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Messages - Emmanuel

Pages: [1] 2 3 ... 110
1
Les Événements / Re : PGR 2018
« le: Aujourd'hui à 11:00:53 »
Merci pour les photos loic

 
mais ou et LOIC ?

petit video des lieu

2
Généralités / Re : L'Avenir du Module Flash !
« le: Aujourd'hui à 11:00:09 »
Bonjour
on peu aussi si on a plus la source du mfa il y a des programme pour  convertir les fichiers Flash  en fichier exécutable (.EXE) ou utilise adobe flash il y a dans les option publication le mode EXE.

3
Sortie du build 291.2 beta
Citer
Build 291.2 - Change log
------------------------

Editor

- Behavior/Global events: when editing a Create Object action the Layer combo box was limited to 10.


Windows runtime

- Better protection against invalid frame numbers for the Force Animation Frame action.
- Crash at runtime if an Android object is used in a sub-application.
- INI object: couldn't write to INI file after loading a frame position.
- Layer object: crash in Get Level expression when the frame contains a Rope and Chain object.


iOS runtime

- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.
- Layer object: objects cut off or disappearing when you move a layer.
- Multiple Touch object: hot spot not taken into account for extensions.
- Sub-app object: problem with "stretch" option.


Android runtime

- Admob object: protection to avoid a crash when you do not set the campaign ID and request for an Ads.


Mac runtime

- Layer object: objects cut off or disappearing when you move a layer.
- Sub-app object: problem with "stretch" option.
- Window control object: crash in smoe cases with sub-apps.


HTML5 runtime

- Chrome policy change: sounds are now disabled by default and can be enabled only from a user gesture. In this build sounds are automatically
  enabled when the user clicks in the frame, or clicks a button. In your applications, you'll have to either add a button to "do something"
  (like go to the next frame), or add a text that says "Please click to hear sounds". Note: Chrome has semi-canceled this new policy
  but it will be back at some point.

 
UWP runtime

- XboxConnect object: incorrect project files could be created at build time for applications that contain this object.

4
LaboClik / Re : Text to level
« le: 14 mai 2018 à 11:15:47 »
Trop Bien  :D :D :bravos

5
Jeux et Projets / Re : voiture rc
« le: 13 mai 2018 à 14:45:11 »
bonjour
je mais un très bon exemple d une version fait pas un espagnole au temps de mmf2 ça peu être utils.

6
Le Topic des joutes / Re : Les joutes 2018
« le: 12 mai 2018 à 13:20:45 »
bonjour
Pour moi j ai regarde et je suis de repos ce week end  il faut que je pense a demande le vendredi 19 et lundi 22.
ma petit femme ma dit que je pourrai pas avoir la grand voiture  :'( Ce week end elle fait sa grand braderie.
dont cote matériel je devrait faire un choix.


7
Petit info la fonctionnalité "Utiliser GPU hautes performances" dans l'onglet des paramétré  Windows: cette fonctionnalité est réserve a la version développeur.

9
Bonjour
un petit site pour réalise des intro en vidéo asse rapidement.

https://panzoid.com/


10
Bonjour
tout le monde attende ça sortie il et arrive tout chaud et tout beau le build 291.0 et aussitôt une version 291.1 Beta.
Citer
Build 291.1 - Change log
------------------------

Windows runtime

- The Force Animation Frame action is now protected against invalid frame numbers.


Android runtime

- Wrong translation texts causing Android object not loaded in French and Japanese languages.


Build 291.0 - Change log
------------------------

Editor

- General: memory is now automatically purged more often, this may help for editing big applications.
- Frame editor: incorrect font size when you edit a string object and the zoom coefficient is not 100%.
- Event editor: when you edit a collision between objects condition, the previously selected objects are now always displayed even if their name don't match the search string.
- Picture editor: when you export an animation as sprite sheet the "to/from" frame numbers were ignored.
- Date & Time object: the minimum size (in the Frame editor) was not updated when the clock type was modified.
- Mac editor: building Android apps didn't work if the Android SDK was in the Documents folder. Note about building apps: make sure that the Build API defined in the Android properties of your application is set to an existing API because unlike the PC editor the Mac editor doesn't automatically switch to the highest installed API when building fails.


