which did not allow to; accept, decline or dismiss invitations received when the player was offline, update available in ClickStore.
- GPGObjects, Save cloud: corrected a typo when reading snapshot data which did not allow user to add as string, update available in ClickStore.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Fixed some artifacts in texts and objects.


iOS runtime

- Active object: Replace Color now replaces the colors in all the animations of the object.
- Active Picture object: rotates in opposite direction.
- Active / Background System Box objects: fail to show image in Sub-Apps.
- AdMob object: now ported to iOS (Developer version only). Please look at the documentation of the object for more info.
- Layers: wrong coordinates after you move an object to a new layer.
- LeadBolt object: now ported to iOS (Developer version only). More info here: http://help.leadbolt.com/ios-integration-guide/ and in object help.
- GET object: added detection for Airplane mode to timeout event.
- Physics - objects (Joint, Rope, Fans, etc): random crashes on devices in some cases, especially on iOS9+.
- Physics - Rope And Chain object: the Element Coordinate expression now return correct values.
- Sounds: a couple of issues have been fixed.
- WebView object: fixed a crash when leaving frame before complete loading.


HTML5 runtime

- Array object: when a numeric array was expanded the new values were not set to 0, causing issues in other functions when you read them.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fixes to make it work like the Windows runtime.
- MoveSafely 2 object: crash.


Flash runtime

- Problem in physics engine due to incorrect change in build 285.
- Physics - Fan / Magnet / Treadmills: destroyed objects were not correctly removed from internal lists, causing potential issues.
- Physics - Platform movement: fix to make it work like the Windows runtime.
http://caverne02.free.fr/moi/PubArenaTrance.swf

Emmanuel

  • Staff Technique
  • Clickeur de Légende
  • Messages: 1141
    • Voir le profil
  • Abonnement IOS: Oui
  • Google Play: Oui
  • Logiciel: Fusion 2.5Dev
  • Module APK: Oui
  • Module Flash: Oui
  • Module HTML5: Oui
  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #156 le: 22 juillet 2016 à 22:24:43 »
Bonjour
version 287.1 beta et disponible

Citer
Build 287.1 - Change log
------------------------

- Android: build problems when you use Admob, ChartBoost or Google Play objects with the build 287.0.


Build 287.0 - Change log
------------------------

Editor

- Steam version: toolbar and keyboard shortcut settings were not saved on some machines.
- Building mosaic images is faster.
- Picture editor: onion skin didn't work for zoom > x1.
- Event editor: after saving the application or undoing the last action the cursor position could be incorrect.
- Event list editor: the Find command didn't work if "Search for actions" was the only selected option.
- Event list editor: the position was not synchronized with the one of the event editor the first time you open the event list editor in an application.
- Extension manager: now supports the new UWP exporter.


Windows runtime

- Active Backdrop object: now compatible with Load/Save Frame Position.
- The mouse visibility state was not correct in the "editor" runtime when you jump to a frame and the mouse is hidden.


Android runtime

- Chartboost updated to 6.4.2
- Updated Google Play Services library to 8.4.8.
- Fixed sound playing in pause modes.
- Size fix in Text objects.
- Fix in mouse click emulation when several touches are occuring.
- ActiveBackdrop object: the image was not reinitialized after device resume.


iOS runtime

- Fixed sound playing in pause modes.
- Pause sounds were not correctly detected and not reacted according to events.


HTML5 runtime

- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- MoveIt object now available for this runtime.
- Sub-app object: End Application didn't work.
- Sub-app object: incorrect size and position of control objects when "Resize display" is selected in the parent application.
- Sub-app object: incorrect position of control objects when the sub-application is moved.


SWF runtime

- Incorrect initialization of layer coefficients


UWP runtime

- Fixed a bug in collision routines when the mosaics option is selected.
- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- The Load All Data At Start and Keep Resources Between Frames options are now unselected by default in new applications. Make sure these options are off for your bigger applications otherwise they may prevent them from working due to high memory usage.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- Active System Box / Background System Box and Quick Backdrop: clipping issue for objects with a pattern in scrolling apps.
- INI object: bug with embedded files.
- MoveIt object now available for this runtime.
- Physics Particules was missing.
- Sub-app object: incorrect size and position of control objects.
- XboxGamepad extension was missing.
http://caverne02.free.fr/moi/PubArenaTrance.swf

Emmanuel

  • Staff Technique
  • Clickeur de Légende
  • Messages: 1141
    • Voir le profil
  • Abonnement IOS: Oui
  • Google Play: Oui
  • Logiciel: Fusion 2.5Dev
  • Module APK: Oui
  • Module Flash: Oui
  • Module HTML5: Oui
  • Module iOS: Oui
  • Module XNA: Oui
Re : Annonce des Patchs Officiel et des Patchs en bêta.
« Réponse #157 le: 26 juillet 2016 à 20:11:10 »
Bonjour
version 287.2 beta et disponible
(le bug que j avais avec la la rotations avec l'extension physique et réglé Merci a yves tout ça c est que je me suis  trompé de Catégorie dans la bugbox :-(  je l avais mis dans la Catégorie Bug site  :sors dont il n'avais pas vu ce rapport de bug.