Windows runtime

- New "Number of back buffers" option (in the Runtime / Display properties of the application, in Direct3D9 mode only) that allows you to get a better performance if v-sync is selected. Back buffers are hidden screens waiting for being shown on screen. By default old applications use one back buffer. Set this number to 2 or 3 to increase the number of screen buffers. Pros: this should reduce micro-stuttering. Cons: this uses more memory (8 Mb of video RAM per buffer on a HD screen) and increases the latency (1 frame delay per buffer, i.e. a change will be displayed on screen 1 or 2 frames later).
- New "Use high performance GPU" (in the Windows properties of the application) for stand-alone applications (no effect when you run the application from CF 2.5). When this option is selected, if you run your stand-alone app on a machine with 2 graphic cards (for example laptops using both a standard Intel HD card and a NVidia/ATI dedicated card), in theory your application will use the GPU that has the better performance. If this option is not selected, the graphic driver may decide to use the default GPU, this can cause performance issues for big applications.
- Better memory handling for applications that use lot of video RAM.
- Active object: images could be swapped in some cases after executing a Load image into animation frame action and then jumping to a frame with the same object.
- Datagrid object: now correctly resized when the "resize display to fill window size" option is selected.
- Datagrid object: Load Ascii and Save Ascii now support the input/output character encoding options of the application.
- Get object (and any object triggering events from multiple threads): triggered events could cause a crash if the object is in a sub-application.
- Layer object: active objects misplaced after Set X/Y Coefficient actions.
- Physics Rope and Chain object: crash when you close the application if a Rope and Chain object was created and the application was paused at the same time.
- Sub-app object: the mouse cursor is no longer shown when you pause the sub-application (unless it contains an object with a mouse movement).
- Window control object: content window not centered after you use the Set Frame Window Height function.


All runtimes

- Physics Rope And Chain object: position of elements not updated when the engine is paused.


All non-Windows runtimes

- Static movement: collisions weren't updated at the end of an animation, causing a delay for some collisions.


Android runtime

- You can now select API's 26 and 27 as target APIs.
- New version of Google Play Lib, 11.0.2
- AdMob object: now supports rewarded videos
- AndroidPlus: now supports toast messages and expressions to get action bar height and color.
- Active/Background System Box objects: now support multi/single line and ellipsis options.
- Improved sound routines for new devices.
- Date and Time object: Compare to time is now working correctly at start.
- Android Object: new functions to handle and detect Game controllers
- Android Object: new functions to disable and enable main menu, allows to prevent menu shortcut from being triggered by controllers.
- Android Object: re-coded phone ID to avoid crash on some devices.
- Android object: rooted device detection was updated to new ways of rooting (thanks StingRay).
- Android OBB object: may fail on some devices if write/read permission are not set.
- Charboost Object: updated to SDK v7.01
- Edit Object: better size.
- File Object: protection when directory does not exist.
- GPG object: from the build 291 you no longer need to have "save game" set in game services to make the GPG object to work. Use it only when you use the cloud object and really need to save information.
- GPG Connect object: new Disable GPG autoconnect function.
- InApp Android object: fixed purchase product error (http://bugbox.clickteam.com/issues/4628).
- InputType object: new actions for a better control of type of keyboard and IME, see help of this object. Note: both  keyboard type and IME options must be defined if you use these new actions.
- Leadbolt Object: updated to SDK 8.3
- Lives object: no negative lives allowed anymore.
- Microphone Object: was recoded to handle correctly events during process (available in Clickstore).
- Multiple Touch object: nopw remembers the last touch even after you release it (http://bugbox.clickteam.com/issues/4704)
- Video Android object: new condition "On Video Prepared", triggered when there is enough data to start playing (do not confuse this with "On Video at start").
- The Android runtime now works on NVIDIA SHIELD and regular devices with the Android Controller object available in Clickstore.


iOS runtime

- Conflict between scrolling actions and other actions that refresh the screen like Set Frame Background Color.
- Active objects out of the window could be incorrectly deactivated in some cases.
- AdMob object: now supports rewarded videos, please use the latest iOS SDK.
- Edit Box object: Set focus now works correctly.
- Get Object: added detection of non server connection due to hardware in device.
- iOS Plus object: new Rate application action (available in Clickstore)
- iOS Store object: fixed a comparison that caused issues (http://bugbox.clickteam.com/issues/4583, http://bugbox.clickteam.com/issues/4575)
- iOS Store object: changed the transaction identifier to store receipt as suggested by AppStore Validating Receipts
- List object: Get Line Data didn't work correctly.
- SubApp object: "Stretch frame to object size" didn't work correctly (http://bugbox.clickteam.com/issues/4731)
- SubApp object: incorrect position during scrollings (http://bugbox.clickteam.com/issues/4618)
- Webview object: was not hidden/shown when used in a sub-application, also fixed optical zoom and improvement in Get Text from ID and Classes.


HTML5 runtime

- HWML5 apps using mosaic images per frame: the build process should be faster and the generated HTML5 app should be smaller.
- Bouncing Ball movement: problem with coordinates less than zero (this problem is caused by a fix made in the build 290).
- "Anti-aliasing when resizing" ignored in preloader frames.
- Combobox and List objects: Get Line Data now returns a number instead of a string.
- HTML5 Video object: Set Volume not working.
- Get Object: added missing timeout feature.
- INI object: UTF-8 option not correctly managed.
- List object: Find String was case sensitive unlike the Windows runtime and Find String Exact didn't work unless the parameter string was lower case.
- List object: Get Text now returns simple text instead of HTML text.
- Multiple Touch object: didn't work with Microsoft Edge.
- Subapp object: "modal" option not handled.


UWP runtime

- New XboxConnect object: allows you to connect your app to Xbox Live for Xbox app submissions.
- UWP apps using mosaic images per frame: the build process should be faster and the generated UWP app should be smaller.
- Bouncing Ball movement: problem with coordinates less than zero (this problem is caused by a fix made in the build 290).
- Combobox and List objects: Get Line Data now returns a number instead of a string.
- List object: Find String was case sensitive unlike the Windows runtime and Find String Exact didn't work unless the parameter string was lower case.
- List object: Get Text now returns simple text instead of HTML text.
- List object: Get Line Data didn't work unless the list was hidden.
- HTML5 Video object: Set Volume not working.
- Quick Backdrop object: random black lines between tiles when the window is resized.
- Subapp object: "modal" option not handled.
- Xbox Gamepad: on Xbox One, button B was causing the application to quit.
- Xbox Gamepad: not working in sub-apps.


SWF runtime

- Object positions messed up when you scroll more than 32768 pixels.
- Get Object: added missing timeout feature.


Mac runtime

- "No thick frame" option not correctly handled.
- Is Channel Playing / Paused didn't work for channel #1.
- Crash with Ogg sounds.
- Active objects out of the window could be incorrectly deactivated in some cases.
- Conflict between scrolling actions and other actions that refresh the screen like Set Frame Background Color.
- ComboBox and List objects: enable/disable didn't work.
- ComboBox and List objects: incorrect current line index if no selection
- ComboBox and List objects: Set Current Line didn't work correctly with negative indexes.
- ComboBox and List objects: FindString didn't work correctly with an empty string.
- ComboBox and List objects: Get Line Data didn't work correctly.


11
Clickstore / Re : Firefly 3D
« le: 04 mai 2018 à 14:28:00 »
Bonjour
Bitmap Impact et actuellement en train de travailler sur un shooter de plateforme 3D rétro en utilisant Firefly il partage sont outil de conception de niveaux.  :bravos
Voici quelques-unes de ses caractéristiques en video.


Voici un certain niveau de FPS simple - juste pour montrer comment intégrer les événements "copier coller LVL Modifier le niveau de chargement".


LVL Edit est toujours en cour. Vous pouvez vous rendre ici pour voir les mises à jour et les prochaines mises à jour (0.4.3):
https://trello.com/b/n2X44B6L/lvl-edit

Si vous êtes intéressé, visitez le site web du projet ici:
http://rafalbrozio.pl/lvledit/

Version actuelle en telechargement
 LVL Edit v. 0.4.2
- Invisible properties bug while object selected
- LVL Edit FPP example - alpha channel bug fixed (actions order)
- Fog bug - Static Mesh materials
- Object properties: Quick 45deg rotations buttons updates rotation edit boxes in Transform Tab
- Basic lighting (no save - w.i.p.)
- Changed zoom values from 100-200% to 0-100%
- Better tooltip position when mouse over animation tab in properties
- Updated testers list
- LVL Edit Settings: changed layout
- Object properties: change object name font color depends on it's visibility
- Added: new menu quick buttons (quick save and new project)
- Object properties: proportional scaling trigger
- Object properties: double click on material miniature open it in default image browser
- Take a screenshot button
- Filters: show/hide object types

12
Bonjour
ValLoche du a test si du relance le gestionnaire fusion d installe la version qui de donne a la place de ce luis que je des donne et de faire le apk et de le mettre a jour  sur le  Google Play Store.
sur l image je voie que L APPI et pour le 24 et 29 avril le parkours  :(

13
Entraide sur Fusion / Re : sin cos et angle
« le: 26 avril 2018 à 10:58:48 »
Bonjour
les paramétré du mod du joystick herrios et réserve au appareil avec les écran tactile.

14
Clickstore / Re : Firefly 3D
« le: 26 avril 2018 à 10:53:27 »
On voit que notre patrice s'amuse comme un petit fou  ;D ;D ;D ;D
ahhhh la musique de superman qu elle souvenir.  :love

15
Entraide sur Fusion / Re : probleme touche
« le: 26 avril 2018 à 10:48:58 »
Bonjour regarde bien du cote de l'animation du sprite de la flamme.

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