Citer
Build 287.2 - Change log
------------------------

All runtimes

- Rounding issues in physics movements causing crashes or bugs when you launch an object in the current direction of the source object.

Android runtime

- New GooglePlayServices lib for AdMob, ChartBoost and Google Play objects.
- Crash if you access a global value with a negative index.
- Active Picture object: hotspot not taken into account.

iOS runtime

- Edit box: Fixed alignment.

HTML5 runtime

- Joystick Control object: crash.

UWP runtime

- Bug when a frame ends, some objects could be temporarily recreated, caused delays between frames.
- Bug in Graphic Font object.


Build 287.1 - Change log
------------------------

- Android: build problems when you use Admob, ChartBoost or Google Play objects with the build 287.0.


Build 287.0 - Change log
------------------------

Editor

- Steam version: toolbar and keyboard shortcut settings were not saved on some machines.
- Building mosaic images is faster.
- Picture editor: onion skin didn't work for zoom > x1.
- Event editor: after saving the application or undoing the last action the cursor position could be incorrect.
- Event list editor: the Find command didn't work if "Search for actions" was the only selected option.
- Event list editor: the position was not synchronized with the one of the event editor the first time you open the event list editor in an application.
- Extension manager: now supports the new UWP exporter.


Windows runtime

- Active Backdrop object: now compatible with Load/Save Frame Position.
- The mouse visibility state was not correct in the "editor" runtime when you jump to a frame and the mouse is hidden.


Android runtime

- Chartboost updated to 6.4.2
- Updated Google Play Services library to 8.4.8.
- Fixed sound playing in pause modes.
- Size fix in Text objects.
- Fix in mouse click emulation when several touches are occuring.
- ActiveBackdrop object: the image was not reinitialized after device resume.


iOS runtime

- Fixed sound playing in pause modes.
- Pause sounds were not correctly detected and not reacted according to events.


HTML5 runtime

- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- MoveIt object now available for this runtime.
- Sub-app object: End Application didn't work.
- Sub-app object: incorrect size and position of control objects when "Resize display" is selected in the parent application.
- Sub-app object: incorrect position of control objects when the sub-application is moved.


SWF runtime

- Incorrect initialization of layer coefficients


UWP runtime

- Fixed a bug in collision routines when the mosaics option is selected.
- Bug in collision with added backdrops if the hotspot of the image was not in 0,0.
- Bug in initialization of old semi-transparency coefficient value when the object hasn't a blending effect.
- The Load All Data At Start and Keep Resources Between Frames options are now unselected by default in new applications. Make sure these options are off for your bigger applications otherwise they may prevent them from working due to high memory usage.
- Active System Box / Background System Box: object not refreshed after you enable or disable it.
- Active System Box / Background System Box and Quick Backdrop: clipping issue for objects with a pattern in scrolling apps.
- INI object: bug with embedded files.
- MoveIt object now available for this runtime.
- Physics Particules was missing.
- Sub-app object: incorrect size and position of control objects.
- XboxGamepad extension was missing.
http://caverne02.free.fr/moi/PubArenaTrance.swf

 


+-MiniChat

Aujourd'hui à 15:02:21 Tazador dit: ça marche plutôt bien l'extension lacewing pour faire un jeu en réseau, je suis agréablement surpris...
29 août 2016 à 14:12:34 ValLoche23 dit: Ah ah !!! C'est bien fait ! XD
29 août 2016 à 12:45:04 Seyjin dit: J'ai trouvé une photo de Miss Click https://twitter.com/Seyjin_mii/status/770209412434624513/photo/1 :D
24 août 2016 à 11:31:59 ValLoche23 dit: En tout cas, j'ai vu qu'ils ont réalisés pleins de tutoriaux intéressant !
Je vais essayer de récupérer quelque-uns et de les traduire en Français ! ^^
24 août 2016 à 08:58:06 Kloug dit: Je suis un membre de MMF Zone. :)
23 août 2016 à 22:29:38 Patrice dit: Oui
23 août 2016 à 18:36:02 ValLoche23 dit: Avez-vous déjà entendu parler de "MMF Zone" ? C'est un site communautaire en Espagnol dédié à Fusion 2.5 ! Lors de ma recherches d'informations et de tutoriaux sur le logiciel, j'suis tombé sur ce site et j'ai vu que ce sont des malades (dans le bon sens du terme) ! o_o"
22 août 2016 à 05:24:11 Monos dit: félicitation.
21 août 2016 à 23:33:22 Kloug dit: Trop fort, j'ai trouvé la cartouche de Kung Fu master sur Nes.
Ce jeu super chouette, manquait à ma collection.
Avec ma fille on s'est éclaté avec ce soir.
13 août 2016 à 08:04:59 Monos dit: http://img110.xooimage.com/files/f/1/9/cascade-2-1024-5021bba.jpg
J'adore ce genre de photo et passer des heures à la prise de vue.
Voir l'historique
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